[pnpgm] Game Update #-18a - File #71 - Fremea's IBT 1/2
pnpgm
pnpgm at comcast.net
Wed Feb 14 07:35:36 CET 2018
HT Player Character Name Type Status/Notes Sex
-- ------------------------------------------------------------------
FH.John Haight...........Arawn.............Druid .Normal/Alfar... Ma
...Kevin Newark..........Dorhak............Warrior.Normal/Dwarf....Ma
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry.. Fe
W2.David Sanders.........Kiet.Sunan........Acrobat Normal/Human ..Ma
...Don.Kerr..............Maelorna..........Dancer..Normal/Human....Fe
...Gilbert.Isla..........Mournath..........Sailor..Normal/Human....Ma
R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma
R4.Wout Broere...........Unali.............Ninja...Normal/Human ..Fe
R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human ..Fe
Animals: Corona [Eagle] Z'leyra
Game Web Site - http:/nrgcomputers.com/pbem/
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Game Update #-18a sequence (file #71)
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Admin Notes: None.
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[Recap]
[None]
______________________________________________________________
[New Stuff]
* Fremea's IBT
[Decalis 3rd, 1635TH, Cetric's Village]
[Early evening]
After leaving the Kameran lands thanks to Arawn's teleport
the group greets the Zen'da plains people. As others look
to be starving, Fremea's small stomach makes her not need
much food at all. So as the others go through the usual
pleasantries, Fremea spends time with the kids.
Some who have known Fremea for a long time see a change.
She used to be a timid easy to anger Faerry. Most Faerry
have no real keen interest in humans much less kids. But
it seems the kids reach her soft spot. Varange, Kaylle
and even especially Thig would care less if a kid was stuck
in a well but Fremea is different. Some of that credit may
go to Arawn who helped to relieve and guide her to control
her anger. To use it as a focus for a target of anguish but
to use that anger as fuel for her inner will.
Then it is too soon the party must leave again. Fremea
gives a few final hugs. She knows it is such a different
world here. In the cities some would simply call her a
demon - and have. But here these people are more communal
to nature and the creatures around. While most Zen'da might
never have seen a single Faerry they don't recognize her
as a demon but simply as a being with wings who, to them,
is nice. Of course this vulnerable nature of the Zen'da
can also lead to problems in trusting anything that comes along.
[Sivas, Marentia - Library roof]
The pigeons in their cages scramble at the sudden
teleport of the group. While some can sense it
is still a bit disturbing to the tiny creatures. Kaylle
seems to like these creatures and even tries to send messages
using them. But he is no trainer so many fail. But Kaylle
is such a recluse that the birds are tangible friends.
Once on the street the sudden appearance of Xian prompts
confusion and alarm. The strange wizard goes from person
to person and ends up with Fremea. He uses the word Queen
as if its a official title? But before she can even ask he
is gone again through that strange portal. Maybe if Z'leyra
was here with Corona he might've stuck around. What in the
nine hells - or whatever Kiet says - does he mean? Maybe getting
old the wizard is just nuts.
[Sivas, Marentia - Cholan's Tavern]
At the tavern Fremea drinks a bit too much for her size.
Queen of what? But she asks Cholan about her parents and
Kaylle as well as the kids.
The ex-sailor now turned merchant-tavern-owner uses
his injured arm to pour some water for Fremea. "It has
been a long time. Rumor was some of you guys were dead.
Your mother was most worried. But what's that lad's name
with the cheek mole? Griff or Groff? He took a bit of
a lead with the kids. Together with that little miss with
the long ponytails. Or so I was told." He wipes the bar
down and folds his arms on it. "To be honest before I got
my son, than the gods, I cared little for kids. But now
life changes and moves on. As to Kaylle since it has turned
cold he doesn't come in much. When he does he hugs the back
wall and nose in a book." He leans forward and grins. "We
need to get him...ya know..." Then he realizes his mistake
and changes the subject. "I did hear there some problem at
the warehouse but it was fixed. Not sure what." Then Cholan
moves on to fill another patron's order.
Fremea perks up and finishes her drunk then rushes out
to head home.
[Sivas, Marentia - Fremea's Warehouse-kids-converted-home]
Fremea arrives and find her parents asleep. Most of the
kids are always in bed. But a few of the older teens are
around the kitchen table drinking hot tea. The kids are
glad to see Fremea return after almost a year - 10 months.
She tries to catch up on what has come about in her long
departure.
The older boy around 17 explains that since winter started
they have a steady 18 kids. They are down 4 due to at least
one who ran away and could not be found. The other 3 found
homes and went through normal channels to be adopted. Fremea
nods. While most of these kids are street urchins or homeless
- for various reasons from abuse to poverty - she technically
doesn't have rights on them. She can't force kids to stay.
Awhile back some kids were tricked into stealing for pure money
by a cruel task master. This is how this whole thing started.
She stopped that man. That seems to obligate the kids to stay
and remain loyal. But Fremea also knows that while she does
train them to use their talents - even stealing - it is for
the most part for the right reason.
It seems at least 2 kids were arrested. But Etain helped to
convince the City Guard to release them with no charges if they
did some City Improvement Work - basically free labor for
the city to tend gardens, clean parks and such. Half a year ago
Saya demanded the kids must get formal school training. Etain
tried to help but the wide diverse age range led to issues. So
Etain found a school friendly to their issues.
