[pnpgm] Game Update #29b - File #300 - Merman Combat Turn 1: Phase 1+2
pnpgm
pnpgm at comcast.net
Sun Jul 29 04:04:56 CEST 2018
Character Name Type Player Sex Notes
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..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magicina
..Ix..............Shaman..Rachelle.Gauthier..Fe..Human
..Kiet............Acrobat.David.Sanders......Me..Human/Magician
..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress
..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator
..Pyandalgor......Hunter..Panthera...........Ma..Human
..Raddok..........Miner...Bess Hadley........Ma..Human
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden
..Z'leyra.........Healer..Alex Kopas weri....Fe..Fe..Human/Shman/1st Mate
..Barbasa.........Warror..Npc................Ma..Dwarf/Outcast
..Brutto..........Sailor..Npc................Ma..Sailor #1
..Finn............Sailor..Npc................Ma..Sailor #2
..Ardrackle.......Sailor..Npc................Ma..Sailor #3
..Zepp............Sailor..Npc................Ma..Sailor #4
..Corona..........Eagle...Npc................Ma..Companion to
Z'leyra [First Mate]
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #29b sequence (file #300)
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Admin Notes: None.
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[Recap]
[None]
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[New Stuff]
[Apris 4th, 1636TH]
[Time: 9:41 am]
[Phase 0]
Barbosa and the sailor alert the ship of possible
dangers after Corona does so. By then the Mermen have
already started climbing or already at top of the railing
to get on the deck.
[Turn 1: Phase 1]
Below deck Arawn is kneeling inspecting a drained rat. If
Mae continues there may be no rats on the ship. That is
at least until next port. They seem to always come at
night as if by magic. Myths from the sailors even say
that a ship without rats means it will sink soon. While
other myths say that rats especially fat ones show the
health of the ship. Then Arawn hears the muffled whistle
above. Muffled voices and slight movement. Something is
going on as the others should be eating their lunch now
not some event. Arawn builds up magical energy to get
a better look.
Arawn casts his spell and the wood around him seems to
dissolve. Those above him seem to float as if in the
air or dangle by unseen ropes. Arawn looks toward the
front but his new magical vision doesn't show the entire
ship just a short distance of about 40 feet. The 60
degree cone of visono sees nothing then he looks port
and starboard. It seems the sailors are gesturing ad
shouting but its too muffled to tell what. Then Arawn
looks to the rear which is about 30 or so feet south of
him. There he notices a dozen creatures and seems to recngnize
them as the Alinira nation of Mermen. They are scaling the
back of the ship trying to get onto the deck.
Kiet looks up from eating his nice set of fruit thanks
his tokens and drinking his nice cool water from his water
token. Unali is nearby hovering over the open hatch probably
trying to listen to the sailors. One does seem cute to her
especially when not wearing a shirt. But she is always
acting business like. keeping cool. Then the sailor at the
wheel blows the whistle. High above Barbosa is yelling something
in his strange dwarf tongue. Kiet glances south to the
back of the ship. Kiet notices hands and what looks like
hooks on the bottom of the top deck? Did someone fall over
and try to scale the ship. Then Kiet notices a scaly head
pop over the bottom of the top deck. A fish man! Kiet stands
and looks behind him port to see if any nearby but none in
his immediate area. But he notices two near Mae trying to
climb to the top of the railing. Clearly the ship is being
boarded by uninvited guests. Kiet builds magical energy to
cast a armor spell on himself if this is to be a fight he needs
to be ready. Then he casts it and magical Iron Skin seem sot
toughen his natural body.
Z'leyra hears the whistle behind her standing at the rigging.
Directly above her in the nest she hears the dwarf speak of
something. Then she sees the rear of the ship the mermen
trying to board. She glances aroundn and notices a couple
near Mae trying to board. She builds energy for a spell
but will hold off as the range is limited. She knows she has
to get much closer to the enemy to capture them.
Corona flies circles around the fast moving ship. He is
smart enough not to risk fire blasts from his magical eyes
on a wooden ship. But maybe he can use his talons if
things get touchy.
Zol'Zim perks his ears up hearing the whistle outside.
but whistle blowing is common on a ship as well as the
annoying bell they ring. But this seems to be a constant
shrill. The Wolf perks up and looks at Pyan on the
bunk resting. If the human isn't worried? Then sounds
of boots running and humans clamoring about above on the
top deck. The wolf nudes Pyan awake and then saunters
into the hall to see what is going on.
