[pnpgm] GAme Update #16 - File #91 - Cabin in woods
Scott Adams
longshotgm at comcast.net
Mon Feb 7 00:39:34 CET 2022
Sex.....Character Name...Player..................Type....Notes.....
Male...Klorgar..........Tobie.Bonahoom...Tracker...Human,..........
Female.Varo Mineholder..Bess.Hadley......Merchant..Human...........
Male...Razgor...........Wout.Broere......Guard.....Human...........
Male...Rocky............Alex.Koponen.....Hunter....Dwarf...........
Male...Mournath.........Gilbert.Isla...............................
Male...Veren.Nor.Tarek..Npc..............Employer..Human...........
Male...Jaren............Npc..............Bodyguard.Human...........
Male...Marusk...........Npc..............Guide.....Human...........
Male...Juno.Solace......Ford.............Tracker...Human...........
Game Web Site http:/nrgcomputers.com/RQ/rq.htm (case matters)
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #16 sequence (file #91)
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Admin: None.
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[Recap]
From Juno: [Re: Actions]
Juno hops off his horse and
checks for tracks to see if any one
He then says to Varo, What do you think happened here?
GM: Ack.
From Mournath: [Re: Actions]
Taking his own advice, Mournath
would like to scout the edges of the village for
signs of travel or struggle. If he can climb a
tree to get a better look into the heart of the village, he'll do that.
GM: Ack. Well Juno and Varo went to
scout. So will have to change that to maybe make
you snake away from group and toward village.
From Varo: [Re: Actions]
[sorry to be so late with this, everyone]
Varo, leading her mare with the boy still atop, looks around
If he says no, she would really
like to circle around the village from well
within the trees to see if thereâs any sign of
where folks might be, but Juno & Marusk are
probably better suited to do that scouting, and
to decide how safe it would be to have her horse
along, even if she tied its muzzle to keep it
from neighing. She will defer to Juno & leave the
horse tied behind if heâs willing for them to
continue scouting. It would help if the boy has
any ideas of where the villagers might have
retreated to. The closed & shuttered buildings
seemed to indicate a retreat rather than a rout which was a good thing.
GM: Ack.
From Rocky: [Re: Actions]
"I ken try ta sneak up n find a
spot ta watch n if'n needed shoot
GM: Ack.
From Juno: [Re: Actions]
from" patting his arbalest "ta
cover eny gitting close ta the
GM: Ack.
---------------------------------------------------------------------------
[New Stuff]
[Windsday, Fertility week, Storm Season, 1625, Genertela, Glorantha]
[Time: 10:06 am]
Juno hops off his horse and checks
for tracks to see if any one came or left and which way they traveled.
He also looks and smell in the air
for any signs of poop or pee spots and food waste.
He hopes to determine what, how and when things passes thru here.
He hopes to use that intel to pick up a path.
He also looks for any signs of fire or smoke.
He then says to Varo, What do you think happened here ?
The boy rolls his eyes, miss what I
said? Trolls come trolls do bad things...trolls
head to our cabin that way. He points far to the west.
I think we should scout out any
place we're we can some how unnoticed and
determine out where the towns people or creatures went.
Boy grumbles, everyone is inside
their homes why its shut up and locked.
Scared. We are wasting time here. We should go to the cabin.
Do you agree or should we return to
the rest of party with this info we observe here?
I much rather explore more but is
this a risk to not return and perhaps going back is wiser. Juno adds.
I just feel a slight bit curious to
know more in my heart but my mind says go back.
If you say return then we go back.
Juno before the group leaves and if
the water looks and or smells safe refill his water supply.
He silently prays to his higher power
to bless the folks who lived here for sanctuary.
Varo, leading her mare with the boy
still atop, looks around the village with Juno.
He was right there was no movement. But all the
doors were closed, not left torn open, so someone
might still be around here or nearby.
She motioned that they all retreat
back into the trees a bit the way they had come,
and when they seemed better hidden, she helped the boy off the horse.