Though very recently the main issue was the city was
threatening to close down the place and send the kids to
orphanages. Kaylle, Etain, a bit of help from Marta Valnon,
Cholan and even letters from Commander Farseeker helped to sway
the city not to shut the place down. Then they tried to
claim the property tax was not paid when it was but was actually
increased. They tried to shut the place down but some strange
donation only signed by the letter V paid for the taxes. The
kids have no idea who that was. The older kids learned the
neighbors did not 'like' the feel for this place as trashy
homeless folks. So Etain turned it around by cleaning up
the place and even doing work around the neighborhood to
improve their places. Slowly they won the neighbors over.
In the end it is just Fremea and older boy and it has
been a few hours. It must be 1 or 2am now. But Fremea
realizes the boy is nervous. "I got a job offer. As co
driver between here and Maren city. I'm good as a driver
and know the horses well. But I turned it down to help out
here. As you know most of the kids here are under 12. They
need help....but now ...that you are back..."
Fremea smiles and clasps his hands. She tells him he should
take the job. To see this kid just almost 2 years earlier
was forced to dig ditches for some noble to pay off his
family's debt. To be beaten daily by the work foreman. To
suffer humiliation at the hands of the nobles teen daughter.
To get to this point. But it is study work on the main
highway and very little risk due to patrols keeping bandits
away.
Fremea ends up in bed unsure how she got there as she is
too exhausted to even undress. She dreams of the word Queen.
[Decalis 4th, 1635TH - Sivas, Marentia]
[Fremea's warehouse]
Fremea wakes up with the sun already well above the
horizon. She heads to the kitchen for water as she is very
thirsty. There she finds her parents. They don't seem surprised
by her appearance as others told them. They hug and Saya
drenches her in kisses.
Fremea notices the place is quiet. Her father explains
the kids are at school after a big breakfast. They were
eager to greet her but Etain says a set schedule is good for
humans. Fremea and her parents sit as she explains where
she has been. She does not go into the Shape Shifters that
even according to Arawn could be dangerous to be spread around.
But simply says they were trapped in a magical prison. That
they lost Kell. Anorlic is especially sad to his this as the
merchant had good stories and jokes.
Then Fremea tackles her question if she herself was here
recently. While the 'event' was 2 days ago - though with
the time slip who knows - the memory seems to be less and
less clear. She stepped through the wall and in the same
kitchen she was at. Then Varange appears to blabber about
things. To the right the door to the living room she
heard her parents and kids. But in reality only Varange
really saw her.
Confused her parents confirm that she was not here. As to
Varange, Saya admits he scares her. But it seems she was not
here as well. So was this true or a dream? False or reality?
Only Varange could really confirm this it seems. She asks about
the city troubles.
"Etain is a clever Elf." Saya grins. "With help from Kaylle's
books they were able to use the law against them. Then they did
that silly tax stuff. Then some strange person who only signed
it as V donated the money in our name. Humans are strange folks
but seem to be kind folks. That wasn't too long ago."
Fremea wonders if her time here and the time lapse shift
from prison was not just 2 days ago but maybe weeks ago?
Saya gets a bit serious. "I know you wanted the kids to be
unstructured and do their own fun things. But you were...gone
for months. We hoped you were alive. We even got a letter
from some Farseeker guy that claimed as long as you were with
Unali and that other lady you would be fine."
For the next 4-5 hours Fremea catches up on what has been
going on around her kids a and the city.
That afternoon the kids return and are happy to see Fremea
back. Fremea especially hugs Chaz a cute 4 year old boy who
she found alone on the street. He has now grown a full inch
and 20 pounds bigger. Now at age 5 he even has a good set of
teeth. For 3-4 hours the kids share stories and tales of the
work loads at school Fremea hates to see the chaos of these
kids turn into order. But it is for their own good.
That evening the older teens - the inner circle that even her
parents don't share - spend quiet time with her. They explain
the 'gifts' they obtained through their deeds. They do admit
they still steal but try to only from merchants or families who
are known to be abusers or "bad". Etain knows the kids still
do this but threatens to shut the group down. So the teens
decided to go to him first for approval. Like stealing saddles
to sell from a stable owner who openly beats his horses and
dos into pulp without worry. The merchant who trades food
for sex from poor peasants women. They would steal from him
and buy food and other things for the other kids. That same
merchant lost so much and he had to close down his stall.
Fremea doesn't like Etain getting in her business but in this
case it seems right since she was gone for 10 months.
The Wing - nick named the inner group - is considering a
heist to steal from a warehouse. It seems the merchant beats
his wife and kids on drunken rages and then sells his products
to get presents for his mistresses. Fremea considers this but
will give it some thought.
Fremea wonders if she went the wrong way with the kids,
since her parents and Etain have created much more than she
even thought of. But, after hearing about the adventures
they are still having she is extremely proud. She may not
know much about Faerry kind, but she does know they would
have been good at being in the best company. Once the idea of
the warehouse is brought up, she almost said to do it now,
but she knows it needs to be scouted and planned a bit. She
will tell them the next day that she is in to help them and
make sure it goes down correctly.
[Decalis 5th, 1635th, Sivas, Marentia]
[Kaylle's Library]
Fremea finds Kayllle at the library and catches up. She
thanks him for helping out with things. But as she speaks
she is clearly distracted. Not only is Raki engrossed in
some book - how can he learn to read that fast? - but she is
distracted for other reasons.
She has been gone so long to Kaylle, she is not sure he
even wants to spend time with her anymore. The thoughts run
through her head as load as can be. She never thought about
how much she missed him until she saw him again. Maybe now is
not the time to deal with this. She will come back over the
next few weeks to see if he still wants to spend time with
her.
