[pnpgm] Game Updae #165 - File #1234 - Party explores cave
pnpgm
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Sat Feb 6 06:23:14 CET 2021
Character Name Type Player Sex Notes
..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician
..Kiet............Acrobat.David.Sanders......Ma..Human/Magician
..Pyandalgor......Hunter..Panthera...........Ma..Human/Hunter
..Raddok..........Miner...Bess.Hadley........Ma..Human/Miner
..Tsia.Phan.......Thief...Don.Ker............Fe..Human/Thief
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden
..Upus............Warrior.Gerald.Ford........Ma..Normal/Barbarian Warrior
..Kimis...........Warrior.NPC................Fe..Normal/Diumgi Companion
..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shaman/1st Mate
..Barbosa.........Warrior.Npc................Ma..Dwarf/Outcast
..Bes (2).........Warrior.npc................Mo..Bes..............
Game Web Site - http:/nrgcomputers.com/pbem/
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Game Update #165 sequence (file #1234)
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Admin Notes: None.
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[Recap]
From Arawn: [Re: Actions]
Pyan's Magical Plant:
Arawn studied the plant, dredging through his sidh heritage,
After the Giant Battle:
"The talisman is magical,
protective in nature from what I can
Arawn then stepped closer to the
talisman, trying to identify the
Looking over the trees covering
the entrance to the cave Arawn
"It looks like our stronger
members could move the trees if they
GM: Ack. Re: Plant this is all up to
Pyan as a rpg device I have no clue what if any properties exist. :)
From Unali: [Re: Actions]
Unali dangles the talisman from
her fingers when Arawn has looked it over. "So
you feel that this is still functional after all the damage it
GM: Ack.
From Arawn: [Re: Actions]
"I don't think the necklace is
part of the magic of the talisman.
OOC: Scott, from your post it
looks like the necklace was broken but the
talisman is still good as it was just hanging on
the necklace. To be sure, is the talisman still
functional? If so, Arawn will use Mana Reading on
it and inform the group of what he finds.
GM: Ack.
From Raddok: [Re: Actions]
The fight ends before Raddok can
get close enough to help. He
If he's assigned guard duty, his mace & shield are ready.
If assigned to clearing the
entrance, he will use his skills in mining &
underground survival to help clear the entrance &
reinforce any areas needing it. If ropes are used
to help move heavy items, he will use what
teamster experience he has to improve weight
balance for any loads & moving of loads. He has
climbing experience, too, but not much practice
in climbing over wood piles (usually has climbed
cliffs, rocks, occasional trees), so would need
to be extra careful if has to climb up any due to
possible instability of the wood framing (or lack thereof).
GM: Ack.
From Arawn: [Re: Actions]
[Quote: He will ask one of the
magic-users, when he has a chance, whether he
lost one of the charges on his ring when it
failed to fire, or if he still has two charges. ]
OOC: Assuming that this is
something that mana sensing or mana reading can
identify for you Arawn is willing to do so.
GM: Ack. Never figured such power
could be that detailed. It may show magic/mana
but you'd have to tweak it for charge
counts. That'd be a god discussion for discord.
So short answer unsure. ;) (Arawn).
From Kiet: [Re: Actions]
"My shield, made by Kell, can
imbue Earth Strength to someone.
GM: Ack.
From Upus: [Re: Actions]
Opus says, â I disdain magic
cast on my self but some I respect
GM: Ack. Is it opus or upus? :) I was
using O and realize it was mistake.
I fixed it to Upus based on roster. As to this
spell I must've missed a post. OH! The shield spell I see now.
-------------------------------------------------------------------------
[New Stuff]
[Ma 9th, 1636TH]
[Time: Vily Forest Edge night at camp]
Arawn studied the plant, dredging
through his sidh heritage, druidic and herbalist
lore in an effort to identify the plant. If he's
able to do so, he'll then help Pyan collect and
keep the plant for future magical enhancement.
From Arawn: [Re: Trees]
OOC: Assuming Arawn's Forestry
skill doesn't allow him to figure out a good
method for felling and hauling off the trunks,
and if no one else volunteers for the spell, he'll take it if you wish.
GM: Ack. No worries. Did the tree
thing days ago. Its not a big deal and not difficult to figure out.
------------
[Ma 10th, 1636TH]
[Time: 7:03 pm LW time]
Unali dangles the talisman from her
fingers when Arawn has looked it over. "So you
feel that this is still functional after all the
damage it has sustained?. It looks so battered to me."
"The talisman is magical, protective
in nature from what I can tell. Not sure exactly
what as I haven't done a thorough study, although
I can if you guys want," Arawn said, pointing at
the item held in Unali's hand. "Still, it might
be useful to assign it to someone before we move forward."
Arawn then stepped closer to the
talisman, trying to identify the elven runes
marked on the bes crafted item. Afterwards, he
moved towards Kimis to check on her wounds,
noting at a glance that it did not seem serious
but offering the woman magical healing if she truly felt she needed it.
Arawn examines the talisman but its
indeed damaged from its ancient age. The elven
runes are so abused that its impossible to
read. The Bes runes he can't even read. The gem
is cracked and the wood is cracked in 4-5
places. The magic is there but its probably ineffective at this point.
