[pnpgm] Game Update #60 - File #520 - Reverse Pirate Boarding
pnpgm
pnpgm at comcast.net
Tue Feb 19 23:46:24 CET 2019
Character Name Type Player Sex Notes
..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician
..Ix..............Shaman..Rachelle.Gauthier..Fe..Human/Shaman
..Kiet............Acrobat.David.Sanders......Me..Human/Magician
..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress
..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator
..Pyandalgor......Hunter..Panthera...........Ma..Human/Hunter
..Raddok..........Miner...Bess Hadley........Ma..Human/Miner
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden
..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shaman/1st Mate
..Barbasa.........Warrior.Npc................Ma..Dwarf/Outcast
..Brutto..........Sailor..Npc................Ma..Sailor #1
..Finn............Sailor..Npc................Ma..Sailor #2
..Ardrackle.......Sailor..Npc................Ma..Sailor #3
..Zepp............Sailor..Npc................Ma..Sailor #4
..Corona..........Eagle...Npc................Ma..Companion to Z'leyra
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #60 sequence (file #520)
----------------------------------------------------------------
Admin Notes: None.
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[Recap]
From Kiet: [Re: Actions[
Sorry about not posting much,
but the fact is there aint much I can do from on the ship.
"Captain? Will we be going
after this other ship to board it?...
GM: Ack. No problem. I know its been
boring riding back and forth. I figured party
would've taken on 1 ship then next. Granted if
both ships had boarded then it'd be hard even for
wimpy npcs. So actually the strategy worked
well. Any group that can take down a giant
shouldn't be afraid of wimpy pirates. :)
From Raddok; [Re: Actions]
[Apris 27th, 1636TH - approx 2:17 PM]
When the ship begins to veer west, Raddok stands up from
"Captain?" Raddok ventured saying in Dwarf Elder to
GM: Ack.
From Dorhak: [Re: Actions]
"Aye, I expect we must rescue
our comrades." Dorhak shakes his
GM: Ack.
From Mournath: [Re: Actions]
I'm pretty much out of things as
Mournath wants to do his best at the helm keeping
things moving with the ship. This probably could
have been done by an NPC...but I'd rather it come
down to a PCs ability. So...don't mind me for
not posting much, it's my choice to keep Mournath as the stalwart at the wheel.
GM: Ack. I understand and it helps
being a pc. Allows the sailors to work and speed
things up. Plus it'll help skill wise. Once
boarding starts though no need to stay at
wheel. You can have fun with the other kids. :)
From Raddok: [Re: Actions]
Raddok, has already considered over the last couple minutes...
[This will probably take up the time until
He watches as best he can,
while changing weapons, the approaching ship &
decides on trying to hit a couple of the most
annoying archers, or an officer, when the pirates get almost
close enough to board. He will draw the mace
after using the ring, when he feels he's safely
aboard the pirate vessel (or if possible hold it while boarding
- he's not sure yet if he can do both). He likes
his heavy sword for the damage it can do, but
with so many enemy he feels it's wiser to have the shield to
protect his left side (& assist in bashing anyone on that side).
GM: Ack. Could carry sheathed sword and mace as needed.
------------------------------------------------------------
[New Stuff]
[Apris 27th, 1636TH]
[Time: 2:16:36 pm]
[Turn 29: Phase 2 - [Phase 232]]
When the ship begins to veer west,
Raddok stands up from behind the lockers and
stretches, giving his muscles a chance to relax
for a few minutes. He stays amidships, leaning
against the front of the lockers & facing forward
toward the formerly-following pirate ship. His
sword has been returned to its sheath, but
remains ready to hand. He silently considers if
the ring will see any use today, and is concerned
about how Arawn got taken prisoner - and now
Z'leyra was probably over there, too. Two
magicians now gone from the Black Depths and in unknown danger.
What could catch Arawn? Another mage?
Raddok stiffened - what if there was a magician
on board one of those pirate ships? The one
Fremea had gone to seemed quite disabled by some
unknown power - probably the faerry, Raddok
grinned despite himself. But the ship they now
approached was stopped by mast and sail damage - and nothing since.
"Captain?" Raddok ventured saying in
Dwarf Elder to Dorhak. "Could they have a
magician of their own on that ship?" He blushed.
