[pnpgm] Game Update #812 - File #1312 - Party returns to Sivas - Final Scene
pnpgm
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Wed May 19 20:33:37 CEST 2021
Character Name Type Player Sex Notes
..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator
..Dorhak..........Warrior.Kevin.Newaropenofficek.......Ma..Captain/Leader/Dwarf
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician
..Kiet............Acrobat.David.Sanders......Ma..Human/Magician
..Pyandalgor......Hunter..Panthera...........Ma..Human/Hunter
..Raddok..........Miner...Bess.Hadley........Ma..Human/Miner
..Tsia.Phan.......Thief...Don.Ker............Fe..Human/Thief
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden
..Upus............Warrior.Gerald.Ford........Ma..Normal/Barbarian Warrior
..Kimis...........Warrior.NPC................Fe..Normal/Diumgi Companion
..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shaman/1st Mate
Game Web Site - http:/nrgcomputers.com/pbem/
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Game Update #182 sequence (file #1312)
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Admin Notes: None.
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[Recap]
From Arawn: [Re: Actions]
[OOC: If Arawn hears Fremea's
request to Z'leyra regarding IDing the men....]
IC: "If she can't I have my
own way of doing so," he offered. "If
[OOC: If accepted by Fremea
Arawn will speak with the eldest child,
explaining the reason for the spell in hopes of
bringing the men to justice. If she agrees, Arawn
will cast Eye of Mystery (max EL) to experience
everything she did from the moment she was captured until the men disappeared.]
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[Translocation]
I'm good with the 9pm
Translocation (max EL) to Sivas on the library
roof.
GM: Ack.
From Raddok: [Re: Actions]
[sorry not posting often - still not feeling well]
Raddok listens to the others'
plans & is very pleased that his
GM: Ack. Bess! Rest girl! No need for
game stuff for a long while. Things are slow now. Take time and rest/recover.
From John: [Re: Bess]
[I'm sorry to hear that you're
not feeling well. I hope you recover soon:) As
for the coppers, I'm sure that the kids would be
happy with that as it could buy them several
treats! Or you can always donate to Fremea's Orphanage at some point.]
GM: Ack.
From Z'leyra: [Re: Akasha]
IF we are at the place where we
want to view the past Z'leyra can do the Akasha
spell. To have folks other than her to see it she
will tie a Major Illusion to show what the Aasha
shows her. First she casts Balance Purification
max EL thru Staff for Akasha and Sidh
Purification EL0 for the illusion then casts the
spells thru Staff to show what happened.
GM: Ack. Doing so will delay teleport
back 2 hours. Takes about 45 min to get back to
park but with darkness a hour probably. Then back
to village. But as I warned in previous update
is it worth it? To possibly get abysmal? As
Warned things to consider: 1) enemy knew party 2)
enemy had the anti magic cubes prepared where you
would show up 3) enemy took hostages 4) enemy
knew what they wanted ahead of time 5) enemy
teleported away before capture as did any
evidence of cubes 6) sent the witches to a diff
world to silo. All this adds up they weren't
prepared? So if you think a spell might just
reveal it. Go for it :) But a simple Int roll by
Arawn and you should show otherwise. But it
could be a red herring and it may simply
work. Or backfire. Besides think of it
logically. You see the men wait in
forest. Wait. Wait. Wait. You see mother and
daughter probably plea and struggle. You see big
bad guy stroke his chin evilly and laugh like a
bad guy. What will this tell you? Its not like
he'll whip out a letter with his address on
it. Sometimes magic is limited on its use. Let
me know if you will still do this as now it seems
a option. If so I'll just change the below time by 2 hours. Thanks!
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[New Stuff]
[Augado 13, 1636?TH]
[Time: 8:34 pm Marentian eastern village]
Arawn can see what Fremea is thinking
on tracking the enemy. It doesn't take a empath
to figure that out just a person who knows a Faerry who upholds kids.
"If she can't I have my own way of
doing so," he offered. "If the eldest child is
willing, I can experience everything she
witnessed, including faces and anything spoken in front of her."
