[pnpgm] Game Update #38 - File #234 - Ho Ho Healing
Scott Adams
longshotgm at comcast.net
Sat Dec 24 04:16:34 CET 2022
[version 2 - via notepad so if the format is
messed up see website since the direct copy from
openoffice didn't go out - probably soem weird character messing up email]
Sex.....Character Name...Player..................Type....Not es.....
Male...Klorgar..........Tobie.Bonahoom...Tracker...Human,..........
Female.Varo Mineholder..Bess.Hadley......Merchant..Human...........
Male...Razgor...........Wout.Broere......Guard.....Human...........
Male...Rocky............Alex.Koponen.....Hunter....Dwarf...........
Male...Mournath.........Gilbert.Isla...............................
Male...Veren.Nor.Tarek..Npc..............Employer..Human...........
Male...Jaren............Npc..............Bodyguard.Human...........
Male...Marusk...........Npc..............Guide.....Human...........
Male...Juno.Solace......Ford.............Tracker...Human...........
Game Web Site http:/nrgcomputers.com/RQ/rq.htm (case matters)
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #38 sequence (file #234)
----------------------------------------------------------------
Admin Note: None
----------------------------------------------------------------
[Recap]
From Varo: [Re: Vote]
[So are you asking for a vote in role play?
Varo can do level 2 healing, but how much healing
is that with her 13 points - might get one or two
more mobile tho. How much can she use in a day &
how long does it take to recover her points?]
[Once I know this, I can have Varo respond better.]
[A previous night, Stasis week, Storm Season, 1625, Genertela, Glorantha]
[Time: 6:22 pm]
Varo responds to Juno's confidence with a soft clap to the
[Clayday, Stasis week, Storm Season, 1625, Genertela, Glorantha]
Varo will (of course!) use as much healing as
she can, especially on the worst-hit of the
party, but also on herself so she can be mobile
to help the party out better. She will now walk &
use her horse to carry one or two people, leading
it. But she will also gather griffon feathers &
claws for later trading (I'm sure they have
market value.). She will take only her fair
share, depending on who else wants feathers &
claws. She wants to glean something from this
disaster, as well as have a reminder - temporary
at least - of what can easily befall anyone in this world.
As she goes about the now-broken-up campsite, helping heal & clean
GM: Ack. A generic vote rpg or player is
fine. Need healing 2 to stop bleeding. But if a
limb is cut off or broken in half (disabled) then
need a Healing 6. Problem is a Healing 6 is
expensive to have. Most don't seems to have more
than 1 or 2 levels. Some rune lords and special
cults might have them more around. I figure in a
city you may only have 1 per 10k of folks. This
is very arbitrary since not defined in
rules. Alex seems to feel a bit higher chance.
In a forest very low chance super rare. One
could argue 5-6x if one of those rune lords or
special healer cults. Healing is a bit vague at
times inRQ2. They later changed it in RQ6. In
later Chaosium games (a decade later in '80s)
they vamped it up like in Elric using magic
mainly. In Hawkmoon technology. But we are
using RQ2. Now one can cast unlimited heals
unlike P&P. Up to your power amount. Sadly one
cant combine 3 healers of heal2 to do a heal
6. So using that rule you need a single heal 6
attempt. Thus I figure one could in theory get a
leg of 8 points to 1 down then do 1 healing
1. Technically that would be 100% But that silly
rule that aheal6 is needed to recover fully. This
implies one could look pretty and no bleeding but
need that magical super healing to reattach
limbs. For Griffins I figure aside from a beak
attack one could not really lose a limb. But a
griffin can shred a limb muscle from bone. So
would need that heal 6 reattaching. One recovers
0.25xPOW every 6 hours. So POW 12 would heal 3 every 6 hours.
From Rocky: [Re: Dealings]
Rocky will cast another 4 Heal2s on himself and
others that need healing. Then rest.
GM: Ack. We talked about this in chat. But
to clarify. If you had a 7 point hit to a
leg. Need that heal6 to not 'disabled'. One
could do 4 heal 2s to fully heal. But under the
silly heal6 rule you are still considered
disabled. Goes back to age of this rpg. Fair
not really. Heal 2 is for stopping of
bleeding. Heal 6 to remove disabled level.
