[pnpgm] Game Update #76 - File #633 - Arawn readies group
pnpgm
pnpgm at comcast.net
Wed Jun 5 21:42:13 CEST 2019
Character Name Type Player Sex Notes
..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician
..Ix..............Shaman..Rachelle.Gauthier..Fe..Human/Shaman
..Kiet............Acrobat.David.Sanders......Me..Human/Magician
..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress
..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator
..Pyandalgor......Hunter..Panthera...........Ma..Human/Hunter
..Raddok..........Miner...Bess Hadley........Ma..Human/Miner
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden
..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shaman/1st Mate
..Barbosa.........Warrior.Npc................Ma..Dwarf/Outcast
..Brutto..........Sailor..Npc................Ma..Sailor #1
..Finn............Sailor..Npc................Ma..Sailor #2
..Ardrackle.......Sailor..Npc................Ma..Sailor #3
..Zepp............Sailor..Npc................Ma..Sailor #4
..Corona..........Eagle...Npc................Ma..Companion to Z'leyra
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #77 sequence (file #632)
----------------------------------------------------------------
Admin Notes: Last update I may have not updated Update/File #s. :<
---------------------------------------------------------------------------
[Recap]
From Arawn: [Re: Actions]
I've listed the details that
Finn went over along with notes from Raddok. If
anyone has anything to add or questions please post:)
- Why did the fomorians travel so far north for dwarves??
- Captain Khias demise... I
think we'll need to have a good story on why/how
I became the replacement to hopefully avoid suspicion ?
- Where are the dwarves destined??
- Qamon Velf is the guide and
was to have been met 2-3 weeks ago at the Fuzzy
Dice Inn? (although have Scott also mentioned a
tavern called the Green Serpent) ?
- Tal-kor company are believed
to be the mine owner - Genar Hargath and Yotan Jelatoni
- company employees had been
removed from the area due to Kotothi creatures?
Did they suddenly appear from below??
- 2 known mines?
- A Divine Vision spell
produced the following: "The heart leads to
long term trauma while the mind relies on
daunting ambition. Which can lead to old meeting new and new meeting old."
GM: Ack. Fomorian Empire spans the
world. But its a lot of small nations. For
Vahear its dead center of Empire. Sail mostly
west and Rogizini to deal with and that's
bad. Sail east Ceruleans and Bhamotin. Further
north Clima in the Sea. So the best bets are
Bhamotin and Marentia/Ba'ru for the least
risk. It is implied dwarves to be delivered to
Vahear. From there who knows. Guide/Inn on
Fuzzy is correct sorry after my crash last year I
lost those notes so redid the inn name.
Thanks. The Kotothi creatures were way in a diff
mine not this one in question. No evidence to the
same here. That was just Raddok dealt with. Hope this helps.
From Dorhak: [Re: Actions]
"Lass, will you be willing to leave your magic bauble behind
GM: Ack.
From Dorhak: [Re: Actions]
"Well, do we know that Khias was
Fomorian or was he just working ...
GM: Ack. Good stuff.
From Dorhak: [Re: Actions]
Dorothea will basically wear his
clothes, boots, and belt. All of his other
belongings remain at the ship, except "Can any of you figure out a
GM: Ack. I'll mark this as gear taken.
From Dorhak: [Re: Actions]
Dorhak makes his comments about
his things (HIS things!) but this brings up some
thoughts. Magic has many uses, as these humans
show. It's not just power, but creates ways to
do things that normally cannot be done. For the
first time he wonders about what his future could
look like with him being able to make magic
items. His main motivation lately has been just
trying to create a name for himself that
overshadows his given name that cannot be
spoken. He determines to consider plans for this. And soon.
The Runemasters. Dorhak had
never really thought about entering their ranks
before. They were all holding so much importance
and prestige in the clans, and so much
respect. His own station and training never
seemed to make that even a dream, let alone a
goal. Now, perhaps, just perhaps, he might be
able to make some moves in that
direction. Dorhak considers himself fortunate to
be of a long-lived people. Such a goal might actually be possible. But how?
GM: Ack. Good post. How? Probably
apprentice to a master and see if have any level
of skill. Not every being can gather magical
power so it'd have to be tested first.
From Arawn: [Re: Actions]
When the question of Khias's heritage came up Arawn turned
"Any idea if he was indeed Fomorian?"
OOC: Scott, did the papers
mention if the dwarves were supposed to be
delivered to Tal-kor or just the agent? If I
recall Tal-kor was just a company mentioned,
though worth looking into. Please correct me if I'm wrong.