She asks the boy If your family and
neighbors decided to go find a safer place, do
you know where they might have gone?
The boy walk a bit into the clearing
annoyed the two aren't coming closer. As I said
they are inside the buildings! Hiding. There is
no place to go get help. So I did. He moves
toward the nearest building. Come on!
Juno leads his horse back to the
trees with Varo and agrees we should circle around.
Juno silently mutters a prayer. May
the boy find his family and return back to his people safe and sound.
Then the boy decides to up the stakes.
Varo grunts and pulls her bow out she gestures to the boy for Juno.
Juno leaves his horse and moves
quickly to the boy. As he does he scans left and
right for trolls or any activity but sees nothing.
The boy gets to the first house
closet and speaks low. They did not leave they
are inside. The trolls could've killed them
all. They could not go anywhere or be chased
down. They kept their families safe by
hiding. Sure the trolls could've entered the
homes and did. But they only did what they felt they could do.
Juno looks around the corner to the
center of the homes. With the few on left and
two on right. The wide path. He notices tracks
for sure normal tracks of humans looks based on
flat spots probably sandals. He doesn't see
trash or animal waste though. From his spot he doesn't spot blood either.
Juno reaches for the boy and the boy
dodges and moves around the home down the central
path. To the second home. Juno grunts an
follows. The taps on a closed wooden framed
window blocked by the hatch not clear glass.
Sermus! he whispers. I got help.
Juno casts detect enemies and find
nothing in his range. As the boy said the trolls are to the west.
Juno notices several signs of dropped
or frantically placed items like cooking
materials, tools and such around the path. The
central village watering hole seems to have a
trough with clear fresh looking water. He notes
that to give some for his horse later.
The window a hatch opens slightly and
a eyeball is seen. It looks around. It spots
Juno and quickly closest the hatch again. Juno
figures the people do not want to be
involved. That is clear and he can understand
that if they are only hunters and not warriors.
Juno moves slightly down the path to
see what else is around. There are signs of
heavy prints probably boots? He notices a few
sets. Trolls are heavier than humans so that may
be evidence they were here. But the tracks fade into the grass.
Then behind him at the door he saw
the eyeball the door creaks open. A man in his
mid 40s exits holding a rusty blade. Boy! Get in here.
No! My sister is still at the cabin.
The man looks at Juno and this is
when Varo rides closer and can hear them talk but
still wary of the forest edges for trolls.
You need to leave. Once the trolls
get their jollies out and they'll move on.
The boy looks at the man. 'Are you
cow... then stops and reconsiders. You are scared of them?
Of Course boy! We are simple folk
worst we deal with is a bear or a nasty wolf.
Trolls are far worse. We...I wish I could help
you but we put our family at risk.
The boy balls his fists and moves west between the houses.
Varo diverts her horse around the
first house and blocks the boy if you won't go help then I'll do something.
Juno whistles for his horse to come
then comes behind the boy. He says they'll go
report and as a full group go to the cabin. Then
he moves to get his horse and waterskin water.
Fine let's go. The boy climbs back
onto Varo's horse wit her help.
The man shakes his head. If you guys lose we are all dead!
The boy nods, they won't lose.
------------------
Back at the group waiting a good half mile
away at least but probably 3/4ths a mile
away. Once we find the trolls we can plan well.
Moments earlier Rocky comments. "I
ken try ta sneak up n find a spot ta watch n if'n
needed shoot from" patting his arbalest "ta cover
eny gitting close ta the village." Rocky offers.
Veren looks at Jeren for a
translation. The bodyguard whispers. Veren nods.
Marusk and some others discuss
scouting the cabin and orders are given to wait.
Razgor says, "Better wait for the scouts then."
Several minutes later then Veren does
a head count. Where is Mournath? Did he sneak off?
Jeren shrugs, he did join late maybe we can't trust him?