Unali looks behind her being just south of the hatch shaft
(which is open) to the hold below. She wasn't listening to
Mournath and the sailors talk for sure she was just watching the
ecoastline. Far to the rear she sees Mermen climb to the
railing and scans the front. Sure enough to the right side are
2 that are trying to get onto the deck. She runs that way (E7
to E18] while she pulls both of her daggers.
Mae sits against the pile of ropes facing port watching
Unali but looks down to munch of dried rations. At least
Arawn did buy some decent fruits. It is fun to chase rats
to drain but variety does help. Then she notices Unali
turn and draw daggers and rushing toward her. This is it!
the Ambush of death. The party has finally decided to act
and kill her! Arawn isn't even up on deck maybe they'll
make it look like an accident. Fallen overboard or something.
Then she notices Unali nod toward the starboard side of the
ship behind her. Mae stands [E18] and side steps away from
Unali to ensure no backstabs. She moves toward the railing
[C19] and looks over the railing. The two men are very
muscular with flowing black hair. They seem quite cute.
Maybe they are adrift sailors needing comfort in various
ways she can only help. Then one looks up and she cringes
as she sees scales! Fish people. She glances down at
the rope pile knowing she has no weapons. The pile of
rope is huge used to anchor the ship to the docks not much
to strangle with. She is limited on her options for now.
Maurnath is below deck in the hold talking to the
sailors on the best ways to avoid Climan pirate raids.
At least they are way far east to not see much of them
and in friendly waters. As he munches down on a tasty
pear the warning goes out. It is 15 or so minutes
after noon bell. Why would a whistle be going off?
Clearly something is up. From the hold 2 decks down
they only hear faint muffles of shouts. But the shaft
hatch is open to give them air. This does bring some
scant faint noises of shouts. So something is going on
top deck. His spear is top deck still attached to the
rope he is using for spear fishing. But she dagger really
just a long knife for cutting fish is in his hand to cut
the pear with he is eating. Mournath stands and arcs his
ears to the hatch to try to hear details. Something about
boarders? A pirate ship? In these waters so close to
Vistair? Surely not. He orders the sailors up from their
lunch and rushes to the hold door.
Ix near Raddok watches the man rush to the lockers. The
small girl looks around for what is going on. Then she pulls
her dagger out of her belt. She whistles for Zol'Zim to come.
Raddok sits near the secret hatch to the smuggler's hold
as he eats the ration and piece of fruit. Then from the
crow's nest Barbosa yells something about fish people or
sea people. Raddok looks up at him confused then looks at
where the dwarf is pointing. Raddok glances to the back
of the ship and notices hands and grapples trying to show
signs of boarders. Then a couple heads of scaled heads
pop up. Raddok stands and rushes starboard to the lockers
to grab his mace and shield that are on top of the lockers.
He ends up grabbing the items [P6]. He tries to don the
shield as quickly as he can.
Pyan inside the berth on his bunk is nudged by the
wolf. Is he hungry again? Just finished a rabbit
a few hours ago! But Pyan looks up as the wolf seems
to move toward the open door. Then Pyan hears the
noise of the whistles. Something must be up so he
grabs his weapons and stands.
Brutto is stowing some sail cloth in a locker
when the alert comes out. He glances around and sees
the boarders. He then moves to a nearby locker
in center of ship [O12] and open sit to remove a sword.
Finn and Ardrackle were sharing some nice off color jokes
with Mournath when he orders them out to see what is going
on. They follow him to the hold door to go top deck.
Zepp who is at the steering wheel [U22] is the one to
blow the whistle. He starts to panic as he is closest
to the rare only about 12 feet from a dozen mermen and
he has no weapons. "Could use some help!"
Dorhak exits the room he was in - he was looking for
someone and notices Zol'Zim in the hallway. he hears
the alert and rushes to the stairs. He ends up at
the top of the stairs
Barbosa begins to climb out of the crows nest onto the
rigging. He is useless up here and out of the fight.
All at once the mermen act now. Some are typically carrying
Tridents, Axes, Daggers, Net with either Axe or Dagger and
a spiked club. All appear to have no armor. Being skilled
swimmers they propel themselves onto the ship like leaping dolphins
who jump out of the water. Using their weapons or a grapple they
can toss aside they climb or for those with sheer strength they
just climb inch by inch.
The first 16 at the rear of the ship launch themseleves over
the railing and brandish their weapons waiting to charge.
Merman #17 with spiked club on his belt climbs on the port
side and climbs over the railing only 30 feet from the rigging.
