[pnpgm] Game Update #127 - File #963 - Gaint Combat phase 3
pnpgm
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Tue May 12 22:52:17 CEST 2020
Character Name Type Player Sex Notes
..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician
..Gnorf...........Npc........................MA..Dwarf/Normal..Fighter
..Kiet............Acrobat.David.Sanders......Me..Human/Magician
..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator
..Pyandalgor......Hunter..Panthera...........Ma..Human/Hunter
..Raddok..........Miner...Bess.Hadley........Ma..Human/Miner
..Tsia.Phan.......Thief...Don.Ker............Fe..Human/Thief
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden
..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shaman/1st Mate
..Barbosa.........Warrior.Npc................Ma..Dwarf/Outcast
2 Horses for pack animals
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Game Update #127 sequence (file #963)
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Admin Notes: None.
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[Recap]
From Z'leyra: [Re: Actions]
After casting the spell Z'leyra
will attempt to break the giant's ankle with her
staff while fighting defensively.
GM: Ack. Staff vs bone size of a human torso hmm.
From Kiet: [Re: Actions]
Kiet will use his tulwar one
more time then try a ring the phase after.
Achilles tendon cut attempt with the tulwar,
main body of giant with ring fire.
GM: Ack.
From Tsia: [Re: Actions]
Tsia screams out through
clenched teeth as the electricity arcs
GM: Ack.
From Raddok: [Re: Actions]
Finding himself close to the
giant, Raddok uses his ring's last
GM: Ack. Let me run some figures. 18
feet tall. Lets say 20 to make it even. Based
on human proportions...So to hip its 10 feet
maybe 9.5. To knee is 7-9 feet so we'll say 8
feet. Firing over folks head at 8 feet could be
risky. A bit higher like groin or chest is less risky. ;)
From Dorhak: [Re: Actions]
Dorhak cannot abide by these
giants. They are almost as awful
GM: Ack.
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[New Stuff]
[Ma 7th, 1636TH]
[Time: 1:07:07 am]
[Turn 1: Phase 3]
Arawn prepares to cast spell negation.
Z'leyra starts to queue mana for a spell to help Dorhak.
Kiet builds mana to get rid of this electrifying swarm.
Finding himself close to the giant,
Raddok uses his ring's last charge, aiming for
the giant's knee closest to him, hoping to
disable the monster before it can cast another
spell. As he casts the ring's fire spell, he gets
jumpy, getting ready to run like hell in case he
succeeds in making the creature fall, since it
might fall toward him. If it doesn't fall, he
will aim his mace at the back of the giant's knee
(if it's in reach, that is) - or dodge away, if it turns to swing at him.
Raddok fires his ring at the knee and
burns right through the lower knee searing the
bone and flesh. He takes 25 points of damage to
the knee. Which is far more than what a single
knee can take. The knee gives way as his lower
leg falls a half second before the giant. The
giant screams only a second away from teleporting back home.
The giant falls to the north right on
top of Gnorf. Gnorf takes 4 points of damage
from the impact. But Raddok is just inches form leaping away.
Kiet casts his spell to end the swarm but it fails.
Z'leyra holds and doesn't cast as no need now.
Fremea reaches for her neck quickly to tap something.
The Swarm fires even with the giant
down and dead. Dorhak is hit by a bolt doing 6 points.
Fremea is hit by a bolt but takes no
damage as it seem sot sizzle around her.
Z'leyra is hit by a bolt doing 9 points.
Barbosa is hit by a bolt for 6 points.
Unali leaps off the back of the giant to help the others.
Everyone around the giant uses their
strength to move the giant off of Gnorf before he dies.
Next few seconds Arawn casts his
spell to negate the swarm as it ends before it can hurt others.
Fremea puts her bow back on her back
and flies around to find the horses. Using her
less than fluent horse tongue she explains to the
horses its safe to return to camp. After they
fled when their ropes got loose from the wind storm.
The group gathers around to be treated and healed.
Then for the next 45 min the cleanup
takes place gathering all the wind blown stuff
back together and getting the fire roaring again.
----------------
[Ma 8th, 1636TH]
[Time: 5:47 am]
The party leaves the campsite and
Gnorf leads the party to the Kril for the final
leg of travel. It is a sunny day with a few rare
clouds and temperatures range from a low 33 to a high of only 57.