From Juno: [Re: Dealings]
Juno will cast a heal(2) on his self and others till he is out of
Juno say in a mellow fashion, âI think we can all pitch in and
GM: Ack. I changed words slightly. Juno
would not know his power score :)
From Varo: [Re: Actions]
As Varo casts healing upon herself & any others needing it, she
She will use most of her power, but keep a
small amount in case one emergency healing spell
is needed before she can rest again. She will be
one of those to keep watch the rest of this day &
over the night she must be ready. This was a
good group. She needed to do her part.
GM: Ack. Great Song. Role Playing points
added up! This is why I like pbems a song like
that could not be done table top. No time to ad lib that stuff. One we go...
From Rocky: [Re: Treasure]
Rocky mentions "Ah bin tol dat Griffons most neva attack smart
GM: Ack.
From Varo: [Re: Treasure]
"Griffons have treasure?" Varo asks Rocky. "Do you think it's safe
GM: Ack.
From Rocky: [Re: Treasure]
Rocky replies to Varo "Ayup, griffons be a smart race, know
GM: Ack.
----------------------------------------------------------------
[New Stuff]
[Time: 6:22 pm]
[A previous night...]
[Time: 6:22 pm]
Varo responds to Juno's confidence with a
soft clap to the shoulder, saying "You are a good
man, Juno. We are all wiser when we have learned
that lesson about Life. Thank you for telling
me." She smiles & they move on with their activities for the day.
----------------
[Clayday, Stasis week, Storm Season, 1625, Genertela, Glorantha]
[Time: 4:16 pm]
As she goes about the now-broken-up rest
area, helping heal & clean up, she joins the
discussion of what can be done now to get them to
their goal, but only after silently praying to
Ernalda, "I need you badly right now, Earth
Queen, to help these stricken folk to complete
our journey, one we undertook, perhaps without
fully thinking it out by all involved, to keep
our thoughts straight & focused on what is best
for us both as individuals & as a party working
together. This is a test for all of us, just surviving from here to our goal.
"To go on to this healer is yet another leg
to our journey, & unplanned upon be any of us,
yet it might save lives - it might. Be with us as
we decide, for I have no idea what is best to do
at this point, other than just complete our
journey as planned. But maybe my responsibility
has increased? Or everyone's? Please be with us
as we decide." She ends her prayer.
She looks around at the others as they
silently (or not so silently) work. How well her
healing spells & healers kit will help them, will
help her determine what she must do.
Juno says in a mellow fashion, I think we
can all pitch in and let the gods heal us so we
can continue the journey. I think I have a enough
power left. Then we can rest and perhaps move on.
As Varo casts healing upon herself & any
others needing it, she take her time before and
after each spell, to pray to Ernalda for Balance,
& to thank the Earth Queen for her continuing
support & assistance in times of need as well as
times of plenty. Varo's lips move silently as she
prays, and she begins to feel more peace within.
She first casts enough healing on herself to be
mobile, then moves to the wooded shelter where
Mournath lies & casts spells of healing on him.
Others of the party are also healing folk,
and Varo seeks out her frightened mare & calms
her, then seeks out any injured horses for some
healing, if the people-folk are doing better, &
the healing can be shared for the faithful mounts
& beasts who also drew the pony cart as well as
had a rider. (Her own Dusty had spent a day, in
turn, wearing the cart's harness & pulling the
cart while Varo walked alongside her mount.)
She had sung a little spur-of-the-moment song
that day, to keep the horse steady in the
unfamiliar harness. (Was that only yesterday?)
Leaves are wet; leaves are dry.
As the storm is passing by. On we go, as steady as
the rain which falls upon the Land.
The trail is long. It curves & bends. As we move, backs to the wind.
On we go, we travel on the gentle grass that covers lands.
We walk upon the good green earth. Of the Earth Queen's native berth
On we go, for there beyond. Our sight is the home where we alight.
We still move on, the trail is long-Far longer than this little song.
On we go, our hearts alight, For journeyâ's end comes now in sight.
Remembering that quiet day today, only a short
time ago, Varo nearly cries in a sentimental
moment, but quickly forces herself to shake it
off, & applies herself again to the moment at
hand, and consulting with the Earth Queen in her
mind, she makes her choices of where her magical
skills will go once she can walk again to those
unconscious & those unable otherwise to heal themselves.