Fremea returns to the warehouse-home to help out with the kids
and daily chores.
Fremea sits in her tiny office. It isn't any where as big as
Z'leyra's or Unali's. But it big enough for her. The place
is full of dust. She figures her mother feared not to clean
for jinxing her return. There are some letters on her desk
but she doesn't get as many as both other manor owners. Some
are personal letters from Farseeker, Thig, Kaylle and Varange!
She inspects the letter from Varange and it is almost brand
new with no dust. She rushes outside to ask her parents
if they placed the letter there. They deny such. She returns
to her office and sits down at her desk. She slowly opens it.
It reads as follows:
"This whole thing is fishy. I was told you were not around
for months. Then on the second night in town you seem to just
appear...then disappear as quickly. I questioned your kinds...
don't worry I did not harm them. They were not aware. I
ignored your dear parents. No. This whole thing is fishy.
I have no idea where you were or are or if you will return.
But I may need to find out. It intrigues me. Your sappy
heart to appear after months being gone and to hear your
parents in next room? Not to even try to see them. Very
fishy. I hope you heed my words. We should work together
not apart. Together we can bring order and power back to our
people."
Fremea sits back and reads it three more times. So it was
real? If not disorted in overall reality. At that moment
she decides she will need to boost up defenses for this place
and her private place. To keep the riff-raff out.
Fremea has been thinking about what to do about this whole
thing with Varange. He truly believes that he is doing all the
things he does for 'their' people, but it seems to hurt lots
more people than to help. He wanted to control the device,
maybe to take on the Kotothi forces, but she does not really
believe that. He seems to be playing more games to keep
something else going. She may have to track him down later,
after she has learned more about the device and to control it
better.
The others are letters of concern for her return and hope that
she makes it back. Kaylle includes questions about Donara and
things there for his personal knowledge.
Fremea casts Luck and then a Knowledge spell. She learns from
it read & write Katai.
That night Fremea spends time reading her special book. She
will continue to do this nightly as a regular routine. Until
she can improve her reading skills and the knowledge that is
within the book. It may take a few months or more but it will
be worth it.
[Decalis 6th, 1635TH, Sivas, Marentia]
With help from Kaylle, Fremea has arranged a meeting with
a jeweler who dabbles in magic. Kaylle does warn that he
is rough as a magician so not great as he isn't even really
trained but self taught. Fremea arrives at his shop and
starts the process to learn how to enhance a diamond. It is not
intense magic but runes, gestures, correct words and the
methods than great magic.
Over the next 5 days Fremea learns Diamond Enhancement Rite
from the old jeweler. He is very stern and Fremea realizes the
man has NO sense of humor. But she has to pay him 5 copper to
learn those 5 days.
Late that afternoon Fremea flies toward the hills outside
city. Landing on a hill Fremea casts Luck, insubstantiability,
Levitate (though a winged flyer doesn't need it but its good
just in case) and then casts teleport. These are just to practice
and improve her skills. The insubstantiability spell does fail
though. But being in hills there is little risk. The teleport
is random.
Landing as the sun is low in the horizon she digs in her
bag and looks around to ensure no one is around. She removes
the An's'alum relic. It gleams in the sun. It is a risk to
use it but she should have some practice. She flies toward
a farm full of cows. Landing in a tree she ensures no one can
see her and then raises the relic and invokes it. She concentrates
on the cows. The beasts are not known to be hostile but every
animal has its breaking point. It seems to take forever but
soon the cows begin to move together and ..bump against each
other. Fremea figures this is their fighting? Some wag tails and
spit but this is the extent of their 'fighting'. A farm hand
arrives to calm the cows and is a bit confused.
Fremea flies toward other homes and manors. Trying to find
her next target. There we go! A farm that has a huge pen of
chickens. Roosters are known to be hostile and deadly. Sitting
on the roof of the silo she points the relic which should have
a range of 70 feet toward the pen. Soon the chickens are a blur
of feathers and cackles! There must be dozens of them fighting
each other but all she can see is feathers and wings. The
farmer runs up and gasps as he watches the chaos in confusion.
Soon the relic ends and there must be a half dozen dead birds.
Guess someone is eating chicken tonight.
[Decalis 7th, 1635TH, Sivas, Marentia]
After a hardy breakfast and seeing the kids off to school, Fremea
heads to a local park. Marentia is not known for its
great forests.
But there are light woods. At the park she collects wood that
will be suitable for her purpose. She collects enough material and
then bags it up. Then she heads to the jeweler's place
to learn the
Diamond rite more.
After a long day of learning the diamond rite and listening
to the old man pass gas without even saying he is sorry Fremea
is glad to leave the shop. At her own personal home away from
the warehouse she sits at the fire and makes the wood objects.
She has no actual carpentry skills to make ornate items but she
has watched her dad at work. But it doesn't take much effort
to make 10 round - mostly round - disks of wood. Size of small
coins. With ten made she spends time using a piece of wood to
paint using some spare white paint a symbol on it. It isn't
too fancy but humans are stupid - mostly. She places the
disks on the table and lets them dry and heads to bed after
doing some book reading.
[Decalis 8th, 1635TH, Sivas, Marentia]
In the morning she picks two of the wooden disks she made
and casts Luck but doesn't realize it fails since there are
no visual clues. She then casts a spell onto the disk and
then seals it with a ward pact. She repeats this for the
second disk and based on the mana signatures it seems to have
worked. She smiles and places both in her coin bag.
