[pnpgm] Game Update #57 - File #504 - A good day at the beach
pnpgm
pnpgm at comcast.net
Tue Feb 5 06:50:41 CET 2019
Character Name Type Player Sex Notes
..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician
..Ix..............Shaman..Rachelle.Gauthier..Fe..Human/Shaman
..Kiet............Acrobat.David.Sanders......Me..Human/Magician
..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress
..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator
..Pyandalgor......Hunter..Panthera...........Ma..Human/Hunter
..Raddok..........Miner...Bess Hadley........Ma..Human/Miner
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden
..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shaman/1st Mate
..Barbasa.........Warrior.Npc................Ma..Dwarf/Outcast
..Brutto..........Sailor..Npc................Ma..Sailor #1
..Finn............Sailor..Npc................Ma..Sailor #2
..Ardrackle.......Sailor..Npc................Ma..Sailor #3
..Zepp............Sailor..Npc................Ma..Sailor #4
..Corona..........Eagle...Npc................Ma..Companion to Z'leyra
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #57 sequence (file #504)
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Admin Notes: None.
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[Recap]
From Dorhak: [Re: Actions]
Captain Dorhak ignores Raddok for the moment thinking about...
"Mournath! Veer away from the
ship ahead. Lets not cut close...
GM: Ack.
From Raddok: [Re: Actions
[Time: 2:15 pm]
Raddok is relieved that Z'leyra has a spell to check the...
GM: Ack. I know your eager to use
rings but range is a issue. For this type of
encounter closest range is 300 feet. This is max
range of longbows. If anything is beyond 300
then its futile to hide or wait. Just have to wait to get closer. :)
From Raddok: [Re: Actions]
As he waits for the approaching
ship aft, Raddok considers using the ring only
one time, saving its 2nd use if a comrade is
indeed a prisoner aboard the ship in front of
them, although he's much more familiar with his
sword's use than the power of the ring, which he's never used before.
GM: Ack. Aft ship is falling way
behind not approaching. My fault I'll give a
better word description of scene below.
From Z'leyra: [Re: Actions]
Z'leyra yells, "I will attempt a rescue." She
will put the mast between herself and the aft
ship, cast invisibility on herself at max EL
followed by Levitation at max EL and then
Teleport to about 10' above the deck of the aft
ship. Staff at ready she will look for Arawn and
attempt a rescue if needed. She may cast Quarrels
at max EL thru her staff to distract the pirates
just before she attempts the rescue via
teleporting Arawn back to the party's ship.
GM: Ack.
------------------------------------------------------------
[New Stuff]
[Apris 27th, 1636TH]
[Time: 2:14:56 pm]
[Turn 20: Phase 3 - [Phase 196]]
Captain Dorhak ignores Raddok for the
moment thinking about his comments. The good
dwarf doesnt have any idea what to do about his
concerns, so begins to bark orders out on things he can do something about.
"Mournath! Veer away from the ship
ahead. Lets not cut close to them, but make sure
they cant swim or grapple with us." he is very
satisfied with the result on that ship. That
little faerry is useful to have around after all,
even with the annoyingly silly jokes she plays. So far so good.
But then Finn calls out his reading
of the signal flag from the ship aft. A
prisoner? Dorhak looks around and counts noses,
knowing that Fremea is to the fore, and only one
other person is missing. Arawn!
Dorhak loudly exclaims a single
syllable word that none were taught by the magic
language item. Then, in Marentian, he says. "That
can only be that freakishly tall elf! I gave
orders that he go forward, not aft! Ill see him
in chains for disobeying orders! Now he's put
everyone on this ship in danger. By Dvallin Ill
see him in that cage we have below!" He is obviously very, VERY angry.
"Z'leyra! And the rest of you! Gather up."
"My intent is to take what we can
from the ship ahead, if we think we can do so
without much peril. I think we have some time to
figure that out. If we must, we sink the ship or
burn it to the water line. I also need options
on what we can do about that stupid elf. Im
strongly considering leaving him behind on general principle."
Raddok is relieved that Z'leyra has a
spell to check the outside hulls. When she
reports finding nothing, he is even more relieved
& thanks her for the effort & starts back to
midship at a brisk clip, for the shelter of the
lockers. He scans the sea forward and back & sees
fire erupting from the sails of both pirate
vessels, and part of the masted rigging falling on the one to the fore.
Raddok feels a mix of both chagrin
and relief that his primary targets for his first
try at magic (using his new ring) have already
been hit. As he reaches the partial shelter of
the lockers, he re-thinks his targets - perhaps
aim toward mid-ship masts or where pirate crew
massed? He shudders a bit thinking of burning
bodies. Then he hears Finn's shout to the Captain
about a prisoner on the ship to their fore, and
turns that way sharply. Where was Arawn?
