[pnpgm] Game Update #59 - File #499 - Bad day for rigging
pnpgm
pnpgm at comcast.net
Sun Jan 27 23:25:31 CET 2019
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Character Name Type Player Sex Notes
..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician
..Ix..............Shaman..Rachelle.Gauthier..Fe..Human/Shaman
..Kiet............Acrobat.David.Sanders......Me..Human/Magician
..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress
..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator
..Pyandalgor......Hunter..Panthera...........Ma..Human/Hunter
..Raddok..........Miner...Bess Hadley........Ma..Human/Miner
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden
..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shaman/1st Mate
..Barbasa.........Warrior.Npc................Ma..Dwarf/Outcast
..Brutto..........Sailor..Npc................Ma..Sailor #1
..Finn............Sailor..Npc................Ma..Sailor #2
..Ardrackle.......Sailor..Npc................Ma..Sailor #3
..Zepp............Sailor..Npc................Ma..Sailor #4
..Corona..........Eagle...Npc................Ma..Companion to Z'leyra
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #56 sequence (file #499)
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Admin Notes: None.
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[Recap]
From Dorhak: [Re: Actions]
Did Dorhak see Arawn go to stern against ship A?
Thanks.
GM: Ack. Never saw him move forward
as ordered but stayed in rear and went after Ship B. Can flog him later. :)
From Raddok: [Re: Actions]
Raddok explains to Dorhak about his concern about
something happening at the bottom of the ship,
but admits it's only because he didn't see the
cowardly pirate resurface after diving overboard.
He has no evidence there's anything wrong.
(If the Captain doesn't respond,
he'll tell Dorhak he will ask Kiet or Z'leyra aft
wards if they have a spell to check the sea below the ship)
(If no alternative order given, the following action occurs:)
Raddok has spotted the two
magic-users aft, & Ix up front, &...
GM: Ack.
From Fremea: [Re: Actions]
Yes, set Sails aflame with her
fire arrows, then if she sees anything she can
shot at that can catch fire fast, she will shoot
that, otherwise the people on the ship. Then if
she needs to recast, she will go with multi arrow
to just bombard the deck of the ship hard. And keep invis up at all times.
GM: Ack.
From Z'leyra: [Re: Actions]
hearing concerns about other
pirates below the water line Z'leyra Orients
herself at EL0 then casts a Detection spell at
EL3 through her staff to Detect for other Humanoids underwater.
If any are detected she will
suggest to the rest that any who have some kind
of thunderclap sound spell to cast it under the
water to deter the underwater pirates.
GM: Ack. Thunder under water...hmmm
------------------------------------------------------------
[New Stuff]
[Apris 27th, 1636TH]
[Time: 2:13:51 pm]
[Turn 16: Phase 1 - [Phase 177]]
Fremea only a dozen feet from ship B
scans the deck quickly. Aside from normal mana
sources there doesn't seem to be any great mana
sources. Course clothing and other objects can
block sources. Its not a perfect scan.
But she did spot normal objects that
will give her joy. She flies softly as she can
toward the steering wheel. She taps the helmsman
then floats quickly toward the platform where the
ship's bell and an area for maps are allowed. But
she touches the nice full oil flask and it
disappears. The helmsman jerks around and
demands to know who wanted him. The pirates
laugh around him. The helmsman turns back around
unaware of what is now missing.
Fremea then quickly flies to the
rigging's front. This section is mostly not seen
by most of the crew as most are behind it. There
are several pirates at the fore but watching the
Black Depths. Fremea allocates mana for her fire arrow spell.
She watches the glow of her bow and
shifts her quiver. Then from the top of the
rigging, lucky no one is in the crows nest, she
pours the oil down the front of the
sails. Backing away she fires at point blank the fire arrows.
In 15 seconds she fires 5 arrows at
dead center, top left/right and bottom
left/right. The first arrow explodes in a silent
fire burst as it hits the oil. The sails
immediately erupt into flame (taking 40 points
from the 5 arrows). The oil adds to it and spreads fast.
The pirates quickly react and run
toward the sails. Fearing some weapon like a
long range balista they attempt to douse the
fire. Those at front aim bows but see
nothing. Fremea flirts up/down and side to side but is not seen.