[Decalis 11th, 1635TH, Sivas, Marentia]
After learning the final bits of the Diamond Rite Fremea
flies toward the library. She finds Kaylle but doesn't see
Raki at all. He explains he is off to watch folks at the market.
"Raki is trying to get a hold of his emotions as much as he
can since his people aren't made for them. I explained if he
wants to understand humans he should watch us." Kaylle explains.
Fremea defers to the Scholar's wisdom but letting Raki loose
on the city? Regardless Fremea asks him if there are ways to
learn of land she can buy around her home.
"There are books...but best bet is to go to the Land Office."
Fremea sighs. Like the office in Ticasi Kiet investigated?
"They have all the public records. But you should. Ahem. Wear
your disguise. The office is not too keen on non humans. As a kid
though you'll have little chance. Maybe take Etain with you or
Kell...I'm...sorry...I forgot...Maybe Cholan or Kes?"
Fremea flies to find Etain and asks to meet her at the office
of the Land or whatever its called in a couple hours. The
Elf agrees after he finishes something.
Two hours. Plenty of time for some fun!
Dressed in her "kid" disguise she walks down the street.
She eyes the crowd and finds some targets. Sitting on a bench
she pulls out a book she got from the library and pretends to read
it. She then covertly eyes a merchant trying to sell a woman
some pottery. She concentrates and with her innate ability to cast
sidh magic casts a spell. The merchant is getting a bit testy
with the woman so Fremea casts a Sonata spell for peace. Soon
the merchant's face forms a smile. This confuses the woman.
The woman offers another bid and the man nods. Confused the
woman picks up the vase and prepares to leave but the man
shoves another vase in her hands for free and grins.
The woman rushes off with her free vase. Then Fremea stands
as the spell fades. Fremea inspects a vase and covertly
places one of her wooden disks inside. She says this is defective!
There is something inside. Then plops it down and then rushes
off but not before turning around to see the fun.
The merchant grumbles clearly not affected by peaceful thoughts
and jungles the vase. He opens it and sees the disk. He
turns it around and it plops onto his head. The ward activates
and the man become paralyzed. The vase slips form his hands
and breaks onto the ground. Fremea smiles.
A man tries to buy a vase but gets angry when the trader
ignores him. He plops down coins and picks up two vases.
But then turns around when he notices the merchant didn't
even see what type of cons. Looking around the man digs in
his bag and replaces the copper with brass bits and grabs
another vase and runs away.
Soon the spell ends and the merchant looks around confused.
A older woman in her 70s saunters up to buy a vase or two.
Fremea then casts another spell to enhance sensations. This
time casts onto the woman.
The man reaches for the coins and smiles. This is when
the woman feels the man's warm touch and smiles herself.
She asks what perfume he is wearing but he says just dust. He
laughs but the white ivory of his teeth seems to make the
woman back into her youth. Memories seem to stir and maybe
it was lust. She suddenly reaches toward the man head and
pulls him forward and kisses him. Then pushes him to the
ground behind the stall and she circles around and smiles.
The man begins to mumble confused as she leaps onto top of
him. Out of view of the street the last thing Fremea hears
is the man crying for help from the woman.
Fremea explores some more streets and finds a seedy
tavern keen for riff raff and thieves. The door is
small and she drops her second disk onto the stoop of the
door and waits. She lets 4-5 enter and exit. But then
spots a man around 300 pounds and mostly fat. She points
to the disk and asks if it is his. The fat man leans over
and picks it up and becomes paralyzed now with his butt
facing out and his head at the door.
Fremea heads to watch in private as some try to get past
the fat man. Some begin to argue and hit the man or
even kick him. Finally 3 sailors grab the idiot and
slam him into the front window - though by accident
head first. They then enter the tavern only to be
thrown out by the bar owner who lost a window. The
tavern owner notices the disks and picks it up. He soon
becomes paralyzed in mid-yell at the fleeing sailors.
Etain and Fremea head to the land office. Etain does
most of the talking. But after a long discussion it seems
no good land is for sale around her home or warehouse yet.
[Decalis 12th, 1635TH, Sivas, Marentia]
Fremea flies toward the warehouse to say good bye to her
parents. Today is Kell's funeral in Ba'ru. As she is ready
to leave a messenger drops by with a book and note from
Kaylle. The scholar found a book on Sapphire enhancement
Rite she can learn. But will need to be returned within
a week since it is loaned to him.
Fremea packs the book and flies toward Z'leyra's manor.
There now in her full dress disguise she waits for the
others. Soon Chion teleports those who need to go to
the Ba'ru city margins at Kell's birth home.
Fremea is impressed by the funeral. The speeches by
Arawn and Kiet. Kiet who would not bat an eye torturing
a Fomorian and enjoy it sheds tears for his friend Kell.
She wishes she could have a friend as close to those
2. Maybe Etain one day? But Etain did teach her to be
aloof and isolated as her skills as the Royal ...whatever
she may call it - assassin, thief, diplomat, spy or whatever
is done efficiently. On the ride back to the feast she
recalls that short girl with the strange large wolf. She
was as small as her almost. She wonders if that girl was
a Fae in disguise?
Fremea gives her farewell to Kell's mother and sister. His
mother asks why she is wearing that silly dress. That Kell
told them about her. This seems to relieve Fremea a bit
and she hears about Giants and Dwarfs in this land and
probably more of her kind but they don't see it.
Fremea then is teleported late that night by Chion
to Sivas. She spends the night reading her two books
to learn the Sapphire Rite and the fun herbalism book.