"Sorry - I know we have no way of knowing, but
Arawn is pretty tough, isn't he?" He cleared his
throat, not expecting an answer, but has a
question that can be. "Shall we ready the small
boat for boarding, or are we coming alongside?"
He turns to look forward, eager to be doing -
something - anything! He remembers his birth
gift, invisibility to magic - a gift he had very
rarely needed - since there was no way to
actually sneak around since he was not truly
invisible. Maybe he could still use it somehow if
a mage was on board - and if he & his fellows
were very lucky. He sighed, knowing he was just pent up from waiting.
Raddok, has already considered over
the last couple minutes about needing a shield &
possible boarding (especially since he's never done a ship-to-ship
boarding before) is very near his locker. When
Dorhak orders best armor, Raddok finally opens
his locker & switches from sword's belt to mace's belt & grabs
shield, fits it thru its sling-type holders on
left forearm [I think this is how they work from
what I've seen] & checks that mace is in place. Knife has own
sheath that attaches to current belt. Remains in leather armor & helmet.
Kiet turns to Dorhak, "Captain? Will
we be going after this other ship to board
it? Just wanna know so we can prepare to board."
Dorhak sighs but not loudly. The
weight of being captain has finally hit him after
almost a month in sea. Who will live or die is
now based on his decisions. A dozen lives bear down onto his mind.
"Aye, I expect we must rescue our
comrades." Dorhak shakes his head in disgust.
"Everyone prepare for boarding...best weapons and armor."
He turns to Kiet and says "Kiet! You
can send messages to people over a distance,
yes? Well tell that wee faerry to scout out that
the ship we head towards for magic and then
report back here! Or I will consider it mutiny!
Crewmen, ready any grapples we might have."
Dorhak moves to put on his full
armor, with shield, sword in sheath, mace, and throwing axe.
Mournath watches the distant ship
getting closer. The crew seems agitated. At one
point the flag-man raises a flag starting to say,
'second..' but stops when it seems the ship
discovers the other ship is beached. Second
what? The pirates argue probably wondering who could take out other ship?
Finn rushes to Mournath's station and
reaches in the small cabinet to view the map of
the local area. The wind is so strong it is
difficult to keep open. But the sailor is not
looking for land info but local depths
info. Most locals note local depths and reefs
for dangers. He finds the marking and places map
back in. He whistles and other sailors turn. He
does quick hand signals to indicate sea floor is
around 65-70' out this far. He signals it will
take anchor to drag in 2-3 seconds. Info they
need to plan for the ship's sudden stop.
Finn turns to Mournath, come along
their starboard. Then rushes off to yell to
Kiet, Pyan and Mae. Move the gangplanks to
starboard side. Then points to where they are
now and to where they should be propped.
Then Finn joins the other 3 sailors
moving the large very heavy anchor taking 4 men
from the starboard side to port. They attach
the chains to the anchor pulleys on that side.
In this time ship has moved 800 feet
closer. Zepp yells, cover cover! Archers ready to fire!
Now only 360 feet away the ship is
moving north west in its zig zag pattern trying
to use the current and winds to advantage. The
party realizes boarding will take place on
starboard side. Finn must understand if
prisoners are taken it'd be below deck. Closest
is a starboard-to-starboard boarding. The fore
does not have much cover. Rigging allows cover
for 1. The ship's boat might allow one or
two. But most would need to hide in the stairs ready to surge out.
When Unali hears Dorhak call for
everyone to be ready to board the other ship, she
somehow relaxes. She pats her daggers to make
sure they are all in place and secure in their
scabbards. There is action coming. When fighting
on a ship she considers it folly to fully suit up
in heavy armor. Anyone that would end up in the
ocean would join the mermen, but without the
strength to swim with all that dead weight....
She opts to stay in the light gear she has on during the days on the ship.
Once ready for a fight, she looks
around on the deck and the crates if there are
any grappling hooks and rope around to help
board. Then she takes up a covered position
behind a crate or bulkhead to stay out of sight
as long as possible. She waits to see what is going to happen.
The crates behind Mournath are moved
in front now to prevent arrows. But for the most
part folks will have to use the stairs side wall,
stairs itself or lockers to hide.
Mae stacks two crates on lockers and
gives decent cover as well as a mount for her
repeating crossbow. Pyan uses the stairs side
wall to hide and fire when needed.
From the pirate ship 8 arrows fly
with 7 going wild but 1 flies toward Dorhak and
hits his shield. Dorhak growls.