GM: Ack. Correct both Mournath and
Raddok heard Khias speak Fomorian. To be
delivered to Agent in the small town on
Vahear. It was semi implied it was a wide
ranging Merc call (hopefully for Fomorians) to collect dwarfs.
From Raddok: [Re: Actions]
[People - I am sending only you
this update, but it is basically a Spoiler Alert
for my 2nd novel.] [You can use whatever you need
to, Mr GM, but if possible, perhaps Raddok could
share this information - in privacy - with Arawn,
Dorhak & the other ship's officers. I know that's
an ironic statement - lol. If anything can be
left out of the actual next update I would
appreciate it. But use it all if you want -
Raddok feels they are chasing after a red
herring, so he had to share his backstory. (and
that you CAN say in the update lol)]
UPDATE #76 re: Mission Update - Raddok
GM: Ack. I included it all. As it
may or may not apply. Just 2 things. Vahear is
too far to be near Sea of Tears
technically. Second you may be
oddly on the right track in many ways. :)
From Z'leyra: [Re: Actions]
Z'leyra answers Dorhak, "It
would be really handy if the spell
GM: Ack.
From Z'leyra: [Re: Actions]
Upon being asked to leave her
enhanced chalcedony behind Z'leyra frowns, then
responds, "If absolutely vital I shall, but I would MUCH prefer ...
GM: Ack.
From Z'leyra: [Re: Actions]
Z'leyra offers to play as the
quiet female bodyguard type for this trip
onshore. This will allow her to have her chain on
under her cloak and to have her various weapons,
mostly concealed under her cloak.
GM: Ack. This post was actually first but extracted it later.
From Fremea: [Re: Actions]
Fremea sat listening to all the
back and forth on what to do.
Fremea does make an offer
though, "I can transmute some paper,
GM: Ack.
From Arawn: [Re: Actions]
OOC:
I'm guessing that this is a
continuation of the conversation that takes place
on the 1st (for mana purposes)
IC:
"The answer might be storing your gear in my bags.
GM: Ack. A good suggestion.
From Arawn: [Re: Actions]
"They're large bags and have a
larger capacity and also reduced
OOC: Scott, let us know if
shields and the like will be a problem.
"Is the mouth of the bag large
enough to allow a large shield to
GM: Ack. Problem in what way? Ok. I
see for some reason I missed Dorhak's speech
above on shields. I don't see it on archives or
I missed it. Bags like this retain shape so If
you put a man inside its going to be 6 feet
long. So the bags can carry shields/weapons but
would look as it long mace or such. But this is common so its not a big deal
From Arawn: [Re: Actions]
"If she keeps well enough away I
can glamour cord to look like
.
GM: Ack.
From Dorhak: [Re: magic stone]
Well lass, Im not going to force anything on you, but I
GM: Ack. Hmm you say Kiet offers a ward? Did I miss another post?
From Z'leyra: [Re: Stones]
Z'leyra accedes to the request
to leave the chalcedony behind and spend a bit of
time finding a good hidey hole to conceal it in.
GM: Ack.
From Raddok: [Re: Actions]
[OOC: question sent to GM about
Arawn's question, for general lack of information
on P&P website - giving Raddok's best answer for
the moment; this may change per GM]
Raddok considers Arawn's
question, and thinks back. Finally, he shrugs his
shoulders. "Slavery - I don't know. I didn't see slave markets on the
GM: Ack. Based on my culture project
culmagic.txt file it is flagged as N. Either
neutral or none. Law society but as you point
out they have a high snob level so I agree. Its
not public but it could be a form of 'hard' indentured work.
From Fremea: [Re: Actions]
Fremea will protect the necklace
for Z if she would rather and then the illusion
is done for this, she can make sure Z gets it back as soon as possible.
(OOC, if it was not clear,
Fremea takes all her stuff as usual)
GM: Ack. Figured your go bag is small. :)
From Pyan: [Re: Actions]
Pyan remembers having this problem before and says "Ah ha!
GM: Ack. Heh good one.
---------------------------------------------------------------------------
[New Stuff]
[Ma 1st, 1636TH]
[Time: 7:40 pm]
Arawn sums up the conversation so far.
Dorhak turns to Z'leyra, "Lass, will
you be willing to leave your magic bauble behind
that cancels illusions? If not, then we will
have to make some trick shackles, and I doubt
anyone here has much in the way of locksmith
skills, nor materials to make new shackles."