"I don't think the necklace is part
of the magic of the talisman. But let me take a
closer look." Arawn glances at Unali to her question.
Arawn can tell the necklace can't be
original. The giants must've used materials from
a kill and used it. Not clever enough to make
one their own. The necklace hide is torn and the talisman itself is damaged.
Arawn scans the talisman with his
senses and can see a large gray aura showing a
weak magical presence. The problem is he can't
read it well as its a hybrid of magic made by a
long ancient group. A hybrid of magic that he is
not trained to read and understand well. But it
seems to be vaguely effective to protect against
ranged weapons and some magics. That may explain
why the rings failed. But the exact strength and
other info is hard to determine due to damage and age.
Arawn scans the
Arawn looks at Kimis but she steps
back concerned and glances at Upus wondering if this magic healing is a trick.
The fight ends before Raddok can get
close enough to help. He asks Dorhak if he should
help keep watch for further trouble, or help
whoever is assigned to help clear the entrance
he's willing to do either, since used no energy in fighting.
Raddok asks one of the magic-users,
when he has a chance, whether he lost one of the
charges on his ring when it failed to fire, or if he still has two charges.
The party moves inside the fort.
Looking over the trees covering the
entrance to the cave Arawn applied his knowledge
as an architect and forester to try and figure
the easiest way for the party to deal with the barrier.
"It looks like our stronger members
could move the trees if they work together. And
I'm willing to lend my shoulder to the task if
there's space. We just need a couple to keep
guard in case anything unpleasant is on the other side."
"My shield, made by Kell, can imbue
Earth Strength to someone. Maybe the strongest
amongst us could use it...Dorhak or
Upus...? Anybody else stronger? This is one way
to help. It would double their strength for 15
minutes or so. First we could rope up a trunk and
get it ready to move...then get all of us on the
rope. Kiet adds his suggestion.
Upus says, I disdain magic cast on
my self but some I respect Such as that healing
spell. Gave me a rush. I will refrain from strength spell.
Upus speaks up, I can help and I
grew up working with me father Moving goods in
and out of caves climbing and transportation.
"Me and kimis could keep guard but
how could we communicate if left behind and would
some one come back to get us?"
I don't mind keeping guard back in
my homeland but this is one Fracking crazy place
and we don't have all that fancy magic and super
powers the rest of the you guys have."
"What would be the plan to alert any danger?"
"Plus I can't just walk home I assume that is a pretty far walk!"
"But for the group I am willing to do what is required."
[Time: 7:06 pm LW time]
As the party figures out best plan
for the trees, Arawn moves quietly to the bone
pile. There are hundreds of individual bones
from ribs to femurs. At least a dozen skulls.
All in various states of decay. While most of the
tissue and bone marrow is gone there are thin
strips left. Arawn isn't sure if they are all
humanoid but looks like a few small animals or
even a possible bear. But the humanoid skulls it
is hard to determine what race. Could be dwarf,
human or elf. HE gives a silent prayer to the
lost souls. He glaces at party and wonders if a
mass burial could be done. But figures the humans
need to get back before they age a thousand years.
Raddok gets a closer look at the
mountain above him. To the right and up about 75
feet is the eagle rock. From below it looks
like a rock ledge. Raddok squints and notices
small pits about 8-10 feet apart at various
places. It takes him a few moments to recognize
them as hand holds. But they seem large larger
than humans. He figures they are from hill or mountain giants.
The party forms a plan using rope
Fremea can attach to the top and strong men to topple and move the trees.
The Bes guard murmurs to his King in
his native language. Clearly these creatures
are too stupid to form these walls. We know they
like to tear up trees. But this implies
sophistication. But I'm worried about the tree
wall here at entrance? Why there and what are they protecting?
The King shrugs as the first tree
topples away. Probably got this place from
another giant like a hill or mountain giant. The
one with the necklace? Probably figured it was
some shiny thing like a crow. As to the trees
there. Maybe they are there to protect them as
they sleep inside from other giants?
As the 3rd tree topples Fremea draws
her bow and readies it in case a thing jumps out of the cave.
Barbosa and a couple others report
the giants had nothing else on them except plants
and seeds probably from destroying trees.
[Time: 7:13 pm LW time]
As the last tree is removed the King
and Bes guard return as they quietly
disappear. Having left more markers for any Bes
who may return to find escape here. He also
leaves a pictograph on a tree carved with his
knife to show the Bes a message of what they may expect or need to do.
The threshold itself is huge 18-20
feet wide at bottom and 25-31 feet at
bottom. Those with the skills can see its a
natural cave but there are signs of vacations
possibly to make the threshold larger. Dorhak
centers his helmet and orders the party inside.
When the King sees Dorhak enter the
darkness with the Sidh he orders a guard. Since
Dorhak forgot to do so. You two and Barbosa stay
here. Barbosa can be the runner. If there Is
danger he can alert us. Since hes better in
caves. He points to the 2 Diumagi Upus and
Kimis. They all nod he continues, we'll come
back for you once we ...hopefully find our escape.