----------
Mournath did indeed sneak out and
move north to find the village but then decided
to move north west if that is where the cabin was located.
He finds a tree and climbs it to look
around. The woods here are moderate but not
thick. He sees no signs of a village or human or
troll tracks. But as he climbs down he notices
sign of a path made through bushes by animal or man.
He moves that way and notices a faint
smell of sweaty fur. Either a bear or a troll passed this way.
Mournath moves and in a few minutes spots a cabin.
------------
AS Varo and Juno leave the village
Juno finally spots a wift of white smoke. If the
homes have a fire going they must be low key or
muffled fires so not to show great amount of smoke.
It takes no time to trot back to the
others. They give what was found and indeed no sign of trolls.
Veren nods, Mounath left so he may
be working with them. Lets move. Boy lead us!
The boy grins finally eager to get help.
Marusk ask the boy, 'you said they came yesterday?
Yes. Near night fall.
You left this morning? At Sunrise you said to find help.
Yes. I ...never ventured out on my own...at night....
Marusk nods, I understand but what did you do all night?
I tried to go to the farm to get
help but got lost and was lucky to find the
village again. I got supplies from the store
house and tried to get help but no one answered me until you showed up today.
Veren whispers to Marusk, what will the trolls do to his sister?
Ma rusk shrugs, depends on how off
they are. Could eat her if hungry. Most don't
torture humans normally. But they could ...toy with her.
Veren nods, half a day captured? So
shouldn't expect much. He sighs.
-----------------
Before Mournath can circle around and
find a good tree to scan from he spots a troll in
the distance among the trees. He is lumbering
around holding a club moving a bit north and
Mounath follows him. Then he spots a small
clearing with indeed a cabin in the middle of a cleared forested area.
The troll moves to a well and brings
up a water bucket to drink from.
Mournath finds a tree and tries to
climb a bit about 15 feet high to get a better
view. Almost 3 minutes later he hears the group
coming up making a bit of noise with their horses.
----------------
The boy leads Varo, Juno and the
others to the cabin. Jeren orders group to stop
when he can barely make out a clearing. Leave
horses here. Too much noise. If need to use
them for combat we can come back. But to scout
out the place we need stealth for now.
Verene speaks low as horses are tied
to trees. Boy can you sketch layout of your cabin?
The boy nods and kneels picking up a
stick to make a picture in the dirt. Cabin is
roughly 30 by 30 feet. He draws a
square. Only one door here to the
east. Fireplace on the south wall. Only two
rooms. This common room with kitchen and living
room of sorts and this area on this corner is
bedroom for my uncle. There is a loft that uses a
slanted thatch roof. Me and my sister slept
there but its a bit cramp with a small mini
bed. Couple windows here and there. Outside a
well here and a small garden in back. The
village has a small outhouse in the woods away
from the homes but we have a tiny one here in
north side. South side is a small trough we bath
in or feed some animals we may use. We used to
have chickens and a goat. But harsh winter we had to eat them.
Veren nods. Lets take a look. Boy
don't say a word or rush to the cabin I mean it!
We need to see what we are up against first.
Boy nods and the group moves
north. Marusks waits at the horses to guard them.
About 120 feet later the group peers
into the clearing. The sun is high to the north
east to the right and up so shining down on the
clearing with only shadows in the back. Indeed a
small wooden cabin is seen with a slanted almost
triangular thatch roof. The brick fireplace
seems to be showing signs of smoke so in
use. Indeed a water trough is seen this side of
the cabin about 10 feet from the cabin. Outback
seems to be a scattered mess of foliage. It
seems the trolls ransacked the garden and either
ruined the food or removed it for eating. The
outhouse can't be seen form this side But
Mournath who is in a tree about 80 feet west of
party can see a bit of the small outhouse shack
from his angle. Mournath can see the party but
the party has not seen him yet.
A well to east in front of front door looks in good shape.