Raddok decides not to fire his ring
at that ship - he can't risk hurting a friend -
he will focus on two prominent targets on the
fast-approaching ship aft - perhaps the steering
wheel and midships? Whatever will hurt most, he
grimaces to himself, & he absently slides his
great sword slightly in & out of its sheath. He
would fire the ring twice just before the pirate
ship reached them, when no further than 60 feet
away - perhaps closer for good measure, and he
practiced aiming his hand while half-hidden. Then
his sword would come into action.
Raddok smiled grimly, ducking enough
to protect himself from archers. "Hmm," he
thinks. "Archers would be good targets, if the
ring can reach them. But I need to hit the ship,
too." He watches it approach best as he can, hidden as he was amidship.
Mournath veers off toward deep ocean.
Finn yells out again, aft
ship. Body being tossed overboard. Finn lowers
the spyglass and shakes his head. Just a pirate it seems.
Z'leyra yells, "I will attempt a
rescue." She will put the mast between herself
and the aft ship, cast invisibility on herself at
max EL followed by Levitation at max EL and then
Teleport to about 10' above the deck of the aft
ship. Staff at ready she will look for Arawn and
attempt a rescue if needed. She may cast Quarrels
at max EL thru her staff to distract the pirates
just before she attempts the rescue via
teleporting Arawn back to the party's ship.
Z'leyra teleports over the aft ship and tries to find Arawn.
Kiet notices the fore ship turning?
[Time: 2:15:32 pm]
[Turn 24: Phase 2 - [Phase 210]]
---------------------------
[Time: 2:13:51 pm]
[Turn 16: Phase 1 - [Phase 177]]
Fremea smiles and looks around at her
work. Several are dead including a officer or
Captain, sails are destroyed and half rigging is
destroyed as a side benefit. Many have gone down
stairs to avoid the arrows. But sailors merge
back on deck and others rush out to deal with intruder.
Hovering above their heads, Fremea
moves to the steering wheel. The helmsman or
just another pirate is at the wheel. Fremea
glances up and sees the Black Depth approach
fast. She is no sailor but even she knows these
pirates to board a ship moving 2-3x this ship is
dangerous if not to pirate ship but to the
pirates. Then Fremea sees the Depths veer off. Why is Dorhak turning tail?
Fremea shrugs and builds mana. She
draws her dagger and gently moves between the
helmsman and the wheel a span of 3 feet which she
can do due to her body frame. She raises the
dagger to the pirates throat and taps him on the
shoulder. She presses the dagger to his neck to
draw attention. Now that he can see her she
shakes her head and puts fingers to her
mouth. The startled pirate looks around but
knows if she flinches he is dead. She can't
understand their tongue but body language does
help. She points her fingers to her eyes and
then to his eyes. Then she casts a spell and
fascinates the pirate. To test she lowers the
dagger and the man is entranced.
Fremea then uses body language to
point to wheel then to him and then toward the
far east. The man turns and looks then turns
back. She then repeats this 3 times and finally
the man understands. He begins to turn the ship toward that direction.
Pirates begin to scream and bark
orders at the helmsman. But Fremea knows she
must stall for time. As pirates approach to stop
the helmsman she uses her martial arts and kicks
them away, daggers a couple and pushes others
away. Finally she stops as the ship is on course.
Still invisible she casts a transmute
spell onto the wheel creating a stack of stinking
dung. The mechanisms tied to keel separate and
keel control is lost. Happy Fremea soars to the crow's nest.
She watches as the ship now without
any control left rushes toward shore. The natural
waves of the ocean pushes the ship faster to a
beaching. Once in the nest she smiles and
notices at least 25 or more or below. They are
arguing and threatening the poor helmsman. For
Fremea she carries all of her gear around making
her life easier if she needs to flee. She
reaches gently into the bag and pulls the strange
item out. She recently tested it and now its time to use it.
She invokes the spell of several
within. The spell will touch a 50 foot area
around her which is a big part of ship. Suddenly
hovering only 10 feet above the pirates turn on
themselves. The Quarrels spell takes action fast.
After first 3 seconds 7 pirates are
wounded and 1 is dead. The next 3 seconds see 3
more die from heavy wounds. Next few seconds see
none wounded. Next 3 seconds see 2 more wounded
and 3 more dead. Next few seconds see 1 more
wounded and 3 die from wounds. Then 2 more die in
the next few seconds with 1 more wounded. Finally
after 32 seconds 1 more dies. In span of 32
seconds the spell wounds 11 and kills 14 with a
total of 60 fights among each pirate.
In span of a couple minutes Fremea
has killed 6 with her bow, her spell has killed
14 and the spell wounded another 14. Even with
this Fremea estimates half the crew is still alive.