The captain barks orders. Fremea
fires one more arrow to the sails. Three of the
pirate bowmen fire 3 arrows at her general direction but none hit her.
Fremea moves to the back of the
rigging. It is almost 90%+ now in flames and almost no sail left.
Fremea first the last of her fire
arrows before the spell ends. This finishes off
the sails and there is nothing left of the
cloth. The rigging also begins to creak and moan under the fire damage.
Fremea then floats safely away. The
pirates are clearly upset now their sails are
gone. Just then as 3 pirates try to climb down
to the deck from the rigging to douse flames the
rigging cracks. Top third of the rigging shears
off and falls forward. The three pirates slam fast into the deck.
Fremea laughs. This odd laugh
catches ears of pirates and they begin to panic
but the captain's iron hand voice not actual iron quells that.
Fremea aims her bow after casting her
multiple arrow spell on it at the captain. The
single arrow goes wild and the captain jumps
away. She curses under her breath. Then recasts
the spell moving away from any possible random fire.
This time the arrow shoots out and
divides itself into 6 additional clones. She
aims for the captain and 2 others. But at the
last second the other 2 dash forward to help the
pirates who slammed to the deck. Of the 7 arrows
3 miss but 4 hit doing 19 points of damage. The
captain shocked looks down to his chest and then
at the sky. He coughs up blood and falls over dead.
Over the next 12 seconds she flirts
back and forth selecting groups. The first
volley only 1 man is hit while others
dodge. Pirate #7 takes 3 of the arrows doing 19 points of damage killing him.
Second volley fires on pirates 36 and
37. For #36 he takes a 5 point arrow. For
pirate #37 5 arrows hit while 1 missing. The
damage is enough to kill him unlike his partner.
The third volley flies toward a group
of 3. Four arrows fly toward #22, 1 at #23 and 2
at #24. Pirate #22 is hit by 3 arrows doing
enough to kill him. Pirate #23 avoids one arrow
but is hit by another for 7 points.
The last volley is fired on pirate
#35-#37. Four arrows fly toward #35 is hit by 2
of the 4 arrows doing enough damage to kill
him. The next pirate is killed by 2 more arrows
while the 3rd escapes the volley.
In the span of almost a full minute
the ship is disabled, 6 pirates are dead and 2 are wounded.
[Time: 2:14:56 pm]
[Turn 20: Phase 3 - [Phase 196]]
---------------------------
[Time: 2:13:51 pm]
[Turn 16: Phase 1 - [Phase 177]]
[Moments before ship does a full stop not by choice.]
Inside the hallway leading to the
stairs to the top deck two man stand in the
darkness staring at the bright stairs nearby.
What happened? Did we hit something?
The man dressed in loose fitting tan
and brown tunic and pants shakes his head. His
green eyes blaze with excitement, no. He is here.
Why not warn them?
It would do no good the ignorant
fools. Now hush I need to concentrate. He pulls
his left sleeve back and twirls his hand. The
green gem begins to glow and the man's eyes glaze over.
Arawn floats around the rigging and
slows his pace magically, scanning the pirates
for non-normal magical sources. There must be
30-35 pirates easy on deck. Clearly trained as
marines. He notices 2 parrots on railings
clenching hard not to fall over. Yet there does
not seem to be any magical senses on deck in
plain sight not blocked by obstacles.
Now to call my friends close.. The
brazen man says near the stairs.
Arawn casts his sonic destruction at
the rigging. The moment of surprise is about to
end by the noise that never comes. Arawn recasts
it again and the noise hits the rigging in a
small cone form his hands. Even though he is
invisible the noise floating around in circles
spoils the location mystery. Over the next 10 seconds he blasts the rigging.
Over those few seconds the pirates
draw bow and arrows and fire at the strange
noise. Nine arrows fly toward him 2 hit but
bounce off but 3 do make contact by sheer
luck. Two bounce off his armor but one hits him
in the left shoulder doing 4 points.
Arawn sees the rigging shows sign of
damage but still standing. He recasts it once
more. But for the first few seconds he aims at
the bowmen. Of the 7 in cone of fire the sonics
destroy 6 of the bows and damaging the 7th.
