[pnpgm] Game Update #31 - File #326 - Turn 2: Phase 3+4
pnpgm
pnpgm at comcast.net
Wed Aug 15 01:23:19 CEST 2018
Character Name Type Player Sex Notes
-------------------------------------------------------------------------
..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician
..Ix..............Shaman..Rachelle.Gauthier..Fe..Human
..Kiet............Acrobat.David.Sanders......Me..Human/Magician
..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress
..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator
..Pyandalgor......Hunter..Panthera...........Ma..Human
..Raddok..........Miner...Bess Hadley........Ma..Human
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden
..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shman/1st Mate
..Barbasa.........Warror..Npc................Ma..Dwarf/Outcast
..Brutto..........Sailor..Npc................Ma..Sailor #1
..Finn............Sailor..Npc................Ma..Sailor #2
..Ardrackle.......Sailor..Npc................Ma..Sailor #3
..Zepp............Sailor..Npc................Ma..Sailor #4
Corona..........Eagle...Npc................Ma..Companion to Z'leyra
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #32 sequence (file #326)
----------------------------------------------------------------
Admin Notes: None.
----------------------------------------------------------------
[Recap]
From Unali: [Re: Actions]
When Unali surmises that two mermen are missing from deck and
probably went down to the second deck, she will go after them
quickly, daggers at the ready.
Choosing to be quick rather than stealthy, she jumps down the
stairs skipping a number of steps and landing somewhat heavily
for someone as l ight as herself. The creaking of the
floorboards is clearly hear throughout the ship.
As soon as she spots the mermen, she rushes them, intent on
killing both.
[OOC: or in other words: Scott can run her as well as I can.]
GM: Ack. Yep. That's how I figured she'd do except for jumping
down stairs. But for darmatic effect and you are an acrobat
then that works! :)
From Fremea: [Re: Actions]
Fremea is please her arrows are good. Then frowns a bit when
she sees the two run down the stairs. That will not do and she
takes off after them with her daggers out, she really doesn't
want to smell smoke while she is sleeping. If there is not much
room to fight, she use her martial arts to subdue the mermen,
and if possible will save one to use her new spell on.
GM: Ack.
From Kiet: [Re: Actions]
Kiet will activate his boots and foolishly go after the two
submarining (well, going below decks anyway) and use his
dagger...EL2 entangle if any stray ropes are about. Another
option is the Tumble spell from the boots...especially if it
looks like they are gonna get us into more ser ious trouble.
GM: Ack.
From Dorhak: [Re: Actions]
Dorhak is pretty disappointed in his effort thus far...missing
the fish men.
Keep trying, I guess.
GM: Ack. Its just the roll of the dice. :<
From Raddok: [Re: Actions]
Raddok is relieved at Mournath's sudden appearance from behind
him, as he's busy backstepping to avoid the merman's kick. When
Mournath kills the merman, Raddok moves quickly to help Z'leyra,
focusing his attention on the nearer of the two mermen (#13) in
front of her (also the one now closest to the ship's wheelman),
and his magically-enhanced battle skills are still helping him
overcome his at-sea awkwardness, & keeping his shield covering
his left side, he swings his mace at the (#13) merman's flank
(or whatever's in reach, if the creature has seen Raddok & is
turning toward him)
GM: Ack.
From Z'leyra: [Re: Actions]
Defensive as long as two or more enemy may attack her, Z'leyra
strikes with her war staff attempting to finish off her most
wounded opponent. When down to one opponent she goes offensive,
hoping to finish off that opponent so that she can go to help
the rest of the party.
GM: Ack.
From MaE: [Re: Actions]
Maelorna gives a very maliciously evil smile as she kills the
creature and can't stop herself as she kills it, the voice
screaming at her to stop and feed on it, but she wants to see
what it looks like dead. She reaches down and dips her
fingers into the blood and tastes it before looking about and
seeing more toys to play with. She starts to drag the
trident along the deck behind her, letting it scrape noisily.
GM: Ack.