Merman #18 and #19 emerge over the railing near Mae and
Unali. Both are carrying nets and smile when they see the
nice human females!
From below in the smuggler's hold Fremea hears the whistle
and roues up from her sleep. What now? Did Barbosa fall over?
Did Mae accidentally attack a sailor? Did Dorhak order a ramming
into a merchant ship? Did the wolf finally eat Ix? But the noise
is constant like an alert. Fremea moans an grabs her bow and
quiver nearby and heads to the hatch. She leaps up to the
top deck and scans the deck watching the slew of mermen in
the back of the ship. She scans to the front of the ship and
notices a few more.
[Turn 1: Phase 2]
Arawn builds magical energy for a new spell but the range
for his plan is only about 13 feet and the mermen are about
twice that far away. So he has to hold the energy to cast
when they get closer.
Kiet grumbles the 2 mermen by Mae and Unali are too far
at this point plus Unali is in the line of fire. So Kiet
turns to look at mermen #17 which is only 15 feet south of
him and smiles. He allocates and casts a smokeless flame
and sends it toward the mermen as he whistles only to get
the poor fishman's attention. This is a reduced spell compared
to his rings and only does 29 points of damage. The mermen
explodes in flames and screams killing over onto the deck. Good
thing the deck wood is thick enough chances are low of it catching
on fire. Now the rigging nearby is another story if the wind
blows some ashes.
Fremea pulls a arrow from her quiver and casts a spell on it.
The rear of ship is a shooting gallery. But if she took
to the air and fired it would take too long so she fires from
the deck itself. She fires her arrow toward the group of
mermen in the back. the arrow flies the short range and
divides into 4 other arrows for a total of 5 arrows magically.
Arrow #1 misses #5, Arrow #2 hits #5 doing 2 points of damage.
Arrow #3 and #4 hits Merman #6 doing 8 points of damage. Then
Arrow #5 hits #7 doing 2 points of damage.
Z'leyra actives the magic on her boots.
Merman #19 throws his net at Mae. But the toss was so bad
it just goes to the left of her and he fumbles the throw.
Zol'Zim runs down the hallway and sees some at the top of the
stairs. He weaves around them and emerges on deck. The wolf
charges south toward Ix and ends up about 10 feet away from her.
Z'leyra sees Kiet fry one merman and Unali dealing with 2 and
knows she can handle herself. She moves and runs due south.
At the lockers she literally leaps using the momentum of her
magical speed to jump over the lockers and land on the other
side. She then moves toward the steering wheel to help the
poor sailor about to be attacked.
Unali rushes toward Merman #18 and #19 with one dagger each in
both hands. Both magical daggers stab each one. The first is
stabbed in right chest doing 23 points of damage killing him.
The right side dagger stabs the other one doing only 8 points
of damage to his left chest.
Arawn sees through his magic arrows fly and scans to the left
to see Fremea barely on the edge of his magical vision. But he
waits until the mermen gets closer so he can cast his next plan.
Mae watches Unali take one merman out with ease and frowns
as the poor man has no chance.
Mournath leaves the stairs and rushes past Zol'Zim and ends
at the nearby lockers. He grabs his spear and removes the
rope then changes his mind and keeps it. Never know if needs
to stab a merman in water. He knows his shield is in his berth
so will have to fight without one
Ix stands and hears Zol'zom coming so waits for him to approach.
Raddok with mace and shield now in hand Raddok movess out
toward the rear of the ship. He notices how agile and quickly
Z'leyra just leapt over the lockers which is a good 4 feet
off the deck. Raddok moves toward the steering wheel and
near Z'leyra. It is best to fight in groups for better defense.
Pyan stands and gathers his weapons and moves into the hall.
he moves toward the stairs.
Brutto runs from the lockers with sword in hand past
Z'leyra and toward the steering wheel to give cover to cover
Zepp. Sailors are well disciplined and unless given orders to
abandon their station - in this case the steering wheel - Zepp
will remain in place in full danger. So Brutto goes to help
the endangered sailor.
Zepp remains at his post and is relieved to see Raddok and
Z'leyra nearby. Then smiles when Brutto comes to give help.
.
Ardrackle and Finn exit the hold and run to the stairs they
both end up at the top of the stairs ready to help out.
Dorhak looks behind him to see Fin and the other sailor and
nods to them to get it moving. Then he exits the stairs and
runs toward the back of the ship ending up near the north west
edge of the lockers.
