[pnpgm] Game Update #21 - File #117 - Troll Combat Round 9+10
Scott Adams
longshotgm at comcast.net
Sun Mar 27 03:32:13 CEST 2022
Sex.....Character Name...Player..................Type....Notes.....
Male...Klorgar..........Tobie.Bonahoom...Tracker...Human,..........
Female.Varo Mineholder..Bess.Hadley......Merchant..Human...........
Male...Razgor...........Wout.Broere......Guard.....Human...........
Male...Rocky............Alex.Koponen.....Hunter....Dwarf...........
Male...Mournath.........Gilbert.Isla...............................
Male...Veren.Nor.Tarek..Npc..............Employer..Human...........
Male...Jaren............Npc..............Bodyguard.Human...........
Male...Marusk...........Npc..............Guide.....Human...........
Male...Juno.Solace......Ford.............Tracker...Human...........
Game Web Site http:/nrgcomputers.com/RQ/rq.htm (case matters)
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #21 sequence (file #117)
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Admin: None.
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[Recap]
From Mournath: [Re: Actions]
Seeing no help for it, Mournath
prepares to engage with the two approaching
trolls to buy time for Jaren to get to the cabin.
Drawing his blade and sending a prayer to the
gods, Mournath braces for the combat.
[OOC] - as I'd described in my
last action, if it was possible for Mournath to
have gotten off the spell bladesharp he would have done that.
GM: Ack. Yes I had that in notes but
probably forgot to post it in update. It happens.
From Rocky: [Re: Actions]
Rocky continues to attack. (He
will heal himself after the fight).
GM: Ack.
From Juno: [Re: Actions]
Juno casts protection(2) on
himself and Varo if willing. Â Next he sheaths
his bow Grabs his shield and spear. If he has
enough power left and time he will cast blade
sharp(2)on his spear. Finally he heads to the
cabin with his melee and shield drawn. Total of 6
points if not enough then use less (1)on each
power charge for a total  3 points.
GM: Ack.
From Varo: [Re: Actions]
Varo nods to Juno when he
signals casting a spell on her. She feels
grateful for any help, because she doesnât like
at all that the troll she had targeted (#3) had
now moved away from the door & was disappearing
north behind the cabin. She feels if itâs
trying to flee, it might go for help, so someone needs to stop it.
Although it means moving away
from the busy south wall of the cabin, she now
moves at a fast walk north & slightly west, to
reach an area where she can see the north side of
the cabin for more possible trolls. On the way,
after moving about 10-12 feet, Varo pauses, takes
careful aim & sends two arrows at troll #3 in
hopes of bringing it down, or slowing its
movement. She will then move farther northward &
try to see if there are any more trolls north of
the cabin & will shout a warning if she does. She
will not approach the cabin itself for now, but
stay at least 15-20 feet away from it for a wider view of what may lie beyond.
âMother Ernalda,â? she is
praying as she chases after Troll #3, âbless
Juno for his blessing to me & give the party
safety & strength as you can to protect them &
the child inside. Keep my eyes & ears sharp.â?
She will then focus then on casting Detect Enemy
toward the north of the cabin (or the hidden west
side), until she can fire at #3 again.
If still time, she will send
more arrows at #3 troll, or if it drops (& she
sees no more trolls on the north side), she will
switch to one of her spears for a missile attack
at the fallen troll to be sure itâs dead. She
will then switch to her rapier for melee & move
back south toward the party, to the cabinâs
door area. She will cast Detect Traps if she sees
anything odd along the door or window.
HOWEVER - If there are other
trolls hidden there, she will send warning to the
party with a whistle & hand signals & either stay
with her bow (if trolls not close) or flee back
toward the party, planning to shoot arrows back at anything coming.
Her actions partially depend on what she
discovers to the north of the cabin. She does not
want to separate any further from the party, but
feels someone needs to check that north side & if
anything moving over there. If itâs clear (or
not) she can then signal Juno & anyone else she
sees either victory (for no more trolls in that
direction) or warning & how many she sees.
[thatâs probably far more than
2 actions â lol, but giving you her planned
actions so you have an idea where sheâs going &
whatâs her most immediate goals. If she gets
too close to the troll, that using the spear is a
risk, she will draw the rapier instead, but the
spear feels good when still out of melee range, but too close for arrows]
GM: Ack. Sadly I got his post once I
was 95% done with update :< So too late to do
some of it. But I can certainly do Detect
Enemy/Traps next round. I need to study those
since the spells in rq2 are vague so need to find
if its been enhanced in later rules. Sorry!
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[New Stuff]
[Windsday, Fertility week, Storm Season, 1625, Genertela, Glorantha]
[Time: 10:11 am]
[Round 9]
Razgar moves toward Troll #7 and swings at him but misses.
Varo moves closer to cabin not having a clear shot.
Klorgar hits Troll #6 cutting deep
into his abdomen's armor doing 2 points. The
Troll begins to stagger backwards harmed.
Juno casts his protection spell and moves northward.
Rocky swings at #6 and the sword
slips down his hand downward as he fumbles.
Juno prays to his higher power,
'bless us with much needed troll protection.'
Mournath moves toward #8 with his
previously enchanted blade and hits the troll in
the right arm slicing through armor and cutting
off his lower arm. The arm and club drop from his body.
Jaren sees 2 on 1 so moves around Rocky and toward the cabin.