Pyan fires at one archer but misses.
Eight more arrows fly with 4 aimed
good. One arrow hits Kiet's shield, 1 hits the
crates in front of Mournath and one hits Pyan in
the armor but his leather protects
him. The fourth hits Ardackle in the
left shoulder doing 5 points as he prepares the anchor.
Another volley flies now at 240 feet
distance. But only 1 gets close. When the wolf
almost leaves the safety of the stairs, Ix grabs
him and a arrow randomly hits her. But her thick hide protects her.
Pyan fires again but misses his target.
Four arrows fly toward targets while
4 go wild. One hits Dorhak's shield as he counts
the seconds ready to board. One hits Mournath's
crates, one hits Barbosa's shield and finally
last one hits the stubborn-to-hide Ardackle in
the back but his leather protects him.
Pyan fires again and hits this time
one archer and he goes to the ground hopefully
dead. Mae now fires her shorter range weapon and
hits one archer with her repeating crossbow doing 4 points.
Six archers fire but all arrows go
wild. Pyan and Mae fire but both also miss.
Six more arrows fly but go
wild. Pyan and Mae also miss their shots.
Zepp yells, prep prep prep!
Now the ship is only 23 seconds away from pirate ship.
The sailors all stand and dump the anchor overboard.
Mournath grips the wheel and knows
this will be difficult. Using all of his skills
he jerks slightly toward the pirate ship's
side. A collision will be easy and damage will be light as boards scrape.
Those hearing Zepp brace for a sudden
jolt as the ship jerks and slows down 2 seconds
later. The ships creak and moan as they both come
alongside each other. Pirate ship facing east and Black Depths facing west.
Finn yells, go go go!
Sailors rush to toss grapple hooks
and shove gangplanks to the other side.
Six arrows fly in desperate last
minute action. Four go wild but 1 hits Pyan but
his armor protects him. The other hits Mae n the
upper chest doing 5 points of damage.
In response Pyan and Mae fire again but both miss.
Both ships are now next to each other
and boarding can now begin. Pirates yell as they
draw weapons. The party counts maybe 35-40 pirates.
Dorhak grins and charges to the gangplank.
The Black Depths is now 1,914 feet away eastward.
[Time: 2:17:54 pm]
[Turn 36: Phase 1 - [Phase 258]]
------------------
[Time: 2:16:36 pm]
[Turn 29: Phase 2 - [Phase 232]]
Fremea begins her death dance as she
jives, side steps, kicks and slashes with her
feet and dagger. She attacks #14 but he is lucky
and dodges the strike. The sailor throws a fist and misses the small Fae.
Fremea ends up near the smelly
transmuted helm and helmsman and gives mental
orders to attack his allies. Fremea stabs an
already wounded #38 doing 4 more points of
damage. Pirate #38 slashes back at Fremea and
hits but her armor protects her. The Helmsman
attacks one pirate but does no damage.
Fremea kicks one pirate away while
slashing another but misses that pirate. Pirate
attacked also misses his rebuttal. Helmsman
grapples with one pirate but does no damage.
Fremea stabs #14 and kills the
wounded pirate. The helmsman stabs with his dagger #34 and kills him.
Fremea kicks #15 who was already
wounded and kills him. The helmsman kills a
wounded #36 with a stab to his back.
Fremea attacks one pirate but
misses. The pirate swings at her wildly in the
mist and hits across her chest doing 6 of
damage. The helmsman kills a wounded #28 in a facial slash with his dagger.
Fremea attacks another pirate but
misses but the pirate hits her but her armor
protects her. Helmsman kills a wounded #13 with a stab to his arm.
Fremea attacks another but misses as
well as the attacked pirate. The helmsman stabs #2 for 6 points.
At this point the pirates give up
they can't see through the mist. They disperse
and run for the sides of the ship. Fremea kills
a unwounded #11 as he flees. Helmsman stabs
another but his armor protects him.
Fremea attacks a pirate about to jump
over but misses but he is forced to the deck and
swings with his feet but misses Fremea. The
helmsman kills a wounded #33 with a chest stab.
Suddenly a blue-grayish sphere stops
a few inches from Fremea's face. She hears,
"Kiet to Fremea - Arawn captured. Z'leyra out of
contact. Return immediately. All hands on deck!"
Fremea sighs, she has to do a rescue
again? Can't these people get the job done without her?