Upon being asked to leave her
enhanced chalcedony behind Z'leyra frowns, then
responds, "If absolutely vital I shall, but I
would MUCH prefer to keep it on as it helps
protect me. Instead I would offer to take care to
keep at least ten feet from any illusion that you
wish kept up, as that it the range at which the chalcedony dispels them."
"If she keeps well enough away I can
glamour cord to look like chains. Otherwise
Fremea or myself can transmute cord into chains
or vice versa - we can dispel the magic if the
former. Or use real chains and I can invoke an
Open Prison spell. But we might not need that,
at least for our meeting with the mining company." Arawn interjects.
"Well lass, Im not going to force
anything on you, but I think our best option for
us Dwarves is to use the illusion
shackles. Kiets solution to making the spell
repeatable with the ward is a good one, and
frankly I dont wish to be chained, especially if
unarmed. Anyway, from the way I see it, you have
two choices. Leave the bauble behind and come
along as a guard, or keep it on and join Fremea
and Unali. Standing off over 10 away would be,
well, very odd and I think they would
notice." He looks over at her, his face showing
as if he were passing a stone, and says simply, "Please?"
Z'leyra accedes to the request to
leave the chalcedony behind and spend a bit of
time finding a good hidey hole to conceal it in.
Brutto stands shaking his head, no
offense but how do you guys get stuff done? This
is all so over complicated. Over thinking. He heads to the stairs for sleep.
Looking to Raddok Arawn asked, "Is slavery legal here?"
Dorhak turns to the group to judge their response.
"Well, do we know that Khias was
Fomorian or was he just working for them? Either
way, I figure they wanted to be as far away as
practical so that Vahear doesn't gain a
reputation for doing things the way, say, Clima
might do, raiding places for slaves."
"I think the best 'story' to tell is
just that us Dwarves figured out what he was
doing and set a trap for his party. He didn't
make it, so our pseudo-replacement", (nodding
toward Arawn) "is now in charge of that
group. Khias was unlucky. Now that they have
their dander up, it's not going to be possible to
get any more dwarves for their scheme."
"We only were told where to deliver
the dwarves, or how to meet the contact. Asking
about where they are being sent would raise
suspicion. We should be able to simply follow
them. between Unali, Corona, and Fremea, I think
we won't lose them, er, me, er, us."
"We should keep us Dwarves out of
sight on the ship until the 'group' can find this
contact at either of the two joints (Inn and
Tavern), though someone is going to find us a keg
of Vahear's finest ale while we wait. This would
also give you people time to look up the mine
owners afterward and contact them about their
infestation problem. Maybe there would be
mercenary fees to be had by cleaning them
out. Probably some of those damnable goblins..." He spits on the floor.
Brutto looks at the spit and opens
his mouth, its bad enough a sleek deck can be
dangerous in itself, but the sailor remains quiet.
"Anybody want to comment on the
meaning of the 'vision'? Just babble to me."
"I am most comfortable with being
'tied up', where the bonds are easy to release
but firm enough not to accidentally fall off if
one of us is abused. then simply use your famous
magicks to make them seem like metal shackles."
"Can any of you figure out a way to
bring my arms and armor? Seems like we have more
than enough magic ability here. Perhaps some of
it can be held in Oblivion?" (looking at Z'leyra)
Z'leyra answers Dorhak, "It would be
really handy if the spell worked like that...but
unless you have some living entity holding the
objects that doesn't mind missing out on events
and trusts that I will be able to bring them back
as planned the spell doesn't seem to vanish and bring back objects. Sorry."
Pyan remembers having this problem
before and says, "Ah ha! Catch a live squirrel someone, Z'leyra had an idea!
Not 100% sure that this would work without
something living, so we get Dorhak's gear. have
then next to each other and the squirrel tied
and somewhat wrapped around his items." He then falls over laughing.
"The simplest answer might be storing
your gear in my bags. They're enchanted to reduce
encumbrance. If an emergency arises you can claim
them from there or I can translocate them out of
the bag if need be, possibly even on you if the
situation permits. Arawn speaks to Dorhak, I
doubt we'll be searched but I can claim that
they're to be sold if anyone asks."
Dorhak replies to Arawn, "Is the
mouth of the bag large enough to allow a large
shield to pass? What about weapons? Is the bag
tall enough to hold them? The bags may reduce
weight but its not like the bag is bigger inside than out...or is it...?"
"They're large bags and have a larger
capacity and also reduced weight. So, yes,
they're bigger on the inside than they appear.
The largest capacity is a bit more than double
the size of a large sack with the others being a
bit more than half as large again. We'll just
have to make sure items are properly wrapped to avoid punctures."