Barbosa makes it fast down the rigging. Most would just climb
but he has seen Fin use the ropes and pulley or whatever it is
to slide down using the ropes. He makes it to the deck and grabs
his own mace. As he runs he dons his shield. He ends up a the
north east corner of the lockers area.
Now all the Mermen act all at the same time.
Merman #1 and #2 move toward Fremea. #1 fails to hit the
small Fae but #2 hits her in the left shoulder with his trident
doing 6 points of damage. She tried to dodge but was
unable to do so.
Merman #3-5 also move toward Fremea and the front of the
ship but end up behind #1 and #2.
Merman #6 charges for Raddok and swings his spiked club
at the man hitting him in the middle left ribs doing 6 points
of damage to him.
Merman #7 charges right for Z'leya and swings his axe but
fails to make contact.
Merman #8 charges Brutto and swings his spiked club but
fails to hit him.
Merman #9 and #10 also charge at the same time to attack
Z'leyrra. #9 hits with trident in middle left ribs doing 6
points of damage while #10 with spiked club dos 1 point of damage
to lower left abdomen area.
Merman #11-#16 rush down the right side of the ship to
attack those at the front.
Merman #19 having lost his net and hopes his leaders didn't
see that awful throw - stabs his trident at Unali but her
magical dagger gives her warning and he fails to strike her.
Actions? Comments?
Next Update...Wednesday...
GM: Whew finally its done! Just as storm #2 arrives.
I did this in 2 parts for ease of reading. So I'll
try to work on phase 3+4 a bit Tuesday mainly prep
and update soem 'stuff'. I had hoped to be done 3
days ago but oh well. For the map keep in mind most
emails like mine strip tabs so it messes up. You NEED
to view this map on my site as the map seems to remain
solid and aligned. If it is aligned in your email great!
There is still plenty of time for the IBT and any language
use (see below).
So why is this fool using a ascii map? One I can't draw
worth a flip. Two it takes time. To load graphics software
and then move each 'token' or player or such when there are
at least 30-40 of such takes time Ascii maps are universal
as all have the format and no need to load graphics software
or readers. Plus I can update ascii maps in seconds. When
folks die I remove off map for making clutter less. It takes
time to figure out these maps so just use the coordinates if
you need to. In a nut shell there are 16 in rear. Only
one in front near Unali. At least for now.
A lot of these charts are for you but also for me like the
spell info and such. Use them wisely.
Targets and movement are on a purely random basis. So for
the 16 in back I divided up into groups and roll for 1 of 3
directions (left, center, right). Center wold be one of
the people (sailors, Z, Raddok, etc). This is how I work
things out by random dice.
GM: Player comments:
Arawn - The plan is still in motion but short range since
it is only about 13 feet. But now there are many in
the area which can be affected. So unless you change
plans this will be the next 2 phases May need to make
plans if they move away from you to front of ship.
Dorhak - Select targets/area.
Fremea - Sorry about the wound but in order to assess the
situation had to be on ground. I know you didn't say
to cast Multi Arrow but I figure this situation best
fit it I hope this work. I assume you fly up and
start pelting from sky assuming no allies around.
Ix - Do you go ahead and charge bad guys or wait for Zol'Zim?
Kiet - I assume Unali can finish her target. Do you then
move to the back to help the others? Is the plans still
in order from email?
Mae - Remember no weapons. Maybe Unali can toss a spare
dagger from her boot or such to you? What do you do?
Mournath - Select targets or defend targets.
Pan - You may not get to bad guys next 2 phases but if
so select targets/or generic area.
Raddok - Same as others select/defend, etc.
Unali - After this one is dealt do you move to back of
ship I assume? Unless new surprises. :)
Z'leyra - While speedy boots you still eventually end
up standing 'still' for targets. You see the movement
order above so you move before mermen.
Zol'Zim - Ix you can give orders or I'll assume a random
target to attack.
GM: Mini IBT [Marqi 24 Present
Player Skills
Dorhak Seamanship *
Fremea Seamanship *
Mournath Spear - Fighting *
IX Dance *
Raddok Swimming * [3/24-4/7], Swimming * [Partial]
Dagger - Fight *
Unali Swimming *, Seaman *
Z'leyra Seamanship *
* Notes that you can find a teacher/master for more points.