Rocky mentions "Ah bin tol dat Griffons most
neva attack smart folk, les they attacked er the
nest is threatened. Guess we musta wandered too
close ta a Griffon nest. Might have treasure we cud use ta pay fer healing."
Jaren leans near Muraska and whisper, you know dwarf speak?
Muraska smiles, I did understand treasure.
"Griffons have treasure?" Varo asks Rocky.
"Do you think it's safe to venture out to search
for the nest? The young ones have probably
returned to it, if so, & we have several injured.
Still - won't hurt to ask everyone, if it seems
worthwhile. Be nice for all those hurt & with
injured or lost horses to help recover losses."
Rocky replies to Varo. "Ayup, griffons be a
smart race, know majik an everting. Jes don't
have hands gud fer enyting cept fighten. Dun know wise dey attacked."
Rocky's words show that his pain and
tiredness affect his enunciation more than usual.
----------------
[Time: 4:22 pm]
The combat now over the party settles into
the aftermath. So far adrenaline is holding off
the greatest pain. But for some it is a bad
situation. For all but Varo the damage is so
severe that basic magical healing will not be
enough. The core of the wound the nerves and
tissue ligament connections are destroyed.
Shredded by the sharp claws of the winged
beasts. A quick minor healing (2) will stop the
bleeding. Some other healing may even heal some
of the damage. But only a rare super healing (6)
will save the limbs. That means even if fully
healed the limbs will still be mostly disabled
and useless. So they will have to ride and not walk to be healed.
Just before the battle ends and the minutes
after some use their First Aid skills to ensure
their own wounds are clean. Many except Mournath
have first aid training due to their previous
merc or militia backgrounds. A custom the great
masses use to learn to survive in this hostile land.
Sadly though it seems the brain fog or the
shock seems to distract those using the skill and
they do not effectively use the skill. The only
two to use it is Klorgar and Razgor on others
since they do not need it. Both men were
standing by watching the sky but Varek orders
them to help as he sees the others are not doing
so well in the first aid area. So Jaren and
Marusks take sentry in case the beasts
return. It becomes clear the best field medic is
Razgor who is twice as skilled as most others.
The meager medical supplies party has is almost
fully used so more will have to be found at a village or city.
Now the magical healing is discussed. The
big part the bleeding has been prevented. But
now Razgor and others discuss how to spread the
magical healing. It is clear all but Varo will
not fully benefit. They will be in rough shape
till a major healing can be done.
Varo casts 4 minor healing spells upon
herself. This removes all signs of damage form her leg and she is at 100%.
Rocky casts 2 more healing on himself. While
the wound physically seems to fully healed deep
inside it is not. He will still need help to move
around or use his axe as a crutch to move
around. He sees Juno and Mournath as hurt most
so goes and gives a hearing (2) on each to help them.
Juno casts 3 Dealings (2) on himself. Again
like Rocky his wounds are fine but he is still
technically disabled. He gets help moving to
Mournath and casts 3 on him. Finally with Rocky
and Juno's help Mournath finally awakes again
leaving his chess dream behind. But as with
Rocky and Juno his leg is still disabled.
Now aside from the 3 disabled leg the physical obvious wounds are healed.
Mournath looks to his dead horse and asks to
remove stuff from him so that can be taken away.
Jaren looks to his horse and sighs and sees
him half dead. He checks his legs and finds left
front is crushed when he collapsed. Broken
beyond hope. He ask for a Axe and Varo bites her
lip. If this was Dusty she'd be upset. She
looks away as Jaren attempts a mercy kill. It
would be futile for it to be healed. Jaren asks
for help to remove the saddle and says at least
the horse is a rental not his personal horse.
[Time: 4:30 pm]
Varo collects some of her feathers and a claw
or two. She'll have to tie the feathers up to
the buggies roof. Aside from clothing there is
little use for feathers but the claws are for more trophy.
Marusk returns to the treasure topic, good
chance their lair is nearby within a mile or
two. There is a risk the young ones could be
there. But we could at least go look and see
whats there. Bring some rope and climbing gear
they tend to build in ravines or cliffs or hollows.
Varen asks, possible of finding magicil items?