Once the Kids are packed up they
return to the campfire. Arawn explains his plan
to the older girl refuses. Clearly too frighten from the trauma and not
wanting to recall any of it. The Elder nods that
he agrees it should not be done this early.
Later Elder speaks of the strange Faerry rumored in Sivas.
"And I think you speak of Kaylle, a
scholar, librarian, and friend. He's a wonderful
faerry. Likely the children will meet him at some
point," he added, when the elder mentioned the other faerry to Fremea.
"When she is homesick, she can be
accompanied back to the village for a visit or
someone can come to visit her, whichever is
best," Arawn said to the elder. "And if the
eldest, wishes for and is ready for Maren in the future, we'll help with that."
"And I think you speak of Kaylle, a
scholar, librarian, and friend. He's a wonderful
faerry. Likely the children will meet him at some
point," he added, when the elder mentioned the other faerry to Fremea.
Raddok listens to the others' plans &
is very pleased that his new friends want to help
the orphaned children & have the capability to do
so. He offers to give a few copper coins to the
eldest girl so the children have a little
spending money for a couple needs that might come
up, or for special treats. [unless a silver coin
sounds more useful? - opinions?] Raddok would
like to give what others feel is a good amount
for him. Although he is aware that the others
have more funds than he does, he can help with a
special treat for the children.
Raddok will go wherever the teleport
will go, which is wherever group decides is the
best way to proceed to retrieve their mounts & belongings.
Raddok grabs some of his copper coins
and hands 1 to each of the 3 kids. The older 2 (8
& 12) light up and smile dreaming of what to
buy. The youngest at 6 seems confused. Clearly
the youngest will need the special
attention. Uplifting a family to some wild area
is a traumatic thing. It is amazing that even
the village is just throwing or releasing them to
strangers makes either the party's reputation or
village need to give them a better life.
The elder looks at Unali, I know of
you and stories. When you came this way on tour
with Duke Aren we saw what appreciation he had
for you. Him and Duke Eba are respected in this
area. This is why the kid go with you. To give
them a life we can give but a better life.
[Time: 8:58 pm Marentian eastern village]
Arawn explains he'll take party
outside of village since the magic may startle
some. Once there he gathers the 9 party members
and 3 kids. HE builds up magical energy for a
translocation spell and nods to the kids to close
their eyes. The youngest and middle one holds
Arawn's hands as the oldest holds Unali's hands.
Then in what seems like 2 seconds the
party appears on the library roof at the preset
teleport spot for Sivas. Suddenly the birds make
noises of being startled. The smell of salt
water and warm breeze is felt. Nearby the bird
cages that Kaylle uses to house pet birds and
messenger birds all become alive with excitement.
Downstairs in a warm candlelit room
Kaylle hears the birds. Is that nasty Hawk
back? Can't even get a minute rest! Such a
fascinating book on Blood Candles a cult who
mixes blood with wax is a interesting
subject! He grunts and goes to his open window
and jumps out. He flaps his wings and flies to
the roof. Landing he spots the party on the dark
roof. He does soothing sounds to the birds and
then stops when he spots Fremea.
Kaylle runs over and hugs the
archer. You're back! He twirls Fremea around
or tries to but is not strong enough. He leans
in closer then realizes there are others
here. Oh! I see....we have new folks...come
come. Climb down and I'll get some tea and bread for you inside.
The party climbs the fire escape down
from the 3rd floor to the 1stand enters the warm library.
The party finds a large table and
waits. Kaylle then serves tea, water and warm
bread and cheese. Fremea went to help and the
party could've swore they heard muffled giggling from the small kitchen?
Kaylle smiles and eyes the new comers
of Raddok, the one eye girl and the 2 red? HE
steps back a bit. Confused but if they are with
the party they must be ok folks. When the ship is asked about.
The one you 'acquired'? Captain
Damon took it. It actually returned a week or so
ago. Or was it 4 weeks ago? The horses are
stored somewhere. Most of the gear was taken to
various places like Kiets or Z'leyra's
manors. I'm sure you can get that stuff
back. The crew lost 2 on its return from pirates
and some monster I believe. That one girl XI or
IX she left ship and went somewhere. Don't know where.