Fremea notices only 3 left and all
are wounded. No! Not a time to leave 3 witnesses.
Fremea kicks a wounded #2 and breaks
his leg killing him. A pirate stabs the helmsman
in the neck and then dives overboard. Fremea
looks around but sees no one else moving. She
lifts to the air and draws her bow. But before
she can fire at the swimming pirate Corona
swoops down and fires his magical fire dart and
hits hits the wounded pirate and he slumps under the waves.
Fremea glances toward the other ships
and sees the Black Depths moving toward other
ship swiftly. She decides she has a few
moments. She heads to the pile of dead archers
and grabs a quiver full of arrows to replace her missing arrows.
Fremea heads down stairs and quickly
checks each room. Finding them empty and then
finds the hold with a dozen crates and
boxes. Either supplies or loot. She then hears
water below her feet from a possible leak. But
it doesn't sound fierce. It sounds like a
trickle. The ship could not sink for a few minutes so she can always return.
She returns to the top deck and casts teleport.
The Faerry ends up above the ship and
the Black Depths are now about 120 feet away. She
scans the deck but sees no great magical
sources. But also sees no Z'leyra or Arawn on
deck. Time to clean this deck of annoying pirates.
Then she sees the Black Depths come
along side. Pirates and party yell in anticipation of boarders.
[Time: 2:17:54 pm]
[Turn 36: Phase 1 - [Phase 258]]
Actions? Comments?
Next Update...Tuesday?
GM: A fun update. Now the gang is all
back together. I will only do 2 phases from now
on. I did 26 to speed things up and get ship
next to each other. There are at least 6 archers
left but Pyan and Mae can still fire from ship as
well. IT will be 3:1 odds but I think party can
do it if slow and well paced. As to next update
dunno. Tomorrow gotta do taxes. May be busy
sat and next week gotta do something then
following week a doc visit. So could be this
Saturday? Next Tue or Wed or later. I'm unsure
at this point. Depends on when I can grab free
time. I will assume ALL board pirate ship except
for Pyan/Mae unless stated otherwise? There will
be plenty of targets for missile fire for a
bit. There are two gangplanks to board. For
those less agile it may be scary but some can
leap aboard. Pirate ship is stalled but BD ship
is swaying slightly due to currents so crossing
over will be tricky if not used to such. I'm not
pleased with map. Notepad did stuff to it. I'm
running out of time so can't fix it till next
time. But figure its same layout minus
lockers. A lot more open room. There are 2 ways
to board J2 or P2. J2 is just BD's plank over
theirs. P2 is a BD gangplank forced over
railing. Hope this is good enough to get
grasp. I may not be able to fix map till
Friday. Website sometimes does not mess up maps so may be better there.
GM: Arawn Still at negative hpv so knocked out. :<
Dorhak Mace/Shield. If any
particular orders let me know. Else will assume
free for all. To clarify do you wear armors or
the heavy chain? In case you ahh fall overboard. ;)
Fremea About 20 mana down used if
my rough estimate is correct if need exact let me
know. Will you fire from above or go melee?
Actually mist is still active for another 36 (12
phases). Still inviso (recast) but doesn't help
much with this big mist in the sky. So they may
target you while mist active. Not understanding the mist itself.
IX- Will assume due to inactivity
will go npc this means no spell use but will g
full melee risking life. Unless you actually post.
Kiet- Down roughly 10 mana? If you
want to do a Iron Skin before boarding I'll allow
it since you had that as a standing order. If
need to use rings I think you have full charges left?
Mae Will be in npc mode unless
you wake up. Will assume stay on ship firing crossbow unless stated otherwise.
Mournath No need to stay at wheel
if wanna go melee and get exp. ;)
Pyan Do you stay on ship to fire bow or board and go melee?
Raddok Assume board using
Mace/Shield since you said you hold rings till
boarded select a target. Masts/Sails are gone.
Unali Assume straight down the stairs avoiding top deck.
Z'Leyra Conscious Mist is still
active for probably another minute. Paralyzed so
can't speak. Yeah mist active for another minute.
Barbosa Will assume board unless other orders.
Sailors Assume board as a unit to
fight unless ordered otherwise. Orders have to be
short due to 2 phase (6 seconds).