Marusk nods, possible. In fact its strange
they did not use magic on us. Maybe they underestimated us?
Varen nods, if more than 2 miles come
back. Marusk will guide...take Klorgar, Varo and
Razgor to help out. The others will stay and
Jaren can be our main sentry. Especially since 3 can't move much.
The 4 head out and Marusk can see signs
almost immediately. The creatures definitely
used this clearing to enter the deep
forest. There are signs of major branches being
broken by obvious disturbance. The small unit
moves east ward as the forest gets a bit darker
and thicker. The trial is followed quite easily
as they move east about a mile. Sure enough a
slope is seen and a hollow is found. A major pig
hallow would be common here atone point. Being
careful they try to move around the perimeter to
locate the possible lair. A few minutes later
Varo locate sit a small dark hole in the side of
the thick forested cliff hallow.
The canopy is too thick for the beasts to
come in unless under great difficulty. So they
would have to fly past the party. Razgor tosses
large rocks to the dark hole to see if they are
inside. After a few minutes nothing reacts but a bird or two.
The hole / lair is about 12 feet down and on
a 30 degree slope. The good thing is there are
plenty of trees and large branches to tie ropes
on. The descent is actually fairly easily done
as can use tree and branches as grips. Marusk
and Razgor are first to get to the hole. It is
about 4.5 feet tall so the party will have to duck entering.
A tree limb is tossed inside but no
reaction. It looks like the hole opens up to a
small bristle cave maybe 30 feet wide and 10 feet
high. Some sandstone but a lot of sand so it
will be difficult entering safely. Varo figures
she is the smallest and light footed. She
slowly duck waddles inside. Adjusting her eyes
she spots bones that are actually mostly
fish. This makes sense as the sea is maybe 10-20 miles away.
The largest bone pile seems to be maybe a
small seal? There are debris everywhere of
broken wood bits and pieces. Maybe furniture and
wagons? Using a very small torch so not to
cave in the sand she scans the area. She can't
move much around in fear of sand avalanche. She
spots a human skull as well as some human leg
bones. So definitely large beasts were
here. Likely not pigs or bears as it would be a rough climb.
Varo spots a very tattered bag shredded by
claws that Varo uses a sword to draw closer to
herself. As she does the bag seems to be in
shreds that might fall apart any second. But she
finds there are several smaller bags in the one
bag. She grabs the large bag gently and pushes
it toward the threshold. Razgor and Klorgar re
bag it into a new bag of their own as Marusk is sentry.
Varo looks around and spots some metal but as
she moves closer a rock and pebble slide
starts. She is amazed griffons would use such
a nest but they can probably dig themselves out
a lot better than a human. She squats and tries
to reach for the metal but it slides further away
from her. As sand gets in her hair and mouth she gives up and leaves.
Back top side the bag is examines. But sadly
it seems to be only fish hooks, lures and some
possible ship galley materials rotten
through. The only thing of value is
coins. There are 66 clacks, 21 Lunars and 9
Wheels. But it seem sot be fairly old coins. The
four are disappointed in the lack of decent
treasure. Maybe this is a old lair and there is another one/
The four return back to the others and report
their findings as Varo dusts herself off.
[Time: 5:07 pm
Marusk brings up the topic of a healer again,
so this volcanic island to the north maybe 60-80
miles away is known to have a great healer.
Veren considers it, so today is.... he
concentrates then continues. Probably take a few
days there and back. The ...it'd be close. I
suppose we can. But I don't need more delays to
get to my estate. Might as well camp then move fast in morning north.
The disabled leg members are helped to the
forest and a camp is made under the trees. Two
sentries will have to left to ensure the griffins dont' come back.
[Windsday, Stasis week, Storm Season, 1625, Genertela, Glorantha]
With 2 horses down and 3 disabled people the
two buggies will have to be doubled up on. Rocky
and Veren and Juno/Mounath in other buggy. But
the horse will have to be rested a lot more so not to tire him out.
Others will have to walk. It is clear Veren
has a time line and seems to rush the
party. This side trip may cuter his final
goal. But he knows he may need every able person.
The party rides or walks north toward the
ocean. The party camps and finds some groups of rabbits to hunt and feed on.
