[pnpgm] Game Update #52 - File #468 - Nice day to voyage with friendly other ships...
pnpgm
pnpgm at comcast.net
Sun Dec 30 04:59:24 CET 2018
Character Name Type Player Sex Notes
..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician
..Ix..............Shaman..Rachelle.Gauthier..Fe..Human/Shaman
..Kiet............Acrobat.David.Sanders......Me..Human/Magician
..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress
..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator
..Pyandalgor......Hunter..Panthera...........Ma..Human/Hunter
..Raddok..........Miner...Bess Hadley........Ma..Human/Miner
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden
..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shaman/1st Mate
..Barbasa.........Warrior.Npc................Ma..Dwarf/Outcast
..Brutto..........Sailor..Npc................Ma..Sailor #1
..Finn............Sailor..Npc................Ma..Sailor #2
..Ardrackle.......Sailor..Npc................Ma..Sailor #3
..Zepp............Sailor..Npc................Ma..Sailor #4
..Corona..........Eagle...Npc................Ma..Companion to Z'leyra
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #52 sequence (file #468)
----------------------------------------------------------------
Admin Notes: None.
---------------------------------------------------------------------------
[Recap]
From Dorhak: [Re: Actions]
The captain will do his best to rush
up to the top deck, evaluate if there is really a
problem, and see if the 'others' have already dealt the final blows.
Attack with everything he has. And
try not to be eaten. dragon snacks.
GM: Ack. Sorry got this post just as I
was sending out last update. So could not add to last update.
From Kiet: [Re: Actions]
Well, Kiet is well and truly awake,
but doesnt know immediately what just happened.
Kiet chooses to err on the side of caution and
complete his Elemental spell. One never knows
what trickery might be in play...and that thing may just come back.
GM: Ack. Come back. Heh. :) So finish
pact but no summon ack. Pact is formed.
From Z'leyra: [Re: Actions]
Z'leyra kneels down and does her best
to save the life and leg of her crewman.
GM: Ack.
From Kiet: [Re: Actions]
Kiet goes over to Mournath and asks
him "Do you want some help with that
wound?" Assuming he does, Kiet will show him how
to use his magic dagger, with warnings about not
interrupting the vibrations from it.
If he declines, then offer to the other wounded sailor.
Kiet will cast the banish at Maximum EL. And pray it works.
GM: Ack.
From Raddok: [Re: Actions]
Raddok arrives on deck just in time to...
GM: Ack.
From Raddok; [ Re: Actions]
I agree with Scott in a side comment
made to me - Raddok will continue to remove his
armor when going off-watch for the night, but
keep it nearby, along with his weapon(s), even
tho' he might miss a fight or two. He's adding
leather soap & oil to the supply list for the
next port stop, along with the coin to pay for it. (whew)
GM: Ack. There are no real rules for
armor donning. But combat is so fast that
anything harder than chain takes too long. To me
Leather, quilted might take 1 at most 2
phases. Ring/scale about 2-3. I usually take
into account time, if sleepy, if tired and stats (ie how fast you are, etc.)
From Dorhak; [Re:Actions]
Dorhak cant really do much against a cloud.
"Turn the ship and run from the storm!"
GM: Ack.
From Raddok: [Re: Actions]
It seems unlikely that Raddok has ever met
.
If someone with more experience
disagrees, he will listen to their suggestions
(if he can hear over rising winds)
GM: Ack. Issue is the lightning one
hit...your dead. ;) Wind is least of your
worries. But I'm sure someone will mention this later.
From Z'leyra: [Re: Actions]
Yes, if no other magic is cast to
heal Zepp, Z'leyra will cast a Max EL shamanic
healing to heal him (after getting Oriented at EL0 if not already
Oriented).
When she becomes aware of the
approaching storm she will order "Haul down the
main sail! Batten down the hatches!...Everyone not needed on deck get below!
Those staying on deck tie yourselves off with a safety rope!"
She will only leave the jib up to maintain directional control.
GM: Ack.