GM: Language Necklace Use: Roll W+EM or less
Buff: +Em Mar 24th, +W Mar 29th
Character Date Learning Notes
Raddok Mar 26th Marentian Success
Pyan Mar 29th Eagle from Corona Fail
Pyan Mar 30th Eagle from Corona Success
Kiet Apr 3rd Bhamotin Success
Unali Apr 4th Bhamotin from Kiet Success
Fremea Apr 5th Bhamotin from Kiet Success
GM: Seamanship Info
As explained by Z'leyra those without Seamanship skill
will suffer 50% reduction in OCV/DCV and all Weapon ELs
for a moving ship. Here is a current list of who does
not have such skill.
Fremea, Zol'Zim, Mae, Ix, Raddok, Pyan, Dorhak, Barbosa
GM: Spell Info
Current Turn : 1
Current Phase : 2
Player Spell Spell Ends
Kiet Iron Skin Phase 5
Arawn God's Eyes Phase 9
Fremea Multiple Arr Phase 13
Z'leyra Speed -Boots Phase 20
GM: Player Damage
Player Damage
Fremea 6
Raddok 6
Z'leyra 6+1
GM: Player's Ship Map
Scale = 1 Hex= - 10 feet
1 Row - 5 feet
1 Column - 5 feet
* First Deck (Top Deck)
1 2
12345678012345678901234
/ \__/ \__/ \__/ \_ A = [F 6] - Stairs to second deck ( 5'x10')
\__/ ____________ __/ B @ [F12] - Rigging (30'x30')
/ / o M\ \_ C ~~ [F 6] - Port Gangplan pullway area
\_ / [] o\ / D ~~ [F20] - Starboard Gangplank pullaway area
/ /E Um \ \_ E (Railing is able to be removed here)
\_I = @ I_/ F
/ I @@@ I \_ G # [N12] = STorage/Gear lockers (5'x5')
\_I @ I_/ H Locker is 5 feet tall with interior shelves
/ I z X I \_ I
\ ~~ ~~_/ j U4-U20 - Start of poop deck (raised by 3
/ I D B I \_ K feet so have to step up.
\_I I E# # I_/ L
/ Io # # oI \_ M * [T11] - Wheel station (raised 3 feet)
\_Io ######## oI_/ N
/ I # # I \_ O [] [D 6] - Hatch to 3rd floor hold
\_I # # I_/ P Shaft is 8' by 8' and 22 feet deep
/ I%$ %I \_ Q from top deck
\_IoF R Zm oI_/ R
/ Iomm m mm mm oI \_ S o - Rope piles (heavy dock rock) to tie
\_I mmm ** mm I_/ T up ship to dock depending on side docks are
/ I_______SS___mm__I \_ U
\_I m I_/ V % - Anchors (Q4, Q21) heavy metal anchors
/ I________________I \_ W X - [I12] - Cooking area
\__/ \__/ \__/ \I_/ X $-- [Q5] - Secret hatch to smuggler's hold
/ \__/ \__/ \__/ \_ Y hidden by Anchor/Ropes
1 2
12345678012345678901234
Players - * - Denotes not on this map but Coordinates show placement
Arawn - *[R12] [-] Below deck in bowels
Fremea [R 5] [F] Bow/Dagger On deck not in Air
Ardrackle - *[F 6] [-] Barbosa - [R15t] [B] Mace/Shield
Brutto - [U13] [S] Sword Finn - *[F 6] [-]
Dorhak - [K 6] [D] Mace/Shield Kiet - [E4 ] [E] Dagger
Mae - [C18] [M] Mournath - [L 7] [E] Knife
Pyan - *[F 6] [-] Spear Raddok - [R10] [R] Spear/Sh
Unali - [E17] [U] Daggers Z'leyra - [R13] [Z] Staff
Zepp - [U12] [S] Ix [L 5] [I] Dagger
Zol'Zim - [I 6] [z] Corona [Sky]
Mermen - Tri - Trident, Dag-Dagger, SpC - Spiked Club
#1 - [m] - [S 5] SpC #2 - [m] - [S 6] Trident
#3 - [m] - [T 5] Spc #4 - [m] - [T 6] Spc
#5 - [m] - [T 7] Axe #6 - [m] - [S10] Spc
#7 - [m] - [S13] Axe #8 - [m] - [V12] Spc
#9 - [m] - [R16] Trident #10- [m] - [S16] Axe
#11- [m] - [S17] Spc #12- [m] - [S18] Trident
#13- [m] - [T17] Spc #14- [m] - [T18] Axe
#15- [m] - [U17] Spc #16- [m] - [U18] Trident
#17- [ ] - [---] Dead #18- [m - [---] Dead
#19- [m] - [F19] Net/Tri
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