When the question of Khias's heritage
came up Arawn turned towards Mournath and Raddok,
both of whom had spent time sailing with the man.
"Any idea if he was indeed Fomorian?"
As Dorhak continued with the plan the
Alfar nodded. "Sounds like a plan. I can
disguise myself as one of the Fomorian soldiers
traveling with Khias with little trouble.
I'll mention the contact, to see if
they're aware of him. If they do I can see if
they know if he's still in place or moved
elsewhere as we're past schedule. And, if Unali
and Fremea find a way in they might be able to
see if more than the two mines exist.
As to the vision, I think that might
reveal itself in time. I have a feeling it's a
bit early for us to figure this out unless one of
the dwarves might have an idea.
And I can help with the locks,
either through illusion or real shackles opened via magic." Arawn concludes.
Raddok is torn. He had promised
silence about the matter, but now his new friends
might be at risk if they ventured too far. He had
to speak up, although it might only make things more confusing.
So, in response to Arawn's request, &
for the benefit of the others he said, "I can
tell you something about where those creatures
came from, but it's breaking a promise I made,
along with my party in the mine-clearing
job. The mine near Vahear is the Tal-Genarth
Mine. It is only a year or two old - still being
developed. As far as I know, there was no
infestation problem there, but that was several
months ago, of course. The village for the
workers & their families was still being built.
The infested mine was on the far side of the
island, north of Innanadan, the Tal-Yotani Mine."
He thought of what they had discovered, deep
within a natural cavern discovered by the miners, and had to repress a shudder.
"Again, there was no problem at the
mine near Port Vahear, other than the usual small
injuries occurring with the development of a new
mine. Both mines had silver and gold, and even
scattered small colonies of gemstones. These two
mines were both profitable and a guaranteed life job for their workers.
"The Tal-Yotani Mine had been started
over twenty-five years before, and had been a
steady profit-maker, again with good-grade gold
ore, some silver & gemstones, even good areas
promising decorative quartz. However, when the
miners broke into a natural cavern, about six
months before the infestation, they unwittingly
became victims of a very strange attack.
"Not at first, but one day, a couple
of weeks before we were hired, there was a sudden
influx of goblins, yes, and a few days later,
larger creatures started to show up. The miners
fought as well as they could, along with their
small security force, but were forced to flee as
numbers of the beasts and beasties rose. The
miners were not trained to fight, and picks and
shovels can only do so much. They retreated from
the cavern, drove as many of the creatures back
inside of it that they could, and closed the doors to the rest of the mine."
Seeing surprise around him, Raddok
explained, "All the major mine tunnels had
lockable connecting doors, very sturdy. The
owners were naturally cautious & experienced
miners - they knew there was a real risk of
breaking into a hidden underground spring or
river. And, although their mines were above sea
level, mines tend to run deeper and deeper the
longer they are productive. Water under pressure
can flood a mine quickly, and it's also hard to
tell when they might reach sea level - the Sea of
Tears was less than four miles away - underground
pockets of seawater were always a risk."
"So they always built strong, sturdy
doors at both ends of connecting passages between
the main tunnels - before serious digging began.
That is why they were able to confine most of the
beasties inside the mine, although some escaped
and caused havoc, requiring removing all
employees from the site, except for a small
security force to manage the main entrance gate."
Raddok was finally able to explain
his real concern - the source of the Kotothi
invasion. "What we found, at the very far end of
the cavern, was a strange & massive-appearing
door, looking like it was made of iron - or some
strong metal - with a bluish light leaking around
all its edges. It was nearly ten feet tall and
about six feet across, and it was terrifying. We
felt a strange energy from it. The elf in our
party called it a portal - a portal stronger than
she could make, or any of the mages she had known."
Raddok sighed. Our group leaders
ended up calling in a high priest consultant - he
was indirectly connected to the Temple of Potah -
and this priest teleported in to examine it. He
then called in one of the top priests of the
Temple, and while waiting for him - we never saw
who it was; we were all ordered to leave. But
what they did was set up what they called a 'ward
pact trap' to temporarily stop any more
incursions from the other side - wherever it went.
"The last thing I heard, as we were
packing up our gear to leave, was that they were
hoping that the trap would work long enough for
creatures on the other side to learn that coming
through the door was going to get them catapulted
ten to twenty miles out to sea - an unpleasant surprise.
"My point is this - what is strong
enough to create a portal, lasting for weeks
without any apparent loss of strength, that the
top priests of a Temple of Balance cannot close?