-------------------------------------------------------------
[New Stuff]
[Apris 21st, 1636TH]
[Time: 3:03:00 am]
Raddok arrives on deck just in time
to see the dragon crash onto the lockers and
deck, into a broken, bloody (& horridly odorous)
mess. The crash is reverberating & a bit
stunning, and he falls back into the doorway & yells in surprise.
Fremea glances at the mess of the sea
dragon and back at the others. She can see
Dorhak glare knowing if looks could kill she'd
be dead and buried. Suddenly she darts off.
Kiet goes over to Mournath and asks
him "Do you want some help with that wound?"
Assuming he does, Kiet will show him how to use his magic dagger.
Z'leyra does first aid on Mournath
before Kiet uses the dagger. Kiet hands the
dagger to Mournath and explains its use. But
nothing happens. Kiet grumbles not wanted to be
embarrassed by a dagger. Maybe Mournath did
something wrong? Yeah, probably. Kiet reminds
him not to resist. This time the spell takes
effect and his wound (4 points) heals completely.
Z'leyra treats Zepp to stabilize
him. But the wound is deep. She cleans it out
as much as she can but dragon spit in the wound
could carry germs of dangerous nature. Hopefully
the gods will help that. Tapping her drum she
enters a orientation state then casts a shamanic
healing on the sailor. Zepp's wound heals fully
but he aches sore to avoid helping with the dragon mess.
Z'leyra casts a minor healing spell
upon Brutto and it is fully healed.
[Time: 3:08 am]
Fremea lands with something cupped in
her hands. She begins to cast a spell on it and
then drop it to the deck at the mess of dragon
guts. Suddenly the borrowed large bird
transmutes into a large carrion insect at least 5
times its size. The half insect, half leech
thing looks like a giant flea that is now
devouring the sea dragon corpse. This thing
weighting about 60 pounds and 4 or so feet tall
can eat about 5 times its body mass. No one gets
close for fear of being part of the meal.
[Apris 22nd, 1636TH]
[Time: 7;11 am]
The flesh-eating beetle thing has
been happily eating for 4 hours when the gulls
arrive. By now 80% of the body is gone. So the
gulls do help and mainly take the 'bits'
away. It will take almost 90 more min when about
98%o the dragon is gone. By now the bird changed
into beetle thing is bloated to a huge size
around 180 pounds. Then it stops eating the
flesh and mops up most of the blood and gore.
Before it stops and waddles to a corner to sleep.
[Time: 8:18 pm]
The magic spell begins to convert the
beetle back into the bird. The bird wakes up
startled and leaps to the railing. It then
discharges vomit from his beak of what all he
just ate. For those on watch this is a bad sight
to watch. Confused and scared the bird takes off
flying to the shore not far away. But those who
watch notice it discharge from the rear a steady stream of grossness.
But at least by now the deck is 99%
clean. There is still a smell of the boards and
some stains. Planks will probably be best to replace them once in port.
----------------------------------
[Apris 23rd, 1636TH]
[Time: 12;05 pm]
The cloud approaches fast toward the ship.
Well, even with this storm coming, if
it truly is an elemental, Kiet might be able to
help. While concerned, he doubts his spell
failed before. The target just left for a
while. And while it came back, it wasnt really
in any condition to cause Moore trouble, if you
dont count the broken boat parts, the smell, the
blood, and the mess that had to be cleaned
up. It was a good thing dinner was so long ago.
His stomach started to rebel, but not too bad.
"If thats a cloud elemental, I will try to
banish it. If it doesnt work, well, only magic
weapons will harm it." He thinks for a second
and follows up with "I think it might be a good
idea to have water buckets handy in case it starts a
fire.
Raddok watches the odd storm charge forward.
sheathed on his left hip (for a
cross-draw - it's an easier draw for the larger
blade), and his leather armor. His quilted armor
has been hanging from the rails near the wheel,
and is still slightly damp but the fog yesterday
had delayed its being completely dry and his pack
is now stored doubled-up with one of the sailor's
belongings, or along the wall of surviving
lockers, if there's not enough lockers for everyone to share.