--------------------
[Fireday, Stasis week, Storm Season, 1625, Genertela, Glorantha]
The party moves north again. By late
afternoon whiff of ocean salt air can be
heard. Marusk climbs a tree and scans the
distance spotting smoke likely from a home or
village. He gives new bearings and the party moves on.
An hour after sunset lights can be seen
faintly. The party moves on in the darkness
slowly and finds a very small fishing
village. The village is maybe only 35 people so
there is no tavern, hotel or shops. The dock has
2 small fishing boats one with a crew of 4
unloading their days haul. The crew explains
there is a nearby shed the party can stay the night.
Fish can be traded for rabbit meat found
previously. Jaren asks about the healer said to be on some volcanic island.
The island is about 13 miles that way. We
tend to leave them alone and vice versa. There
are said to be a group of men who can heal
greatly there. We can drop you there and come
back for you. The Boat captain says as he
brushes his salt and pepper beard.
--------------------
[Godsday, Stasis week, Storm Season, 1625, Genertela, Glorantha]
Around 4:45 am the small shed cramped as it
is awoken by sailor who alerts Rocky sitting in a
chair as sentry. Time to go... the boy says.
The three disabled Rocky, Juno and Mournath
are escorted to the boat. The captain says only
room for 1 more. Razgor and Klorgor toss a coin
and Razgor gets the duty to join the disabled.
The fishing boat heads out into the darkness
as the first fringes of twilight appear. The
rest mingle, feed and clean horses and explore
the town which only takes about 20 minutes its that small.
Near 9am the boat spots a pillar of smoke rise up in the distance.
The captain explains, everyone knows the
ocean is extremely dangerous. No boat leaves
sight of land. When the great lands were made
the gods decided to leave the oceans a hostile
world of its own. Every mile away from shore
increases chance of danger. Just 20 miles most
figure its a certain thing. As you can see we've
lost sight of land so our chances are now
50/50. But we've learned to adapt. If you look
to the side or front you'll see we are not
actually using the waves to ride on. We more or
less. We slice the waves and the wood is made to
break the wave up. This allows us to be not
heard as we flap around in the water. Less
attraction to the sea beasts. Even the sails have
small enough holes that it doesn't call slam
friction on the rigging and vibrations. So we
move fast by the wave but not shake us like a
beacon. Once we approach the island we will drop
you off fast and return in the morning be ready to leave slightly before dawn.
A sailor who helps another sailor draw up a
net spots a creature and claims it a Turalen. A
creature half turtle and half whale. The boat
itself is 40 feet but the sailor suggested the
creature is about 90 feet. Captain explains
there is little they can do and hope not to be destroyed.
Lucky for the boat the creature dives. The
island which seems to have 3 large peaks has a
active volcano it seems. The boat docks and the
sailors help the 3 men onto the sand and quickly leave.
Almost 30 minutes later a group of 4 men exit
the light woods nearby and approach. They all
wear brown and red robes with clearly fire
runes. While the 3 men hold weapons the men approach Razgor.
We rarely get visitors here. The leader
says in a common Sartar tradetalk variant. Razgor explains the 3 leg wounds.
We can help...If this was only 2 days ago
we'd be enhanced by the gods on Firesday. A
wagon is called for and the men loaded up.
We thrive here on this island. Even the
great sea dragons do not dare to land here. The
power of Illam protects us. The wagon and men
who walk alongside is taken by oxen to a small
village about a mile from the beach . There are
no wooden structures but a form of sandstone and
stone built structures. The odd part is there
are maybe 3 dozen men in robes here but no women
are seen. The small party figure this is some
fringe cult who seems to worship fire. The group
is lead to a large structure about 100 by 100
feet. Possibly a temple or community structure.
The leader a man in his 30s explains, we do
heal but seek nothing in return. Let us begin.
Mournath is taken with Razgor to ensure his
safety into a small hall. Mounath is placed on a
stone table and his clothing is removed from
waist down. One man stands by as a man holding a
small pot enters that seems to be smoking. The
other man goes to a cabinet and brings out a
small stick with a figure 8 like end of
metal. He opens the pot and places the tool in
the pot and moves to examine Mournaths leg. Water
is used to clean any possible sand or dirt
away. About 5 minutes later the man pulls the
figure 8 item from the pot and the figure 8 metal is now glowing.