I don't think ordinary men are involved with that.
"That's truly ALL I know, and I hope
I haven't offended Potah's priests," he quickly
made a hand gesture of placation. "But, again,
this was across the island a few days away as the
crow flies, but nearly a week away by road and
cross-country. The mines were over 30 miles north
of the cities, and I'm pretty sure the one at
this end was about 50 miles north of Port Vahear,
through mountains most of the way. And this setup
here just doesn't feel like the same kind of situation."
I just don't see that importing
non-natives to work mines - especially in Vahear,
and especially a non-human race. They value
themselves above anyone else, especially other
races - my apologies, Captain," and he nodded to Dorhak.
Ardackle looks up semi bored by all
this, if they want dwarfs wouldn't it make sense
they need dwarfs to do something humans can't?
Fremea sat listening to all the back
and forth on what to do. She wondered if she
should speak up on anything, but really didn't
have any ideas that would help out, so she stayed
silent. One thing she could agree upon though is
that she would definitely be better off as a
silent scout and watcher for when the action was
needed rather than with the party directly. She
thought it would be interesting to disguise
herself as a dwarf, knowing she could get the look of one, but never the smell.
Besides if she did that, she would
not be able to have any of her things with her,
so being unseen is much better. Of course she
will have to be careful too and make sure she is
watching Unali's back at the same time, though shouldn't be too difficult.
Fremea does make an offer though, "I
can transmute some paper, or a plant into looking
like shackles that can even make the right noise
for shackles, but would be easy to rip off or
break out of. That way no one would mistake them or see through them."
Raddok considers Arawn's question, and thinks
back. Finally, he shrugs his shoulders. "Slavery
- I don't know. I didn't see slave markets on the
streets while I was there, but I don't know how
crimes are punished there. I do know their king
presides over trials in Fomoria, & I know a
priest of Enki presides over trials in the
colonies like Vahear, but I don't know what
punishments he decides upon for what crimes. I
was too busy avoiding the attention of the
military and security forces, and got along okay
by being polite to everyone I met. I generally
met with working folk, and had no experience with
the upper class. It wouldn't surprise me if some
form of slavery or servitude could be a
punishment for certain crimes, but again, I saw no public slave markets.
Raddok continues, Their attitude of
superiority over all others does seem to suggest
that slaves might, hmm - may be, possible. But
not obvious to visitors, like my friends that I
made there - none of us talked about seeing
slaves. And I would have remembered that, I'm sure."
--------------
[Ma 3rd, 1636TH]
[Time: 10:35 am Directly off coast of Vahear]
Actions? Comments?
Next Update...Sat/Mon
GM: Wow. About 19 posts. Tried to
finish Monday but tons of posts and same for
Tuesday. So finally done. So looks like we have
a plan. This update is big enough without doing
new stuff so I'll just move us to shore next
update. Its already 9 pages. So either if I
have time Saturday will finish or Monday. I wold
try Friday but too early since this is late. If
no gear note given as below will assume take
every item with you. Sorry its not more but I
figure best to get this out first and its big.
GM: Notes -
Arawn As leader of
group. Dressed with a face cowl for ears? If
Dorhak stays on ship who goes to shore initially?
Though guide may be upset waiting for the slaves after weeks of waiting.
Dorhak- So shackles are
illusions. I assume a guard can carry your
stuff. Oh you are staying on ship right? If they
waited months making them wait for dwarfs might upset them. :)
Fremea if not being a dwarf
you tag along with Unali or in air or
such? Z'leyra Stone in ship. Confirmed.
GM: Gear info given
[No weights needed can be just
important items weapons/armor or a book or such
but no need to say taken spoons. :)]
Raddok Given
Pyan Given
Arawn None Yet
Dorhak None Yet
Fremea Take all gear
Kiet None Yet
Mournath None Yet
Unali None Yet
Z'leyra None Yet
Barbosa None Yet
GM: Landing party roles
Player Role
Arawn Fomorian spokesman??
Dorhak Prisoner
Fremea Scout/Trailer
Ix Stay on ship since npc now
Kiet Guard
Mae Stay on ship since npc now
Mournath Chief Sailor for Arawn's ship?
Pyan Guard
Raddok Aide to Arawn?
Unali Trail behind for sentry
Z'leyra Guard (though
female guard is unusual)/Consort?
Barbosa Prisoner
Sailors Stay on ship
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.powersandperils.org/pipermail/pnpgm/attachments/20190605/818024c8/attachment.htm>
More information about the pnpgm
mailing list