Klorgar swings again at #6 and hits
in the right arm doing the final damage to kill him.
Troll #8 bends down to pick up the
club with his left arm since no longer has no right one.
Troll #7 swings club at Razgar but misses.
The Door troll seeing others approach
moves around the corner and moves to block the door once again.
Juno and Varo continue to move toward cabin.
Rocky sees the last troll fall and
moves to join Jaren moving toward cabin.
Razor gets a massive slice at #7s
chest and slices it open massively and the troll
falls unconscious but doesn't seem dead.
Mournath slices at the troll bending
down to get his club and hits squarely in the his
head doing massive damage killing the troll.
--------------------
[Round 10]
Klargar moves north to join the others at cabin.
Razgar has a clear easy mercy kill to
end the troll who is now down, knocked out and kills #8.
Rocky moves to the door and swings at
the door guard who fails to block with his shield
but hits him in the chest doing 3 points.
Jaren moves to the door troll swings
hits his head but his helmet protects him.
Varo moves to help Rocky and does the
final strike with her now readied blade (placing
bow on back previously) hitting the door troll
and doing the final damage to kill him.
GM: Actions? Comments?
Next update?....Wednesday?
GM: A fun update but fast. The 2 new
trolls were not so effective. You guys had lucky
rolls on them. So at this point no visible
trolls are on the map. At this point everyone is
in melee ready mode. Update Wednesday noonish
EST so if get posts by then will do if no posts
will delay till Saturday like this week. It has
been 2 minutes since combat started so those inside had time to prepare.
GM: Mournath/Razgar Great rolls. So
Mournath may know of the rear window but Razgar
not. Its about 35 feet away. So would take 2
rounds to get to it. To north side its 50 feet
then go to east side another 50 feet so if you
round the cabin it'd take 4-5 rounds. To go back
east directly its 50 feet so 2 rounds. If no
posted will move back to front door.
Juno You are 5 feet behind
Varo. Will cast yoru protection on Varo next round.
Everyone else only 10-15 feet from
door depending on who you are. Klorgar is right
next to window. It is closed and seems 3 large
wooden slants probably closed/locked from
inside. Who will enter or who will
wait? Technically if I had Bess's post before
coudl've done the detect thing. But now those
results will not be given until update so too
late to react. Sadly I did a direct path to
cabin for Varo so based on that she is only 25
feet (1 round) from north side of cabin if she
peeks around it would take another round to enter
cabin if folks move in first. Jaren may just
rush in but will determine that on random dice if
he does it rashly. :) So let me know what you
folks want to do. What I can do is research the
detect stuff and give Varo results before update
then she can post if that helps.
GM: 130 Miles out personal note for me.
GM: Map -
! Row = 5 feet
1 Column = 5 feet
1 Hex = 10 feet.
/I\ = North up
Razgar/Mournath Same as Klorgar if go melee let me know.
1 2 3
12345678901234567890123456789012345678
/ \__/ \__/ \__/ \__/ \__/ \__/ A / = Door J15
\__/ \__/ \__/ \__/ \__/ \__/ \_ B _ = Cabin North/South wall
/ \__/ \__/ \__/ \__/ \__/ \__/ C I = East/West Walls
\__/ \__/ \__/ \__/ \__/ \__/ \_ D **- Fireplace
/ \__/ \__/ \__/ \__/ \__/ \__/ E : = Window
\__/ \__/ \__/ \__/ \__/ \__/ \_ F , = Garden
/ \__/ \_______________ \__/ \__/ G [==] = Water trough/basin
\__/ \__/ I I__/ \__/ \_ H @ = Well [L25]
/ \__/ \_I I \__/ \__/ I C = a Body? V28
\__/ \__/ I Cabin /__/ \__/ \_ J
/ \_,,, \_: I \__/ \__/ K
\__/ ,,,_/ I I__V \__/@ \_ L
/ \_,,, \_I :KD\_J/ \__/ M
\__/ \__/ I______***___IA_/ \__/ \_ N
/ \__/ \__/ \__/ \__/ \__/ \__/ O
\__/ \__/ \__/ \__/ \__/ \__/ \_ P
/ \__/ \__/ R__/ \__/ \__/ \__/ Q
\__/ \__/ \_M/ [==]/ \__/ \__/ \__R
/ \__/ \__/ \__/ \__/ \__/ \__/ S
\__/ \__/ \__/ \__/ \__/ \__/ \_ T
/ \__/ \__/ \__/ \__/ \__/ \__/ U
\__/ \__/ \__/ \__/ \__/ \__/ \C V
/ \__/ \__/ \__/ \__/ \__/ \__/ W
\__/ \__/ \__/ \__/ \__/ \__/ \_ X
/ \__/ \__/ \__/ \__/ \__/ \__/ Y
1 2 3
12345678901234567890123456789012345678
Trolls -
Party I will show how far from last Row Y
K Klorgar [M26]
V Varo - [L28] -
R Razgar - [Q16] -
D Rocky - [M27]
M Mournath[ [R15]
? - Varen [EE22] Off Map a bit behind Rocky/Juno
A - Jaren [N26]-
J Juno [M30]-
? - Marusk Back at horses about 90 feet south of party
Trolls holding clubs, maces, wearing knives
moderate thick /leather armor. Some Shields.
Trees are heavy - columns 1-4
First Row.
Otherwise area is devoid of trees/bushes.
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