Captain Damon felt the crew could use
some money and he paid for the 2 lost to be
buried and sent home. He took the ship up to
Cholchara for a quick run. Should be back
tomorrow or in a day at most. He felt leaving a
idle crew would be a waste. Actually the crew
said they waited a week for you on Vahear. When
you never came back the folks there gave
impression they should leave. So they did and
came back here. They will be surprised you returned. We had
.oh dear...
WE...thought you were dead. It has
been 3 months. Many told them otherwise. I
don't know how this affects your situations like
the manors or such. I suspect you'll be fine as
they figure you would be gone for months.
He turned to Fremea, your mom felt
you were dead but I refused and said you were not
as I felt otherwise. She will be glad to see
you. Do you need me to escort you to the
school? Looks like you have new kids for the
school. HE looks at the 2 youngest who with
warm bread in belly are fast asleep on the table.
Walking alone with kids this hour is not safe. So I'll go with you.
Fremea smiles, him escort her? He
could not fight against a book worm unless it was already dead.
[Time: 9:21 pm Marentian eastern village]
GM: Actions? Comments?
Next Update....Unknown? Sat? Next week?
GM: That's a rap! Adventure officially
over. Thanks guys. It was a fun experience in
new lands and new worlds. Even after 38 years in
pnp I have yet to finish the entire PL world. I
think I calculated only 32% of the nations visited.
So your ship and supplies are
safe. Consider this Day 0 of IBT of the 24
days. I gave actual dates in last update I
believe. So you can give dates on what to do
when when you are ready. If the Akasha and other
stuff goes on I'll consider that day 0 stuff.
As to RuneQuest I have finished reading
the rules. When I say read I mean mostly as I
did not read every line. I read the vital
parts. Stuff like monsters, spells and skills I
did not. So for those new to the game or too
busy to read you don't need to per se. It is a
good idea to read up on magic, skills and Cults
if you want to learn ahead. I have a outline on
the creation steps will post later today or
tomorrow. Now some notes on RQ. As with games
made in 70s its a hodge podge mess. 1st and 2nd
(using 2nd) is a collection of things but not
well organized. While there are chapters there
are not sub sections like pnp has with numbering
systems. So reading can be cumbersome. I
suspect later versions like 6th is better
organized. RQ went through several companies
over the decades like Games Workshop and Moon. As
a result each reinvented the wheel and so in many
views messed up the original idea. Many consider
2nd ed to be the best in terms of style and
mechanics. With that said I learned 2nd and will
go with that. However, I may use a bit of 6th in
some ways. So maybe 90% RQ2 and 10% RQ6. Mainly
in terms of some modern stuff but overall
mechanics are RQ2. Things like Passions and
Reputation will be ignored (RQ6). With this said
creation in 2nd is a bit awkward. There is no
step by step process like pnp so I'm gonna use a
6th ed step by step process.
For those new to RQ it is a typical fantasy
world. It is like pnp in many regards but the
central aspect is Runes. Unlike most games
anyone or all can use magic in RQ. It is rare to
have a person not to know magic. This makes RQ a different game.
One aspect I've found is maps are not as
good as pnp pl. The old versions use black and
white hand written maps. The modern stuff uses
colorful and well drawn maps but are limited in
ways. Many maps are based on the Dragon Pass
board game or can't be resized for a better
map. One map is well done but reading say cities
is difficult as the name is light black. Maybe
I'm biased to PL but I can't find a map I'm happy
with. Even the one pdf source book (425 pages)
of the world is good info but so so maps. Maybe
if I had a 6th ed hand held map. We will use the
Dragon Pass area as a adventure site. But I may
just do my own map and show that. :) I will try
to outline more stuff in the character guidelines. Stay tuned!
I outlined options for how to do character
in a previous update. So I can help you if
needed. Once I post my guide sign up and put name in queue if you need help.
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