Razgor raises his weapon and prepares to
strike. The healer ignores him and looks at
Mournath. We do not ask for something in
return. But with this great healing there must
be a cost. Fire can destroy but it can also free
and heal. Fire that destroys a forest only makes
the forest stronger. As I cast the spell this
will sear the magical healing deep into your leg
bones. There will be some pain and
discomfort. But only briefly. But after your
leg will be useful again. I know what you are
thinking. Will it give a scar? A small one but
not the shape of what you see here. The magic,
power of the gods and this rune all form into a
small circle barely the size of a finger nail.
Mournath asks if there is another way.
We could do the spell alone. But the
binding of the spell may not fully fuse with your
body. Some fear the magic could fail later on and you suddenly go limp.
Mournath hears a faint voice, You do not
protect your king. Your cult Master plots the
next day and day after that. In the end the
master gains more power than the king. It is
your turn.... But wasn't that a dream during the griffin battle?
Razgor looks to Mournath to see if he should
kill the men. Mournath glances at Razgor then
back to the fire healers. He nods. The healer
gives Mournath a wooden peg to bite down on.
The two men begin to chant and the healer
starts to cast his high powered spell. As the
magic swarms over his leg the healer places the
searing brand onto his leg just above the
knee. The skin burns as Mournath bites down. He
does not black out. Mournath is given water and
told to wait a couple minutes. The healer then
tells him to stand and the leery man stands with
strong legs. There is no wobbly or shake legs
under his waist. Mournath look sot his knee and
finds the skin that should've been burn that
should be 2 inches wide is gone. Indeed only a
small circle the size of a pinky fingernail is
spotted. A symbol, a fire rune, clearly is seen but is not easily made out.
You are fully healed. Mournath gets
dressed and leaves the room. Juno is next. Juno
has been praying and giving blessings for the
last hour. Juno looks to Mournath and gets a small thumbs up.
The previous scene is done once again. Same
situation. But this time Juno prays for his gods
for an answer. But the gods do not
respond. Instead he recalls his cult's elder
master of arms told of fire that was used to
create and heal. After all fire creates swords
from molten slabs of fire to a new material. Juno
nods and the healing is done with same results.
Finally Rocky is helped to the table. Rocky
grabs his battle axe leery of all this
weirdness. When he is told to strip he fears
losing his leg armor but knows he can't fight on his foot as is.
The main healer leaves and comes back with a
elder man with a large white beard and white hair
in his 60s probably. The first healer explains a
new healer is needed due to his personal power is
drained. The white haired, white bearded man in
mostly red and white robes explains the process.
Rocky does not hesitate. Dwarves know the
great fires fo nature and stone. He does not take
the peg to bite down on. Dwarves can take pain
and plus it would look bad in front of Razgor.
As the pain hits Rocky he blacks out. He
wakes unsure of time lapse and is helped to his
feet. For some reason the brand seems to be half
the size as the other 2 humans. Maybe Dwarves absorb the brand better?
Rocky glances at the healer. When did the
red robed white bearded man get a white and red fluffy hate to wear?
The healer says, you all may walk around
freely. There is a cave to north that has some
lava tubes that is dangerous. So I'd suggest
staying around here. We have food including a
pepper like hot fruit that grows from trees that
spring from cooled lava. We have few drinks
aside form water and light wine. Best to rest
soon and we'll wake you up before sunrise to get to the docks.
For the rest of the day the small party
explores but it doesn't take long to do
so. Quarters and a mess hall. Their 'temple'
has a window that is strategically placed to show
the peak of the volcano. There are fire
elemental symbols and runes all over the walls
and floor. There is a glass shop that one man in
robes is making fine looking glass using active
lava rocks. A forge master that is making
various items from fire. Items include
horseshoes yet no horses seem to be seen. Small
weapons like dagger or knives. Among elaborate
items like a metal cooking to All items seem to
be on a common table and it is assumes people
take what they need without paying.
Overall this cult seems to be friendly but
there is a under current that implies maybe the
surface is only what the party sees. As late
afternoon comes the party eats but only after
they see the robed men eat first. Then stone
beds with a mattress of hay and plant fibers is
used to lay down on. Not so comfy but same as a tent.