As he finishes his lunch, he notices
the coming thunderstorm. It seems to be coming
rather fast, so he goes to secure his backpack,
shield, mace & quilted armor, tying it tightly
with rope around one of the surviving lockers,
checks to be sure it's securely shut, storing
away the slightly damp armor inside.
Dorhak cant really do much against a cloud.
A weaponized storm!? Seriously?
"Turn the ship and run from the storm!"
Damn these, these, things! Giants,
fish men, now fluffy homicidal clouds?
At least Dorhak have a magic
sword. If Kiet is right, it has a chance to
help. As if he can reach that high.
It seems unlikely that Raddok has
ever met an elemental cloud, although he's
certainly heard of them. He suggest to the others
that they tie themselves, on a lead, to a
float-able part of the ship, one of the railings,
etc, so that if the cloud succeeds in breaking
apart the ship (unlikely, given his talented
companions), they can at least float on the sea,
and would be much less likely to be tossed
overboard from a tossing ship. I assume the
sailors will drop the sails asap when wind rises
to a certain point. Tied by lines or ropes,
shipmates can still move around some to assist
the ship or fight (is a sword effective against a
cloud?), but not be lost overboard, as they are
attached by the line to the ship.
When Z'leyra becomes aware of the
approaching storm she will order. "Haul down the
main sail! Batten down the hatches!...Everyone
not needed on deck get below! Those staying on
deck tie yourselves off with a safety rope!"
She will only leave the jib up to maintain directional control.
In the time it takes for Kiet to
finish speaking the cloud is now overhead ,
having only needing a few seconds to cross the
gap. The wind picks up as the sailors urgently
try to pull the rigging down. Mournath was at
the wheel to turn the ship around but the cloud
can make the chase easy on itself almost 200
feet per second. So it is too futile.
It is too late to lower the rigging
as the cloud is now overhead. Kiet considers
kicking in his boots but would take 5-6
seconds. He does rush to the lockers to grab his
wand however at least he can do that.
The cloud sits above the ship as
random lightning flashes above in all
directions. One large bolt hits the aft
starboard anchor rope section. The ropes as
large as a elephant's leg burns brightly.
The cloud directs wind to all on the
deck slamming folks to the deck. Folks tumble,
fall or struggle to move and can not. The
sailors are pushed against the rigging mast and
remain standing by the rigging ropes in their
hands. But they are unable to move.
Unali and Arawn are the only ones to
move by sheer will. Arawn inches toward the fire
but realizes the rain from the cloud is
helping. Unali tries to brace against the
lockers and holds onto a rope hand held on top of
the lockers for such windy situations. Ready to attack...attack a cloud.
No one else is able to move but a few inches.
Kiet is slammed to the deck but rolls
over to face the cloud on his back above him. He
tries to speak but the air itself is blown from
his lungs. But sheer will creaks the words
needed. He waves the wand as he can swear he
sees eyes forming above him staring right at
him. Eyes that sparkle with lightning that may hit him any second.
Kiet begins to speak the words to
banish the elemental as it is confirmed now.
Fremea ignores the wind and flies to
get a water bucket and flies toward the fire of
the ropes. She is affected by the wind but not
as much. She douses the fire but it will take a few good runs.
Corona flies away from cloud unsure what to do.
The cloud suddenly begins to diminish
a bit as the diameter shrinks a bit. The
Elemental then forms into a cloud dragon. Dorhak
groans not another dragon! This bloated
cloud-beast lands on the deck with large claws
and fog for feet. Its fat body is surrounded by
a swirling fob bank. The head is more that of a
storm giant with two very large eyes that flash
with lightning. The cloud beast turns to the rigging ready to do some damage.
As it changes shape it continues to
pummel the people on deck with wind but in the
energy used it does not cast lightning directly
other than its thunderstorm of random blasts around the area.
This time Arawn and Unali are pinned
to the deck. How can they fight this thing if can't move!
Fremea douses the fire with another bucket of water.
Kiet finishes the spell casting and
yells the final word as he points the wand at the cloud beast.
Meanwhile Mae is inspecting some new
silks she found in the last port in a cabin
unaware of events on deck. Ix is playing with
the wolf in the hold also unaware of things.