Over the next 5 days Fremea learns the Sapphire Rite.
[Decalis 13th, 1635TH, Sivas, Marentia]
Reading books is tiresome and Fremea decides some fun is in
order. She flies toward one of the brothels. She peers inside
the window to see the action. After the 3rd window she recognizes
a familiar head. Full of red hair. She smiles. So this
is where Mae is working. She does seem very...skilled at it.
The use of her head and rotation is quite interesting. But
Mae might kill her if she found out. So 2 more windows. She
finds a room empty. She sneaks inside and waits in the small
closet. Soon two men and a young girl enter. They begin
to speak of prices and actions. Reaching a hand out Fremea
casts innately sleep mist. The three soon fall asleep. She
quickly with effort places both men who were hoping to
be on the girl instead on top of each other. She places
the girl on the chair and adds a bit more coin to the girl's
hands than she was going to be paid. Positioning body
parts and bodies of both men she quietly exits the room.
A minute later she can hear both men screaming about why
one guy is doing the other guy and arguing over the details.
Down the hall she can hear a older woman telling some guy
how naughty he was and should not have stolen things from
the laundry including female knickers. She peeks inside
to see a older woman, probably the brothel owner, holding
a teen boy in her lap spanking him. Hurting poor boys is
not good! He may not be innocent but not cool. She reaches
in and casts the spell again to make both sleep. On the
desk she notices book of tabs and payments. She spots Mae's
name and decides to add 2 zeroes to her name to improve
her proceeds. After all dwarves should not be cruel to
read heads! She sits on the desk and waits for the
woman to wake. She startles the woman and then openly
casts fascination. She tells the woman to free the
lad and give him a bonus. Maybe a free ride with one
of the girls and some coins for a good supper. The woman
nods and dresses the waking boy as Fremea leaves.
That evening Fremea practices some more spells. She
casts Luck, insubstantiability, levitate and then
one random teleport.
[Decalis 14th, 1635TH, Sivas, Marentia]
At her own personal home without parents or kids she sets
out her jeweler tools. She bought them recently from
the market. They aren't as good or magical as say
Z'leyra's but they will do the job fine without magic.
With gold and silver material bought at the market
previously she begins to make a large necklace. She
places a central piece with enough room to house and
set 2 gems. It takes her own 92 minutes to finish the
necklace. She estimates it is worth 58-60 silver alone
as is. Now she grabs her diamond and sapphire she recently
acquired. She casts luck to help her odds. She then casts
enhancement onto both of the gems. The diamond becomes
enhanced. But the sapphire does not. She repeats it until
both are good.
She inspects it
and the necklace to ensure no damage as failure can lead
to destruction. But the luck helped. She recasts it this
time and in fact gets a critical success. She sets the
enhanced gems into the necklace and inspects her work.
She then casts Knowledge to gain more Read and Writing for
Katai to improve her skill.
[Decalis 18th, 1635TH, Sivas, Marentia]
Fremea decides to have some Faerry fun. Most Faerry love
harmless borderline dangerous pranks. But even if it wasn't
in her blood she'd still have fun. She casts 2 more ward
pacts on her newly made wooden disks after casting luck.
She prowls the city for victims. It doesn't take long for her
to spot a pickpocket. She walks past and drops the wooden
disk. The thief sees this and picks up. Most citizens would
stop others for lost coin. But a thief doesn't care. She
dropped the disk on a tall vendor's stall that is closed. The
thief grabs and becomes paralyzed. She walks up to the man
and stares into his eyes. She uses her innate fascination
and speaks to the man quietly.
She checks his coin bag and finds it is rather full of
stolen coin. She leaves and then removes her dress to find
a roof to watch and land on. She waits for the spell to end
and the man looks around. "Call the guard I am a bad man!
I have stolen all these coins from others!"
Fremea snickers and moves on. Back in her young girl's dress
she spots 20 minutes later a guard she knows. A city guard
who has hassled her kids for a long time. He is definitely corrupt
and lazy. She decides he will be her next victim. She notices
the guard and a captain patrolling on foot a market. The captain
enters into a store to talk to the merchant and Fremea makes
her move. She moves to the guard and places the coin at the
window of a shop. She then tugs on the man's tunic and points
to the disk asking if it is his. The city guard as usual
ignores her being a lowly kid. Fremea moves away and the man
looks at the disk.
He grabs it and becomes paralyzed. Fremea returns and
places the man outward. Others pass but figure the man
is just drunk. She spots a horse tied up at the shop's front.
She sots a large bag. She can't do much with it since others
would surely see. But she can accidentally walk by and opps the
bag falls down. She places her dagger back in her sleeve and
picks up the bag as if not knowing where it was before. She
shrugs and spots the guard. Figuring a city guard would be
best to return items she ties the bag around the man's arm. Then
rushes off.
Fremea finds a roof perch and waits. Within moments a large
man exits the shop and notices his bag gone off the saddle. He
approaches the man. "What are you doing with my bag?" He
pushes the man. "I said what ARE YOU DOING!" HE repeats
this two more times with the paralyzed guard only staring
into space. Soon the Captain exits. The man looks at the
other guard. "This person stole my bag!"
"Mendorf what are you doing?" The Captain pushes the
guard. "I'm talking to you! Why are you holding his bag?"
A fruit vendor approaches. "I saw the whole thing!" Fremea
moans at hearing this and decides its time to leave. "He
reaches for the bag and took it off. He was going through it
when the man came out."