-------------------------------------------------------------
[New Stuff]
[Apris 4th, 1636TH]
[Time: 9:41:19 am]
[Turn 2: Phase 3]
Kiet activates his magical boots.
Now the fastest man alive, well at least the ship,
runs forward toward the stairs. Kiet rounds the corner and
enters the stairs. Running at 30 feet per second now he
passes Pyan in a whirl. He barely has time to even
adjust to watching the steps as he descends. In fact
he miss-steps and goes flying forward toward the far
wall. At this speed though its a hard impact. He
slams into the wall and slides off it a bit dazed.
He sees stars in front of his eyes. But he also sees
the two mermen dash into a room. The only thing to
save his neck from breaking is his acrobat spin to put
less of his center of gravity to the wall for damage.
Kiet can hear Pyan gasp at the impact but doens't have
tiem to say anything. He stands and runs down the
hall.
Kiet reaches down. Did he drop his dagger? No. Good.
He runs north into the north berth room and watches as
a merman slams a oil bubble thing like the one they used
on the sails onto the blankets on the floor. That mermen
then turns to grab the oil lantern he grabbed from the
ceiling in the hallway. But the other one raises his
trident in a diagonal way to block Kiet.
Kiet has a split second to decide. Take on the
merman with the larger weapon or use his new speed
to simply dash and finish the other one off? If he
does the second one he is open to attack by th e
blocker. Kiet knows this room is wood but hard wood.
The costs would take time to burn. Bt once they
do the ship is ablaze. Yet he might have enough time
to douse out the fire with his speed doing a quick dance
he saw Ix do.
Kiet also knows that Pyan is behind him. What's the
worse that could happen? A stab to the neck and
be killed? Arawn or Z'leyra could save him...probably.
But the ship once in fire would be difficult to save.
Kiet stabs the blocker in the lower left abdomen doing
3 points of damage with his daggger. But not enough to
down the man.
Fremea places her bow on her back and flies toward the
stairs after the two who went below. She grabs her
dagger as she flies and lands at the top of the stairs
next to Pyan. She rolds her wings and begins the
descent down by foot.
Zol'Zim nudges Ix and moves a few feet forward toward
the others in hope to help the others.
Z'leyra swings on the wounded #15 and hits doing the
final damage to kill him.
Unali runs toward the stairs and rounds the corner. She
almost hits Pyan but moves aside and sees Fremea just
a few steps down. Using her acrobatic skill she weaves
between Pyan and Fremea. Then leaps to the bottom of the
stairs where she ends up.
Arawn enters the hatch into the hold. He steps a few
feet forward and glances up at the still open cargo
shaft. A whiff of smoke seems to faintly touch his
nose. Something inside or outside is burning. But
he does not see smoke top side. Since the ship is
movin gforward the smoke is going to the back not the
forward area where hold is. But Arawn's keen ears can
fainlty hear the grunts and groans of men working greatly
in some manal labor. This is different than the grunts
of combat. Arawn deduces that if one is to take out a
ship one has to take out the sails. He doens't know
how but maybe the rigging is damaged or..on fire. He
quickly considers his options.
Mae leans down and takes a finger full of blood to taste.
Maybe they have some disease but it is rather salty and
tangy. She then steps away dragging the trident with
her toward the rigging area.
Mournath runs to help Z'leyra and ends up just
behind Raddok.
Ix moves to the starboard side of the ship to help
Barbosa.
Raddok attacks #13 with his mace and hits the already
wounded merman doing enough damage to kill him.
Pyan sees Unali gracefully jump the steps and then
Kiet slam into the steps. He is a hunter not a crazed
acrobat. So he runs gently down the steps. He heads
down the hallway he saw Kiet go down. It doesn't take
him long to find kiet. Raising spear he rushes in and
tries to help out but the room is very small. He
squeezes past Kiet and raises his spear at the mereman
hitting him right dead center in the neck. The creature
takes 22 points of daamge. The merman falls toward the
north east part of the room onto a bunk just passing the
lantern. Kiet glances over and grins noting not to make
Pyan mad at him.