Arawn turns to the rigging to finish
up. The first set of damage crumbles the
rigging. It shakes, rumbles and collapses onto 3 pirates.
Arawn turns to the helmsman and the
wheel in hopes to destroy it. But the blow goes
wild and only destroys a few floor boards.
Arawn casts his God's eyes spell and
removes the wood from his view. He moves to the
rear and goes from left to right, right to left
to scan all of the ship. This will take some time.
The man in the stairs climbs slowly
the steps. Little time is left. As the crew
panics on where this intruder is and the wreckage
of the rigging he nears the top. He smiles
through his mind's eye he can see Arawn moving
fast toward his general area. Thanks to his
friends high in the sky not seen but who can see
invisible folks then give that info to him his accuracy is good.
He gestures and murmurs a few
words. His range should be just
sufficient. Thanks to him the pirates will not
be in the way making Arawn a good target. But the spell fails.
But not the second time. From hidden
in the shadows of the stairs a fire dart shoots
right at Arawn. Actually not at him but where
he'll be in about 2 seconds based on the pattern
he has set. He is hit by flame for 24
points. Smoke begins to shoot behind him and
archers raise bow. But this is enough damage to
knock him out. Arawn goes crashing into the deck
midships. Blackness takes him.
If that arrow hadn't hit him Arawn would be conscious.
The clever wizard who had advance
warning of this attack by his Seer-whore exits
proudly by the stairs. This time with glowing
red hands smirks. Crew rush to the smoking body
of Arawn. Don't kill this one! The captain
yells. The wizard doesn't care as rigging can be
replaced torture for revenge is so dry.
The wizard kneels over Arawn and his
glowing hands look like blazing suns. I said
no. Your sister's is in our debt. The wizard
looks up at the Captain with a sneer. Always his
sister as leverage. The wizard stands and grabs
a pirate and places the hands on his chest and
the pirate dies instantly. Captain shrugs as a
pirate is easy to replace. A good prisoner is not.
Captain orders his crew to take Arawn in custody.
[Time: 2:14:56 pm]
[Turn 20: Phase 3 - [Phase 196]]
---------------------------
[Time: 2:13:51 pm]
[Turn 16: Phase 1 - [Phase 177]]
Raddok explains to Dorhak about his
concern about something happening at the bottom
of the ship, but admits it's only because he
didn't see the cowardly pirate resurface after
diving overboard. He has no evidence there's anything wrong.
Dorhak doesn't seem to hear Raddok or
doesn't feel worried. He keeps turning to
Mournath and grinning playing this silly chicken game.
Raddok tells Dorhak he'll ask Kiet or Z'leyra.
Raddok has spotted the two
magic-users aft, & Ix up front, & thinks his odds
of getting help better with the pair, so runs aft
to speak to them. He feels stressed because he
cannot go himself, for then he might not be
available to use the ring when the ships arrive -
& there would be nothing to see if something that
could be set off with a spell was attached to the
exterior hull. He hates interrupting what the two
might be planning, but asks both if either had a
spell to see if anything could be happening below
the ship, since that pirate that dove overboard
never resurfaced. He admits he's afraid of some
kind of explode-able device being set. He quickly
adds he needs to be on deck to use the magic ring
to catch the pirates' sails on fire, & he can't
swim hardly at all. He asks if it's possible that
they know a way to find out if there's a sense of danger below ships or not.
He waits, on tenterhooks, for an answer, his
concern caught between disrupting their plans &
how far he had to run to get back to the shelter
of the lockers. Like the Captain, the magician &
shaman (who's also 1st Mate) might have larger
concerns right now. He doesn't believe any
ordinary visual inspection of the bowels of the
ship would find any device attached to the hull
outside. He adds, with a worried sigh, that they
really needed a smart fish to go check it out.
Z'leyra explains she'll try. Moving
to the rails she casts a orient spell and then a
detection spell. She first checks port side and
leans over the side to check for any humans but
finds none unless spell fails. Then she moves to
starboard and does same thing. But sees nothing but water.
Then Kiet is heard to hoot in glee.