The boy gasps and points. To the
east of cabin about 50 feet is a corpse that
looks to be human. Does not seem to be moving or
tied up so must be dead or knocked out.
There is one troll out front at the
well. One at the door standing guard. One
outback bored looking picking at the garden or
stomping things. Two on patrol south of cabin
No clue how many inside and if on
other side (north). Scan of forest at first look
seems to show no sign of trolls at this
point. Captive must be inside.
GM: Actions? Comments?
Next Update...Tue/Wed?
GM: finally! This gm is slacking. Err I
mean. I tried to get it out last saturday then
had a pc freeze and it corrupted the office file
so had to redo update. Went ahead and moved
folks to cabin to move things along since been
awhile. At this point party is together except
for Mournath based on his post earlier. But
limited time (game time) so not much to get done
on his own. Actually Marusk is back at
horses. A big update for now. If you (Varo/Juno
wanted to do stuff in village let me know. See
map below if it messes up in text/email then see
online ver it seems to keep maps stable and not
remove tabs. Deadline for Healing votes coming
up. Also another factor dealing with is my pre
pre retirement which is shorter work hours 3
less. While this gives me 3 hours more free it
oddly seems to need to adjust to it as need to adapt to the change.
GM: Healing Votes: [Deadline 1/15]
RQ6 Varo, Juno
No vote/Doesnt matter - Wout.Broere
GM: 130 Miles out personal note for me.
GM: Map -
! Row = 5 feet
1 Column = 5 feet
1 Hex = 10 feet.
/I\ = North up
1 2
12345678901234567890123456789012345678
/ \__/ \__/ \__/ \__/ \__/ \__/ A / = Door J15
\__/ \__/ \__/ \__/ \__/ \__/ \_ B _ = Cabin North/South wall
/ \__/ \__/ \__/ \__/ \__/ \__/ C I = East/West Walls
\__/ \__/ \__/ \__/ \__/ \__/ \_ D **- Fireplace
/ \__/ \__/ \__/ \__/ \__/ \__/ E : = Window
\__/ \__/ \__/ \__/ \__/ \__/ \_ F , = Garden
/ \__/ \______________/ \__/ \__/ G [==] = Water trough/basin
\__/ \__/ I I__/ \__/ \_ H @ = Well
/ \__/ \_I I \__/ \__/ I C = Bpdu V28
\__/ \__/ I Cabin /__/ \__/ \_ J
/ \_,,, \_: I \__/ \__/ K
\__/ ,T,_/ I IT_/ \_T@ \_ L
/ \_,,, \_I : \__/ \__/ M
\__/ \__/ I______***___I__/ \__/ \_ N
/ \__/ \__/ \__/ \__/ \__/ \__/ O
\__/ \__/ \__/ \__/ \__/ \__/ \_ P
/ \__/ \__/ \__/ \__/ \__/ \__/ Q
\__/ \__/ \__/ [==]/ \__/ \__/ \__/
/ \__/ \__/ \__/ \__T \__/ \__/ S
\__/ \__/ \__/ \__/ \T_/ \__/ \_ T
/ \__/ \__/ \__/ \__/ \__/ \__/ U
\__/ \__/ \__/ \__/ \__/ \__/ C_ V
/ \__/ \__/ \__/ \__/ \__/ \__/ W
\__/ \__/ \__/ \__/ \__/ \__/ \_ X
/ \__/ \__/ \__/ \__/ \__/ \__/ Y
M [Party]
M = In tree 15 feet up Off map but you are about 70 (7 hexes) SW of cabin
Party = about 70-80 feet south of cabin in bushes behind trees
Did not want to add more hex rows.
Horses/Marusk - about 120 feet south of party
Trolls -
T - L7 T - T16
T - L23 T - L16
T - S15 Others not known
Trolls holding clubs, maces, wearing knives moderate thick /leather armor.
Trees are heavy columns 1-4
First Row. Last two rows then right side around oclumn 0 are more trees.
Otherwise area is devoid of trees/bushes.
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