Suddenly Fremea is lurched out of the
nest and begins to fall but recovers fast and
flies back up. She realizes the ship has run
aground already about 25-30 feet from the beach.
Those on deck are thrown this way and that. The
ship begins to groan and creek from the
pressure. She wonders if ship could sink if there is a hole below decks.
----------------
[Time: 2:15:32 pm]
[Turn 24: Phase 2 - [Phase 210]]
Brutto yells to those around Dorhak
and points. Everyone squints and sees fore ship
(B) rushing fast toward the shore. Then those
with good eyes suddenly notice a major melee on
board. The 3 with spyglasses Finn, Dorhak and
Unali see the pirates fighting each other. In
seconds a dozen pirates fall. Then the ship
lurches and stops grounded right at the
shore? But the party notice that waves bat the
aft of the pirate forcing it forward beyond possible measure.
[Time: 2:15:57 pm]
[Turn 25: Phase 4 - [Phase 216]]
Z'leyra looks down and spots maybe 3
dozen pirates moving back and forth. But there
is no sign of Arawn. Either he is moved below or
invisible. All pirates seem to look the same here
as they become anxious and point to Ship
B. Z'leyra glances up and sees Ship B beached?
--------------------------
[Time: 2:15:56 pm]
[Turn 25: Phase 4 - [Phase 216]]
Ship A in aft is now 1,620 feet
behind and falling further away. Ship B in front
is only 394 feet away still out of any bow
range. Both pirate ships now unable to move at
all. Player ship is moving west but can move back around as needed.
Actions? Comments?
Next Update...Saturday?
GM: A fun update. Sadly ran out of
time. Want to do more. What I did was run
Dorhak's speech and that time. Then I matched
that roughly 1 minute to Fremea's time. Now all
are matched up with correct time. I'll be busy
Wednesday so best would be Tuesday but too
early. So will try next update Saturday. The
combat I short formed it for speed, time.
In order to get better grasp of
scene. Imagine top of screen is North. Ship is
going S/SE. There is a bend behind ship to
NE. All ships are around that bend. Ship A is
N/NW slightly of ship some 1600 feet away. Shore
is 500-600 feet on right side of screen or
east. Ship B is SE of player ship beached. Hope this helps?
GM: Arawn: - A bit of a rest for ya for now. :)
Fremea Now what? Half crew still
remains. Can use item 1 more time today if needed.
Z'leyra By time teleported was at
end of update so now what? Don't forget use of other magic while levitated.
GM: Language Necklace Use: Roll W+EM or less
Buff: +Em Mar 24th, +W Mar 29th
Character Date Learning Notes
Raddok Mar 26th Marentian Success
Pyan Mar 29th Eagle from Corona Fail
Pyan Mar 30th Eagle from Corona Success
Kiet Apr 3rd Bhamotin Success
Unali Apr 4th Bhamotin from Kiet Success
Fremea Apr 5th Bhamotin from Kiet Success
Unali Apr 19th Cerulean from Arawn Success
Raddok Apr 22nd Cerulean from Arawn Success
Raddok Apr 23rd Fomorian from Unali Failure
Raddok Apr 24rd Fomorian from Unali Failure
Raddok Apr 25rd Fomorian from Unali Failure
Raddok Apr 26th Fomorian from Unali Success
GM: Watch Assignments:
First ( 7-10pm) - Dorhak, Raddok, Ix
Second (10- 1am) - Arawn, Mae, Pyan
Third ( 1- 4am) - Fremea, Z'leyra, Mournath
Fourth ( 4- 7am) - Unali, Kiet, Barbasa
GM: Spells
Player Spell EL Start Duration ends Cast #
Arawn Flight Max 2:13:36 [Ended] 1
Arawn Invisibility Max 2:13:30 2:16:30 1
Fremea Invisibility Max 2:14:00 2:17:00 3
Z'leyra Clairvoyance
Max 2:13:00 4:13:00 1
Z'leyra Levitate Max 2:15:22 2:18:25 1
GM: Record keeping
Player Notes
Location
Arawn Scale,
Bow, Shield, Sw, Dagger, Helm, Wand Aft
Dorhak Armor*,
Mace/Shield, Dagger, Sword Amidships
Fremea Leather,
Bow, Dagger, Sword Flying
Kiet Leather*,
Dagger, Bulwark, Shield, Helm, Wand Aft
Ix Leather, Helm,
Sword, Bow, Dagger Front
Mae
Crossbow, Quilted, Dagger Amidships
Mournath Leather,
Spear, Knives Wheel
Raddok Grt Sw,
Dagg, Quilted/Leather, Helm Amidships
Unali Many daggers,
Sling, Armor, Helm, Bow Amid-ship
Z'leyra Chain
Armor, Staff, Great Sword, Helm, Bow Aft
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