Everyone turns to front of ship and
sees the Ship A showing signs of fire. Black oily
smoke rises form its sails. Dorhak grumbles that must be where Fremea is now.
Then Zepp yells to Dorhak. Aft ship
is flagging they have captured a prisoner to Fore ship!
Kiet hears this and cringes. Did Arawn get caught?
Corona then flies low and reports the
coward pirate diver is to the port about 200 feet and swimming to shore.
[Time: 2:14:56 pm]
[Turn 20: Phase 3 - [Phase 196]]
Ship B to rear is now falling behind
at 1,594 feet away. Ship A is now only 420 feet
away but with no sails it will only be navigating
by water currents. IN fact it may not allow
fast turns and Mournath notes this.
Actions? Comments?
Next Update...Saturday ?
GM: That was fun! Arawn wanted more fun
challenges and hard stuff to happen. So I
helped out. :) We've long passed the simple
pirates at these player levels. So some clever
Wizard can use this to his advantage. Ship B
will be in only 2 phases for bow range (300
feet). I will go back to 2 phases from now on
instead of 19 phases for the above. At this
speed unless ship B turns away pirate ship will
meet close within 5 phases or so. Ship is moving
at 60 feet per second but other ship is only
using water currents so nominal. Keep in mind
List is still down so send anything to me in
email. I'll post it on my site when I can for
reactions. You can reply all to the CCs as
well. I wanted to do more but I've been sick
this last week for the first time in 7-8
years. So I may not do a update tue/wed. I may
just chill and recover. Will try maybe Saturday.
GM: Arawn: - Arawn Basic mana sensing
would be blocked by stairs so would not have seen
wizard. If had used god's eyes first it'd be
worse for wizard. You are still alive for now
but knocked out. Arrow got lucky on basic rolls that wasn't planned.
Fremea Down to 5-6 arrows (no new
ones bought :<), 4 magical arrows, 1 elf and 2
elven arrows but may not want to wast them. So
may need to change plans. The multi arrow will be over by end of this update.
Dorhak: New orders based on this info?
GM: Language Necklace Use: Roll W+EM or less
Buff: +Em Mar 24th, +W Mar 29th
Character Date Learning Notes
Raddok Mar 26th Marentian Success
Pyan Mar 29th Eagle from Corona Fail
Pyan Mar 30th Eagle from Corona Success
Kiet Apr 3rd Bhamotin Success
Unali Apr 4th Bhamotin from Kiet Success
Fremea Apr 5th Bhamotin from Kiet Success
Unali Apr 19th Cerulean from Arawn Success
Raddok Apr 22nd Cerulean from Arawn Success
Raddok Apr 23rd Fomorian from Unali Failure
Raddok Apr 24rd Fomorian from Unali Failure
Raddok Apr 25rd Fomorian from Unali Failure
Raddok Apr 26th Fomorian from Unali Success
GM: Watch Assignments:
First ( 7-10pm) - Dorhak, Raddok, Ix
Second (10- 1am) - Arawn, Mae, Pyan
Third ( 1- 4am) - Fremea, Z'leyra, Mournath
Fourth ( 4- 7am) - Unali, Kiet, Barbasa
GM: Spells
Player Spell EL Start Duration ends Cast #
Arawn Flight Max 2:13:36 2:16:48 1
Fremea Invisibility Max 2:11:00 2:14:00 2
Z'leyra Clairvoyance
Max 2:13:00 4:13:00 1
GM: Record keeping
Player Notes
Location
Arawn Scale,
Bow, Shield, Sw, Dagger, Helm, Wand Aft
Dorhak Armor*,
Mace/Shield, Dagger, Sword Amidships
Fremea Leather,
Bow, Dagger, Sword Flying
Kiet Leather*,
Dagger, Bulwark, Shield, Helm, Wand Aft
Ix Leather, Helm,
Sword, Bow, Dagger Front
Mae
Crossbow, Quilted, Dagger Amidships
Mournath Leather,
Spear, Knives Wheel
Raddok Grt Sw,
Dagg, Quilted/Leather, Helm Amidships
Unali Many daggers,
Sling, Armor, Helm, Bow Amid-ship
Z'leyra Chain
Armor, Staff, Great Sword, Helm, Bow Aft
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