---------------
[Freezeday, Movement week, Storm Season, 1625, Genertela, Glorantha]
The party is awaken probably 2 hours before
sunrise? Its unclear as the party is lead to the
docks. No wagon this time guess the oxen are
sleeping. As the party march with torches they
see the red orange glow of the volcano still with
smoke pouring out. The peak looks close but is only a dozen or so miles away.
The party is left on the beach saying not so
safe to be on dock at night. The party sees the 3
robed men return but 1 leaves their group and
seems to hide in the forest. Probably to ensure
the strangers leave the island.
Ironically it is Freezeday but it is a balmy
80 degrees on the beach. It is a new week
Movement Week. Hopefully the gods will help the boat move fast and safe.
Back on the mainland the party has ate enough
fish to last them a year. They learn there is no
major city in the area. A Sartar city is maybe
300 miles to the west. These villages seem to do
enough to survive. Every so often a caravan will
arrive and trade for fish to villages in the forest and mountains.
A bit over an hour later the party on the
beach spots a dark form closing in. There is no
sound and no lights. Then a white flag waves
frantically for the party to get on board. The
captain urges them to be silent as they go back within sight of land.
As the boat drifts back a single dull bell is
heard. The captain moves to the front left and
looks out. Rocky comes nearby and spots a large
snake that is letting sparks enter the water near
him. The electrical snake seems to lunge at a
dolphin like creature size of a wagon. The
electric eel fries the other creature and they both dive under the water.
Captain says, we don't even use life
boats or life jackets. No good. If those beasts
want to take you out, they can, nothing we can do against them.
As the fringes of twilight start the boat
docks back on the mainland docks.
Just as the first rays of sun shine the party
rush off of the dock fully healed. The boat
heads back out for their daily fishing.
Jaren nods, let's go. I was told there is a
dirt trail about half a mile behind us that leads
all the way west about 30 or 35 miles. This will
help us move faster. Though was warned if tide
was strong it could be flooded. But its well
used so no forest to hinder us. There are
something like 4 other fishing villages the
largest with 80 that we could venture in but doubt we will.
As Rocky walks he has a nagging feeling about
that island. Maybe it was a pain induced
hallucination but his senses seem to blaze for a
brief moment as he woke up from the branding-healing.
GM: Actions? Comments?
Next update Next year?
GM: So I had hoped to see votes on whether to do
the montage healing or not but since got none and
I wanted to get this over with I just did it. So
the whole island was not planned just a montage
that would take maybe 5 min in a movie. :) Just
added the mythos of the dangerous RQ ocean in
it. If I had done it in updates it'd have been a
month or two. To as 'want the brand' and
such. So just did it with some dramatic flair I
hope is fine. I wanted to get this out before the
holiday so barely got this out for it. It is
twice as big as most updates. If I did RQ fully
I'd def revamp the heal 6 rules. But we'll move
on. So this is final leg. Maybe 5-6 more
hexes. I'll report on POW healing next time. I
had planned to finish adventure by now. But
life... So it may be another few months. Then
we can get back to pnp. This is last update this
year. Next week is my last 4 day weekend and
will have 5 day weeks till September. So wanna a
'me week' plus there is a d3 event until Feb 5
and I've not even played Dialbo 3 for almost 10
months. :) But wanna do a bit of this event for
some in game items. Anyways I hope everyone has
a great Xmas and New Years. We can go to Discord to talk about your gifts. :)
GM: Experience/Gear/POW
Player HP POW Skill Changes / Ammo Changes
Rocky * -10 Sling, Arbalest Maxed / -3 Sling Bullets
Varo Arrows -3 / Self Bow +5%
Juno * -12 N/A
Mournath * Composite Bow +5% / -1 Arrow / Horse Dead
Jaren Horse at 50% Half Dead
Klorgar Composite Bow - +5% / -1 Arrow / 1st Aid +5%
Razgor First Aid +5%
POW use is as of Griffin combat so a few days ago.
PS Hope liked the Santa Easter egg above. I hope
the update makes sense. I did it over 1.5
weeks. While I did it I may have added a part
that should be elsewhere it is how office
scrolls and I can get lost of where I am in
file. Also I noticed in spell checking some odd
repeats. Hopefully Alex will find and fix.
More information about the pnpgm
mailing list