[Time: 11:04 am]
As the party climbs higher into the
mountains they are now as high as Vahear was a
island. From a thousand feet to several by the
time a small rain storm hits the party from a
stray cloud. The light rain pours for 4 minutes before it ends.
As the party climbs they can see a
normal dwarf village far below in the valley to the left.
[Time: 11:33 am]
Gnorf leads the party through winding
almost invisible trails. Some keen on tracking
or mountain skills can sense being
watched. Probably by dwarf or human scouts? But
they are so well blended in that too difficult to spot in short notice.
The trail seems to curve up another
hundred or so feet but gets more narrow. The
tactics are well developed here. A large army
would have a hard time to wind up the trail in
large groups side by side. AT times it is only
30-50 feet wide between rock wall or cliff or
cliff and cliff. Making the area well defended.
As the air thins and the group is now
well above cloud level Gnorf slows down as he
makes his approach more carefully. Up ahead a
cliff edge that leads down a 20-30 degree slope
down to below the clouds. A good sized fall. To
the right a sheer rock wall several hundred feet up.
As Gnorf rounds a corner the party
finds a wall to the left now hundreds of feet
high almost 90 degrees. To the right the rock
wall thinned out to be a thin wall maybe only a
dozen feet thick. Those who might fly nearby
would see a cleft but only see the wall so unless
directly above they would only see the true entrance.
Seems in this small carved in area it
is a few dozen deep on the left and right with
walls going up and around. Behind them the thin
wall blocks any view from outside. In front of
the party is a large gate that a dragon would
find large. Maybe 70-80 feet wide and same
high. Thick bars ring the gate every foot along
the gate making even a small Fae difficult to
squeeze through. Those with keen eyes notice
slits high above around 90 feet high that may be
eye slits or arrow slots. But Dwarves are not known to use missile weapons.
Gnorff yells in Besamar and it echos
in this enclosed area. No one understands the
words but the dwarf waits. We wait for now. He speaks in dwarf elder.
[Time: 12:35 pm]
It seems like 45 minutes as Gnorf
sits along the wall. Arawn examines the walls
and Dorhak finds them interesting as well. Minor
carvings of dwarf and Besamar scenes of battle
and celebration. Arawn can see strong signs of
aspects of the god Bes here as well. Minor but
subtle things and not over elaborate.
Finally a Besamar waddles to the
gate. Gnorf stands and they being to
speak. They become slightly agitated but soon
calm down. The Besmar loioks the party over
through the bars. Then he waddles back into the darkness out of sight.
Gnorf shrugs, only been here once
.it is lunch time they may be sleeping.
But then a clank and the gate slowly
rises. It takes some 5 min before it even gets
above waist level and the party slips under and
enters the darkness. Once the party is all
through the gate stop sand a new clank is heard
and the gate drops suddenly in a fast second to
the ground stirring up dust and dirt.
From the darkness ahead the Besmar
speaks up. The Sidh and Alfar can barely make
out a smaller gate some 120 feet away. In this
smaller cave it is only 30 feet wide and 30 feet
high at places. There appears to be slits and
even holes in the ceiling. The holes big enough
to pour probably hot tar down on invading forces.
Gnorf turns to the party, I will
plead your case to those inside. I can bring one
dwarf and one other if so be it. Arms may be
checked on entry but probably not taken
away. Who will go? He looks to Dorhak.
GM: Actions? Comments?
Next update...Saturday?
GM: Ok. That giant was taken down
faster than figured next time I'll make him x5
tougher. :) You find a very large great sword on
him but nothing else. I assume just leave the
body. Let me know no healing. Natural healing
will also happen at sunrise. Now updates may go
slower as it'll be mostly role playing. Faster
and smaller at least. I'll work on update Sat if
I can. If whoever goes inside wants to pre-rpg
the pleas let me know and post it. I just
covered experience here then the mana report this
time. I may have not done it all (Kiet some
spell exp will email you later just realized I
added to sheet but didn't here).
GM: Damage -
Player Damage
Fremea 9
Gnorf 19
Tsia 6
Barbosa 12
Dorhak 6
Z'leyra 9
GM: Experience
Player CEP MEP Expertise Notes
Dorhak 60 - 20 Mace x1
Unali 100 - 20 Dagger x1
Fremea 360 - 20 Bow x1
Fremea - 10 4
Fire Arrow x1 +1 EL Congrates!
Z'leyra - 2 2 Speed x1
Arawn - 90 20 Translocation x1
Arawn - 35 13 Negate Magic x2
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