Fremea grins. The vendor is lying but maybe he is a victim
of the corrupt guard as well. The captain unties the bag
and hands it to the man.
The man looks inside to ensure all items are there and the
Captain takes a quick tally. "Aside from that small wine
bottle I'd say 30 silver?" he turns to the guard and glares
just as the guard returns to normal.
"Mendorf are you drunk?"
"What? I was just ..." He looks around for the disk but
it is gone. The captain looks to the large man and fruit
vendor. "I will take your statements. Do you wish to press
charges?"
"We do!" Both vendor and large man say
"What charges?!" Mendorf asks.
Fremea decides time to leave. The boring part comes
as the captain takes down a report.
Fremea walks the street for more victims. But this
time she wants to practice her newly learned Mind Foyson
spell. A spell that can do fun things to a mind. A spell
she learned very recently and with some research.
She finds 2 adult males and a older woman. She speaks
the words of the magic but nothing happens at least that
she notices. Frustrated and almost beat for touching
the woman she finds a new target. A man who is moving
bricks from a wagon to the rear of a shop for a small
brick structure of some sort. She touches the man asking
if the bricks are heavy. The man hefts a arm full of them
from the wagon and grunts. Before he moves on she speaks
the words. She concentrates on his strength. The man
moves away and 2 seconds later seems to stagger. He grunts
as if having worked a full day and not minutes. He begins
to sweat as he can't figure out what is wrong with his
strength. He leans a bit and drops 2 bricks. Then 2 more
and finally it seems to be better. He moves to the work
site and lowers the bricks gently. How could 4 bricks suddenly
be so heavy?
Fremea grins as finally the spell seems to have worked. This
seems to continue for a full minute as the man tries another
load but this time seems to put some bricks back.
[Decalis 19th, 1635TH, Sivas, Marentia]
Fremea flies high over the city to feel the warm nice air
on her wings. She encounters a single brown eagle flying
along side her. It watches her very curiously. Then when
she speaks a few squawks of Eagle tongue the bird almost forgets
to flap his wings in shock. Soon the two fly together as she
watches the eagle pinpoint food and gather some for lunch.
[Decalis 20th, 1635TH, Sivas, Marentia]
Fremea practices her luck, insubstantiability, levitate
and then a blind random teleport. She ends up about half
a mile away half way in a smelly outhouse.
She then prowls the city to figure out how to practice with
her An's'alum relic again. She spots a group of women selling
cakes for some charity. That would be fun but it would be mean
and there are kids around. She moves on and finds a group
of men at a park. Seems they are protesting against a man speaking
about the recent L'p'nth conflict. How war is good for the
nation and shows the might of the nation. But the men and women
are arguing that pacifism is best that all should be friendly and
share love. Fremea rolls her eyes. Then sits down nearby
and brings
out the relic. She activates it pointing at the group of 2 dozen
men and women. Soon the pacifist are raising fists and shouting.
Soon they are throwing punches at the military
representatives. Soon
a full drawn out brawl is seen with fists, laundry, bags, fruit and
rocks. So easily to create quarrels with the relic.
Fremea moves on and passes a tavern. A tavern brawl would be
too common. No fun there. Then she spots folks watching a
wrestling match in a field. Soon the crowd is deeply into it
with the excitement as they begin to wrestle and fight each other.
[Decalis 21st, 1635TH, Sivas, Marentia]
Fremea prowls the town again in a disguise that makes her look
much older than a young girl. After a couple hours she finds
good worthy - but not so innocent - victims. Now she sits in
a outside eatery sipping on tea. She overhears a older man
speaking to another man about his mother in law. How he is
only marrying some girl for her money. They laugh at how ugly
she is and can't do better than a donkey in bed. Fremea gets
upset and waits. She with her innate ability casts a sensation
spell to make the other man to soon dance as if he needs a
outhouse. Soon the man runs to find the said outhouse. Then
Fremea stands and approaches. She casts openly a fascination
spell before the nasty man can protest. She tells the man to
tell the truth to both of the women. Then she leevs as the
man quietly stands and moves down the street. Fremea follows
the man in his daze.
Soon the man enters a nice 3 story home. Fremea sneaks up to
the bushes and listens. Soon yelling occurs and crying as well
as dishes being thrown likely at the man. Soon the man exits
the house bleeding and running for his life. Behind him the
mother in law's husband carries a large metal club. Fremea
laughs at the justice.
Couple hours later she finds herself sitting on a bench.
Nearby on the grass she hears two boys talking. Probably
in their mid teens. One boy tells the other about a girl
he likes for the last 3 years but is too shy. The other boy
tries to encounter the shy boy but the shy boy just watches
a group of 3 girls in the distance. Fremea's understands
these things and turns to speak to the boy. She tries to
utter the same words of encouragement. That regret is a
thing not to keep long. She quietly speaks the words
to invoke a fascination spell on the boy. She tells the
boy to act with bold courage.
The boy stands and moves toward the girls. Fremea though
wonders if the spell worked. There was no obvious facial
expression shown when one is in the trance. The girls begin
to giggle then sway back and forth on their feet. Then
one girl smiles. The boy on the grass pumps a fist. The
girl then hugs the teen. The ex-shy boy then runs back to
join his friend. The one on the grass asked what they
will be doing. The other boy gasps and runs back to
setup some plans having forgotten to ask.
Fremea smiles and moves onward.