A clap of thunder is heard that is
greatly supernaturally loud cracks around the
cloud beast. It turns to Kiet and roars a gale
of wind that makes Kiet roll 10 feet slamming into a locker hurting his head.
But the thunder ends with the beast
gone as it vanishes. The thunderstorm soon
slower as it is natural weather leaves the ship as it travels fast south.
The sailors without missing a beat
rush to help Fremea and ignore the whimpering Kiet rubbing his head.
Everyone but Arawn, Unali and Fremea
take minor damage from falls, scraps and minor
cuts (1-5 points). Kiet takes the most as his
head begins to throb and bleeds creating a
headache he hasn't felt since Unali's birthday party at Cholan's long ago.
-------
[Apris 24th, 1636TH]
The day is overcast for the most part
and a winter front hits the area making it bone
cutting cold of 2 degrees to only a high of
42. Who said this was spring? Low winds allow
the ship to move only 9 miles.
[Time: 8:21 am]
A large water spout about 8 feet wide
quickly forms to port about 100 feet. But it dissolves within a few seconds.
[Time: 3;42 pm]
Corona warns of a large whirlpool
ahead between two large reefs and Mournath navigates the ship around it.
[Time: 10;11 pm]
Those on watch are hit by a freezing
piercing wind storm that lasts 9 minutes. Finn
and Zepp on deck in Hammocks rush to ensure
rigging safety of the sails. But in the end there is no damage.
---------
[Apris 25th, 1636TH]
The clouds part and most of the day
it remains clear and sunny. Good winds push the
ship 20 more miles. Temperatures range from 21
to a nice comfortable 73 degrees.
[Time: 9;31 pm]
While most of day is clear a small
cloud front floats over the anchored ship. A
slow moving hits the ship for 12 minutes before
moving north. Those on deck are drenched again.
---------
[Apris 26th, 1636TH]
Another great clear and sunny
day. Those on late watch are freezing as
temperature decrease to a single one degree. But
it does quickly rise to 62 at the high. There
are no weather effects today for a
change. Average winds allow the ship to travel 17 more miles south.
[Time: 4:15 pm]
The ship spots a large school of
sharks around 12 strong as large as a small great
white. Raddok decides maybe tonight is not good time to swim.
-----------
[Apris 27th, 1636TH]
Clear and bright sun makes this day a
good day to travel. Though no clouds are around
at 2am it goes down to 1 degree again. During
mid day the temperature only climbs to 37
degrees. Superior winds are so steady and strong
some even consider ending Arawn's spell. The
ship could ake 66 miles in only 12 hours. But
the ship only needs 56 or so to go. Sailors are
forced to lighten the rigging of raising less sails to prevent stress.
[Time: 2:05 pm]
It has been a long 200 miles form
Halle. The sailors are getting more nervous by
the hour. Without being ordered they wear armor
and weapons. If the captain and others ignore
their warnings at least they'll be ready. So
close maybe only 1-2 hours away from Dechat. A
hive of pirates that most respected sailors wish to avoid.
For a few days now no ships have been
seen since Halle probably due to Dechats
reputation avoiding the sea lands going further
west out of sigh of land. The ship is now about a
half mile west of a alcove where the land blocks
the lagoon there. Thick trees dot the shoreline
for miles. Corona heard stories of Dechat from
Pyan as they talk and so decides to scout ahead.
At the base of the lagoon a ship is
passed. It flies Bhamotin flag but when flags
are flew to see if parlay is needed the Bhamoti
merchant ship replies negative as they are only
stopping to fix sail cloth. Unali raises her
spyglass and does indeed notice 4-5 sailors
climbing up and down the sails to fix holes. The
other captain says they have plenty of sail cloth
so does not require help but is grateful for the offer.
This interaction lasts only a few
minutes as the winds blow the ship fast
south. Zepp slowly turns the ship to the south
west to round a bend. Mournath checks his charts
and if his math is correct the ship should arrive at or near 3pm.
The ship slowly rides the way and
turns back south east around the bend now only
about a mile from shore. As the ship rounds the
bend Corona report a ship in open waters but doesn't understand flags.