The three sailors finally level the riggin onto the
deck. They release the ropes and pulleys and dash for
the nearby barrel . All three heave and pick up the
barrrel full of water and begin to move toward the
burning sails. As they near one of the men guides the
water spilling from the barrel onto the sails. But
it will take time to douse the entire set of sails.
Dorhak swings his mace at #11 and hits in his left side
doing 18 points of damage killing the creature. Who needs
this sea skills to fight when a large mace can do the job!
Plus it doesn't hurt to be a foot away and behint he
creature.
Barbosa swings his own mace at #14 and hits right dead
center in his chest doing the damage to kill him.
The last merman on deck sees his chances go down
as he quickly becomes outnumbered. He leaps onto
the lockers and runs on top of them. Hoping to get
to the railng and leap off.
Down below the last mermen alive grabs the lantern
and slams it into the ground. The blankets erupt
into flames. He then grabs his trident and swings
it at Kiet but fails to hit.
[Time: 9:41:23 am]
[Turn 2: Phase 2]
Arawn casts a tempest storm spell high above the
ship in hopes to douse the fire.
Ix raises her wrist and activates her bracelet. Soon
a set of chain lightning strikes the mermen as he is
running past. The bolts of elecricity fry the creature
doing 26 points of damage.
Kiet tries to shove past the mermen to douse the
flames but the creature is too strong.
Unali runs to join Pyan and Kiet. She finds both
men are blocking her. She yells to Kiet who is right
in front of the mermen to duck. Kiet does and Unali
throws both of her daggers at the creature. One dagger
hits the wall but the other hits in the left shoulder
doing 14 points of damage.
The last merman alive swings at Kiet but is weak about
to die and fails to hit.
Some on deck watch the smoking merman on the deck while
others move to help the sailors.
[
Time: 9:41:26 am]
[Turn 2: Phase 3]
Kiet moves past the dying merman and dances over the
the flaming blankets. The speed of his boots prevents
him taking any seroius damage and douses out the flames.
Pyan stabs the dying mermen and kills him.
Above the ship a quick storm erupts. It lasts for about
45 seconds and douses the flames. But sadly it also rains
into the hold creating a small layer of water under Arawn.
Actions? Comments?
Next Update...Friday...
GM: End of combat! Congrats folks. Next time hopefully
things will get worse I mean...better. I'm off Friday
so I'll do a mini update with experience and update
sheets. I would do now but just out of time to do
so in this update. STay tuned!
GM: Player comments:
Arawn - Sadly now got a small flood in hold to
clean up. I got your email but will try to get
it done in a day or two. Hopefully its noting
for this update?
Ix - I hope use of bracelet was good I've not seen
you in skype in ages so figured it would be best.
GM: Mini IBT [Marqi 24 Present
Player Skills
Arawn Study God's Eyes
Dorhak Seamanship *
Fremea Seamanship *
Mournath Spear - Fighting *
IX Dance *
Pyan Seamanship*, Eagle
Raddok Learn Seamanship, Then Dagger, Marentian
Unali Swimming *, Seaman *
Z'leyra Seamanship *
* Notes that you can find a teacher/master for more points.
GM: Language Necklace Use: Roll W+EM or less
Buff: +Em Mar 24th, +W Mar 29th
Character Date Learning Notes
Raddok Mar 26th Marentian Success
Pyan Mar 29th Eagle from Corona Fail
Pyan Mar 30th Eagle from Corona Success
Kiet Apr 3rd Bhamotin Success
Unali Apr 4th Bhamotin from Kiet Success
Fremea Apr 5th Bhamotin from Kiet Success
GM: Player Damage
Player Damage
IX 1
Fremea 6
Barbosa 16
Mae 5
Raddok 6
Z'leyra 6+1
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.powersandperils.org/pipermail/pnpgm/attachments/20180814/8b784960/attachment.htm>
More information about the pnpgm
mailing list