[Decalis 26th, 1635TH, Sivas, Marentia]
It has been days since her last set of pranks. Fremea
is flying this time in the south hills. She rarely visits
this area but is curious how the people live here. The
hair on her neck prickles and she looks around. She spots
a lone Roc diving straight for her
Fremea tries a death spiral but the rock is too fast and
used the sun to screen his attack. The large claws cut across
Fremea's left wing doing 5 points of damage ripping flesh
from her back and wing.
Fremea pulls her bow/arrows out and nocks it. She fires
but the arrow goes wild and misses. She considers trying
to fly out of the area but the Roc is faster than she is.
She dodges and weaves as she casts a spell. She hovers at
the last few seconds and speaks the words knowing she
is a hovering target. But the roc overshoots her position
and misses.
She knocks her bow again and fires. The magic takes hold
of the arrow and makes multiple copies. As it leaves the
bow there are now 6 arrows flying toward the roc. Half of
the arrows hit the beast while half miss. Two of the arrows
only do 1 point of damage each. But the last one does 9
points in the left shoulder.
The roc attacks again but fails to make contact with the
much smaller agile Fae.
Fremea fires again this time 4 arrows hit. One does 4
and 5 points for second. The third does 6 more points. The
last does another 10 points.
The roc decides one last desperate attack before it should
flee for safety. This time it hits Fremea on the back with
a claw but her armor protects her. The roc turns and flaps
for safety as it is almost dead.
Fremea raises her bow. Killing such a creature that looks
like a very mutant sized Corona seems unfair. But there
are children and animals below. She raises and fires one last
volley of arrows. Four of the six arrows hit and the roc
dies. It plummets to the ground and slams down into a tree.
Fremea lands and checks her wound. She'll live but it is
a bit sore. Fremea casts a healing spell on herseolf and
heals half the damage. She treats the wound as best she can
but has to return to home for her mother to bandage the
wing she can't reach.
After some recovery Fremea heads to town in her disguise
again. After half an hour she finds a acting group in a park
doing scenes. In this particular scene a king is telling
his troops to be brave and don't fear the battle. The king
stands about 15 feet away while his troops a group of 8 men
in armor and wearing uniforms stands to the side. There is
a small audience of about 40 folks. Fremea inches up to the
front and decides this could be fun. While most of the yes
are looking at the king she quietly She casts sleep mist
at the warriors. While the mist is lightly see it is figured
as a stage effect? Soon all but one of the warriors collapses
asleep. The king stutters confused by this sudden change of
events. He looks around for help or new lines. The lone
warrior who seemed to have resisted the spell looks just as
confused. He tries to kick the others awake. Fremea slips away
before they suspect magic. As she does she can hear the audience
at first laughing then getting tense as things get confusing.
Later that afternoon Fremea looks for another target of a prank.
She notices a man yelling at 2 men for them sleeping late and
docking their pay and threats to fire them. They are probably
lazy workers but Fremea doesn't like the abuse. As Fremea enters
the shoe store the man is behind the counter while the others
stack and organize. She decides to cast another sleep spell
onto the upset man and he falls asleep at the counter. The men
look a bit confused at the shop owner falling asleep but
continue their work. Soon two older females begin to nudge
and poke the sleeping man awake. They soon become angry and
one hits the man in the back with a cane. The workers try to
calm down the women but women needed him awake. Finally the
spell wears off and the women - in charge of a local community
group - are so upset that he slept they threaten to boycott his
store. The shop owner argues that he never sleeps but the women
and workers confirm he did. The workers try to keep a straight
face as they see justice even if its round about.
[Decalis 27th, 1635TH, Sivas, Marentia]
Fremea casts Luck, insubstantiability, Levitate and then a
random teleport. This time she ends up almost 2 miles up in the
air so the other spells aren't needed.
[Decalis 28th, 1635TH, Sivas, Marentia]
Fremea casts luck which fails though she has no clue it does
fail. She then casts Knowledge but since nothing is gained she
knows this one failed. She recasts knowledge and gains more
reading and writing skills.
[Decalis 29th, 1635TH, Sivas, Marentia]
Fremea casts luck, then paralysis followed by ward pact on
1 more wooden disk. For the second disk she casts teleort and
then ward pact.
Fremea spots a drunk beggar that is known by the young
girls in the warehouse. The creepy beggar will try to touch
them or chase them. At least 2 of the girls under 10 have
almost been molested by the beggar. She is tempted to
end the man with mercy. But decides to use a disk on him. The
man becomes paralyzed. She then walks up to the beggar and uses
her innate compulsion to tell the man to never touch a girl again.
In fact the man will seek a ship at the docks and demand to serve
on ship for at least a year. Then she leaves the man to his
fate as a new sailor. Maybe he'll actually clean up.
Fremea then tries one more fun prank. Trying her locksmith
skills she sneaks into a window for a nice home. She places
the wooden disk on the main kitchen table and simply leaves. The
home belongs to a merchant who sells ale. He usually gets here
around this time. Fremea sits from afar and watches the place.
The merchant finally arrives and spends time inside. Soon
Fremea notice him through the kitchen window. The man notices
the disk and grabs it always the curious type. Instantly the
mana teleports right in front of Cholan's tavern at a spot that
is behind bushes so it would be safe. Fremea grins maybe the man
will enter the tavern and do a deal for Cholan for buying ale. But
she is glad the imprinted teleport location seems to work.