As the Bes enter into the darkness
Kiet stops them further in saying he'll stay here
with the Bes. They need to be protected in case
there is further danger. So the three can stay
about halfway in and wait for news.
So this leaves Barbosa, Kimis and
Upus at entrance. Then Kiet, King and Bes Guard
to be further in to stay back.
Arawn, Dorhak, Fremea, Pyan, Raddok,
Tsia, Unali and Z'leyra to explore the cave. The
cave itself is dusty, musty and slightly damp
feeling. About 20 feet in the ceiling climbs
about to 80 feet . Sleeping bats can be seen in
the hundreds as the smell of bat Guano is
detected on the sound of boots on messy piles on
the floor. The two Sidh are caning every surface for danger and mana sources.
About 70 feet in the ceiling lowers
to 30 feet and width changes to 20-25 feet. The
party lights a couple tree limbs after a short
break to use flint and steel. A good fire dart
would do but never know what is inside. As light
creates shadows and shadows hide from the light
the party sees signs of civilization. There are
what could've been at one time cave paintings or
rune drawings. But it is clear after centuries
from weather and clear abuse from giants that the
images are too badly destroyed. Probably stones
crushed against rock walls or some foul creature
destroyed the images in other ways. The Sidh and
Bes are sad to see the destruction. Maybe at the
time of the Coalition this area was in friendly
hands. But now it is considered the Pale of
Kotothi so now in enemy hands. But some wonder
why is the cave open while the other was blocked
on purpose? Only to have the other cave entrance
break apart once the Bes entered as they said?
There are also signs of more bones
bits of a rib or a finger or a arm at various
places alone the tunnel. Signs seem to indicate
the forest giants must've stayed here at night
based on the recent smells they give off that are not the bats.
The tunnel goes another 100 feet but
every 10 feet or so the cave get smaller and
smaller. More signs of wall destruction and a
glimpse of a first magical rune. It seems to be
useless as the other runes needed to form the
full rune network is long gone. So only a faint hue of brown mana is left.
At the end of the 100 or so feet the
cave is now 15 feet wide and only 18-20 feet
high. The party is now about 160-170 feet from
threshold. Kiet explains they will remain here
so they can at least hear of any danger. The
King sighes but sits down to wait.
Another 30 feet or 200 from entrance
the cave goes to 8 feet wide and 14 feet
high. If the giants came this far back they'd
have to stoop low. As Dorhak and Arawn pass a
boulder Arawn feels energy. He glances up to see
a magical ward gem set in stone. It was hidden
by a large rock and not seen until pass that
point. Arawn quickly scans it and he sees a
faint wide beam of gray that he and Fremea can
only see It seems to go from Arawn to Dorhak and
the Alfar realizes its a scan of some
kind. There doesn't seem to be any danger.
Another 50 feet the cave shrinks to 6
feet wide and 10 feet high. If the giants got
this far they'd have to be cramped. All along
Raddok has noticed no signs of human activity
like discard plates, mine shaft equipment or even
mine structure to make it safe from collapse.
Then the cave turns slightly left and
begins to wind a corner that is showing signs of
a rock slide. Some large rocks are moved away
taking some time. By now at best cave can only be
walked 2 abreast at times only single file. The
passage heads more northward but winds left,
right, left, etc. There are signs of manual
exacvations here making this part of the passage.
Up to this point it has been
sandstone and some limestone. But now it seems
to be now marble. The winding passage opens to a
large natural cave about 30 feet wide by 15 feet
tall. The Stalactites here are huge 3-4 feet
wide at top to fist size at bottom and some are
still dripping water. Minor crystals and lichen are on the walls.
At the end of the dark crystal marble
cave the party finds two passages. One heading
left and one right. In the center of these two
passages is a 3-4 foot wide wall with ancient
runes. The runes are Elven, dwarf and probably
Bes. The elven ones read as: Choose soley and
wholey. One goes to the destiny of nations and
time. The second goes to that which creates chaos and nightmares.
The passages are about 5 foot wide so smaller passages.
GM: Actions? Comments?
Next update....Wednesday?
GM: it is done! Finally. Sorry for the
delays Saturday was a bad day I had a very bad
eye day and very difficult to see but I worked
10.5 hours. So due to this got little
done. Worked on it Monday and Tuesday but late
Tuesday again eye issues. So let it (eye)
recover all day Wednesday. So that's why I had
hoped to get this out days ago. For those who
recall it was almost as bad as 2 years ago when I
was not active for a week. But it is problem
with old age and bad eyes. :) So I'll try for
Wednesday on next update maybe start Tuesday
early. I have Friday off for a wedding most of
day. But Saturday work another 10.5 long
day. So we'll see on a 2nd update. But this is
already 7 pages which is twice as large as
normal. I hope it makes some sense as it was made over a week. ;)
GM: Positions:
Cave Threshold - Upus, Kimis, Barbosa
Inward ~75 feet- Kiet, King, Bess.Hadley
Deep Cave - Rest of party ~500 feet in.
GM: Player Damage -
Player Damage
Kimis -6
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