GM: Language Necklace Use: Roll W+EM or less
Buff: +Em Mar 24th, +W Mar 29th
Character Date Learning Notes
Raddok Mar 26th Marentian Success
Pyan Mar 29th Eagle from Corona Fail
Pyan Mar 30th Eagle from Corona Success
Kiet Apr 3rd Bhamotin Success
Unali Apr 4th Bhamotin from Kiet Success
Fremea Apr 5th Bhamotin from Kiet Success
Unali Apr 19th Cerulean from Arawn Success
Raddok Apr 22nd Cerulean from Arawn Success
Raddok Apr 23rd Fomorian from Unali Failure
Raddok Apr 24rd Fomorian from Unali Failure
Raddok Apr 25rd Fomorian from Unali Failure
Raddok Apr 26th Fomorian from Unali Success
GM: Watch Assignments:
First ( 7-10pm) - Dorhak, Raddok, Ix
Second (10- 1am) - Arawn, Mae, Pyan
Third ( 1- 4am) - Fremea, Z'leyra, Mournath
Fourth ( 4- 7am) - Unali, Kiet, Barbasa
GM: Spells
Player Spell EL Start Duration ends Cast #
Fremea Invisibility Max 2:17:03 2:20:03 4
Fremea Concealing M. Max
2:16:24 2:18:30 1
Z'leyra Clairvoyance
Max 2:13:00 4:13:00 1
Z'leyra Concealing M. Max 2:16:32 2:18:54 1
GM: Record keeping
Player Notes
Location
Arawn Scale,
Bow, Shield, Sw, Dagger, Helm, Wand Aft
Dorhak Armor*,
Mace/Shield, Dagger, Sword Amidships
Fremea Leather,
Bow, Dagger, Sword Flying
Kiet Leather*,
Dagger, Bulwark, Shield, Helm, Wand Aft
Ix Leather, Helm,
Sword, Bow, Dagger Front
Mae
Crossbow, Quilted, Dagger Amidships
Mournath Leather,
Spear, Knives Wheel
Raddok Grt Sw,
Dagg, Quilted/Leather, Helm Amidships
Unali Many daggers,
Sling, Armor, Helm, Bow Amid-ship
Z'leyra Chain
Armor, Staff, Great Sword, Helm, Bow Aft
GM: Pirate map
/I\=East. Black Depth facing West
(Down) but for space only showing pirate ship.
Scale = 1 Hex= - 10 feet
1 Row - 5 feet
1 Column - 5 feet
* First Deck (Top Deck)
1 2
12345678012345678901234
/ \__/ \__/ \__/ \_ A = [F 6] - Stairs to second deck ( 5'x10')
\__/ ____________ __/ B @ [F12] - Rigging (30'x30')
/ / o \ \_ C ~~ [F 6]
- Port Gangplank pull way area
\_ / [] o\ / D ~~ [F20]
- Starboard Gangplank pull away area
/ / PP P \ \_ E (Railing is able to be removed here)
\_I = @ ^I_/ F
/ I PP @@@ PP ^^I \_ G # [N12] = Storage/Gear lockers (5'x5')
\_I A @ ^^I_/ H Locker is 5 feet tall with interior shelves
/ I A P X ^I \_ I
\ ~~ A P ~~_/ J U4-U20 - Start of poop deck (raised by 3
/ I P I \_ K feet so have to step up.
\_I A P P P I_/ L
/ Io A P P P oI \_ M * [T11] - Wheel station (raised 3 feet)
\_Io A P P P oI_/ N
/ I P I \_ O [] [D 6] - Hatch to 3rd floor hold
\--- P P I_/ P Shaft is 8' by 8' and 22 feet deep
/ I% P P %I \_ Q from top deck
\_Io P P oI_/ R
/ Io P oI \_ S o - Rope piles (heavy dock rock) to tie
\_I PP ** I_/ T up ship to
dock depending on side docks are
/ I________________I \_ U
\_I I_/ V % -
Anchors (Q4, Q21) heavy metal anchors
/ I________________I \_ W
\__/ \__/ \__/ \I_/ X
/ \__/ \__/ \__/ \_ Y
1 2
12345678012345678901234 ^ = 4 Man rowboat 10`x5` With pulley/levers
A=Archer
P=Pirate
---=P2 Forced gangplank from Black Depths
PS: I'm told Raddok's actions format was off. In
this file its fine. But guess website adds to it
hwen I simply cut/pate stuff. :<
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