As the ship moves and straightens out
for a pure south-east path it will pass the other
ship in a few minutes doe to these fast
winds. Finn reports, Dechat flag! Common.. He
lowers the spyglass and pales. Pirate flag!
Zepp grabs the glass for a
look. Doesn't appear to bee official ship of the city so that's good.
Then Corona dives low and calls,
previous ship is now moving fast this way.
Everyone turns aft and sure enough
the Bhamoti ship is now also rounding the same
bend. But this time the flags are changing to
the same pirate flag. The sailors look to
Dorhak, Mournath and Z'leyra. If these winds
weren't so swift they could out run the first
pirate ship. But it will soon catch up. Now the
Marentian ship is now caught between two pirate
ships. Those with knowledge of ships estimate
they probably have 15-30 sailors maybe a bit more for marines.
Actions? Comments?
Next Update...Saturday?
GM: finally the update is done. I lost
about 16 hours due to starting late and
holidays. But its done now. :) As to the Dragon
event Fremea decided to teleport it up but in
chat I must've missed diagonally. So rolled for
impact instead. She is sorry for the mess and we
did chat on ways to clean it. We figured a giant
insect works and would not be wise to get near
it. Based on math and google I figured it could
finish it in X hours. So that was solved. Does
still leave a bit of a mess and smell but 90% is
cleaned up. As to elemental that was over
quickly. It decided to sink ship by its own
'hands' so changed but due to so fast actions
didn't get chance. I did roll for that random
blast ship/player and the rope anchor pile
lost. If it hit a player would be dead. That's
about a 50% chance and what 1 in 16 after that.
:) So darn got lucky. If magic is done to heal
or use dagger fine. But I'll assume for today's
pirate visit all are fully healed. Special
thanks to Raddok for those great posts. Sadly
due to changes (insect) and other things I had to
tweak those results. But still good
stuff. Since I have Ix and Mae sheets again they
are able to fight. All are either on deck or
below. Even if below deck should have 1-5
minutes max before surrounded by both
ships. Keep in mind with Arawn's spell may need
to auto-circle or try to run past but with these
winds the pirates do have a slight edge. The
superior winds were rolled way before this
encounter was rolled. Happy new
Years!! Language chart updated below. Dwarfs
goofed on dragon impact it was row N center that
was hit. I may work on the update Wednesday and
probably Saturday. I am off Sat half the day so
good chance there. But I also need to add tons
of stuff like experience and such from my
notes. I can do that now that I have the
recovered character sheets from November (thanks
tobie!) It will take me a week or two to work on
sheets for IBT as well. This is the last
encounter until Vahear. But if ship docks in
Dechat there could be some there. If no big
encounters then we can move to Vahear finally. I
will process IBT then and move to Vahear after that.
GM: Language Necklace Use: Roll W+EM or less
Buff: +Em Mar 24th, +W Mar 29th
Character Date Learning Notes
Raddok Mar 26th Marentian Success
Pyan Mar 29th Eagle from Corona Fail
Pyan Mar 30th Eagle from Corona Success
Kiet Apr 3rd Bhamotin Success
Unali Apr 4th Bhamotin from Kiet Success
Fremea Apr 5th Bhamotin from Kiet Success
Unali Apr 19th Cerulean from Arawn Success
Raddok Apr 22nd Cerulean from Arawn Success
Raddok Apr 23rd Fomorian from Unali Failure
Raddok Apr 24rd Fomorian from Unali Failure
Raddok Apr 25rd Fomorian from Unali Failure
Raddok Apr 26th Fomorian from Unali Success
GM: Watch Assignments:
First ( 7-10pm) - Dorhak, Raddok, Ix
Second (10- 1am) - Arawn, Mae, Pyan
Third ( 1- 4am) - Fremea, Z'leyra, Mournath
Fourth ( 4- 7am) - Unali, Kiet, Barbasa
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.powersandperils.org/pipermail/pnpgm/attachments/20181229/2592a46c/attachment.htm>
More information about the pnpgm
mailing list