[Decalis 30th, 1635TH, Sivas, Marentia]
[Time: 1:47 am]
Fremea is leaving the warehouse late after spending time
with her dad on a project to fix the stairs. She is tired
and heading to her own home. As she flies she notices a large
form flying ahead. The moon is only at quarter full so it is
hard to tell but the figure looks tall maybe 9 feet tall with
horns. It has some shiny mail and a large bow. Fremea slows
down and lets it have a wide berth. Later she describes this
creature to Kaylle and he believes it sounded like a Merkabah.
[Decalis 31st, 1635TH, Sivas, Marentia]
Fremea spends the afternoon looking for more prank targets.
It doesn't take long. She watches a man beat a dog with a
club. She stops the man and uses fascinate to tell the man
to report to the local barracks and admit his crimes all of them.
While animal cruelty is a light crime King Maros has a strong
view on such things.
Then she sees a mother beat a young boy for not minding. She
with great anger uses fascinate and compulsion to command the
mother never to beat the child again or she will suddenly feel
scared and shake.
[Janaq 1st, 1636TH, Sivas, Marentia]
Fremea heads to town for more fun. She casts luck on seeing
a messenger. Most have horses but it must be this guy's boss
is too cheap to afford horses. This boy had has to run from
place to place. Fremea then casts her mind foyson spell on the
messenger to diminish his stamina. Fremea then takes to the sky
and watches from above as the messenger seems to indeed slow down
a bit for a full minute. It seems to have worked.
Fremea then finds a juggler on the street trying to entertain
him. She fakes falling on him as she casts the spell. Then
stands back as he tries to juggle 4 balls. But in seconds his
dexterity seems diminished. He soon loses one ball and tries
to recover it but another falls form his hands. This lasts
a full minute as the juggler seems confused by this
sudden bad luck.
Fremea then in the same park watches a acrobat trying some
basic gymnastics. While he is drinking water Fremea casts
a the spell on him. He then goes to perform a simple beam
exercise and falls off. Fremea smiles at the lower
agility. The man tries again and it works until his foot
slips and he falls down again.
With fortune Fremea eyes an actor doing s a single speech from a
ancient play in front of a half dozen people. But he is hard to
reach. The man stops his speech and takes a break. Just before
he goes to his speech stand Fremea casts the foyson spell on
the actor. The man begins his speech but slowly begins to
forget words. He begins to stutter as he loses the audience
as they become disappointed. Fremea smiles at the test of
intelligence loss.
[Janaq 3rd, 1636TH, Sivas, Marentia]
Fremea hears Z'leyra is back in Sivas and finds Corona.
While Z'leyra is busy doing manor business she asks to fly
with him. He agrees and they fly in the hills outside the
city as they do she practices her eagle tongue.
[Janaq 4th, 1636TH, Sivas, Marentia]
Fremea practices her luck, insubstantiability, levitate and
another blind random teleport spell. This time she ends up
in a home hovering in front of a fireplace. The old woman there
runs out of the place screaming ghost! Fremea giggles
and levitates
away until the spells end.
[Janaq 5th, 1636TH, Sivas, Marentia]
Fremea finds a group of boys and girls in a park. The boys
are clearly ignoring the girls as they talk about hunting and
boy stuff. The girls try to get their attention. So Fremea
casts a Sonata spell on the boys and makes them dance. Soon the
song drives the boys to dance with the Mark driving them. The
boys giggle and dance drawing the attention of the girls finally.
Soon all of them are dancing and laughing
Fremea then notices a man arguing over rent he is not getting
from a woman. She decides to cast a sensation spell along with
her special mark to show the woman's side of things. Soon the
man calms down and decides to give some lee way for the woman.
[Janaq 8th, 1636TH, Sivas, Marentia]
Fremea casts luck and then Knowledge to gain more reading
and writing expertise.
[Janaq 9th, 1636TH, Sivas, Marentia]
Fremea casts luck which fails though she does not know this
teleport twice and then ward pact to place the teleport spells
onto the next 2 wooden disks.
Fremea heads to town to have some more fun. She is stopped
soon by a beggar for food. Instead she tosses one of the wooden
disks and he catches up. Looking to see if its a coin he frowns
and begins to speak when he is teleported to Cholans's tavern.
Maybe Cholan will feel sorry for the guy.
Fremea is asked by a Ba'ru merchant on good places to eat.
Fremea grins and gives him the wooden enchanted disk. The
ward activates and the man is teleported to Cholan's tavern.
[Janaq 10th, 1636TH, Sivas, Marentia]
Fremea heads to town to do a bit more fun pranks. She
tries to cast sleep mist on a merchant who is overcharging
folks but the spell fails. She tries again but it fails a second
time so she figures the man is lucky or magic resistant.
[Time: 6:00 pm]
Fremea is flying home when she spots a hawk trying to
chase a red bird for a late dinner. The hawk is too fast
but Fremea dives and scares the hawk giving the small red
bird time to get away.
[Janaq 11th, 1636TH, Sivas, Marentia]
Fremea spends a few more hours flying with Corona today
and practicing her Eagle tongue.
[Janaq 13th, 1636TH, Sivas, Marentia]
Fremea casts Luck, insubstantiability, levitate and then
finally a blind teleport spell. She ends up about 80 feet
below the ground. She starts to panic from the suffocating
amount of ground around her. But she had luck and the other
spells worked so she is not crushed instantly. She levitates
as fast as she can but realizes this may not be enough spell
time before it ends before she can escape. She casts another
teleport while underground 2 miles straight up. She coughs
and gaps once becoming solid again grateful to escape.
Actions? Comments?
Next Update....Next Post!
GM: Part 1 of 2. See next post for part 2.
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