[PnP] Gems
Tobie Bonahoom
bonahoom at hotmail.com
Tue Mar 23 19:20:45 CET 2004
A thought I have about the gems is to allow for all other gems to be
enchanted, however there would be a greater chance for abmyssmal or to have
the gem have disadvantages because of the flaws or dullness.
Tobie
>From: "Sylverrs_ dragon" <abnaric at hotmail.com>
>Reply-To: pnp at abroere.xs4all.nl
>To: pnp at abroere.xs4all.nl
>Subject: Re: [PnP] Gems
>Date: Tue, 23 Mar 2004 06:55:01 -0500
>
>That is workable. Can also add option to jeweler whereby he can attempt to
>improve a gem's qualtiy levels. Success yields increase. Failure yields
>garbage. Partial success leaves as is and eliminates chance of improvement
>forever.
>
>
>
>>From: Albert Sales Reply-To: pnp at abroere.xs4all.nl To:
>>pnp at abroere.xs4all.nl Subject: Re: [PnP] Gems Date: Mon, 22 Mar 2004
>>21:49:06 -0800 (PST)
>>
>>I agree that the requirements should be forbiddingly high. However, I feel
>>that some medium flawless brilliant stones should be allowed minor
>>effects. By adding brilliant, and a minimum size of medium, there would
>>not be too many extra magic gems. Also, the power should be much weaker
>>(about a quarter). For groupings, I would say no less than 5 medium
>>flawless of equal clarity would do the trick.
>>
>>Sylverrs_ dragon wrote:For both game balance and what I feel is
>>appropriate for the use of the material I am not predisposed toward having
>>a system where every chip of precious gem can be magicked into something
>>special. I will consider the suggestion and possibly think of a way where
>>smaller items set in a magical items in series can equate to the require
>>large, flawless jewel the system now requires. I see the change you
>>proposed creating a game where everyone and their brother carries around a
>>"golf" bag full of magic items they pick and choose from. I do not think
>>that is appropriate.
>>
>>
>>
>> >From: "Alex Koponen" Reply-To: pnp at abroere.xs4all.nl To: "POWERS &
>>PERILS" >Subject: Re: [PnP] Gems Date: Mon, 22 Mar 2004 19:19:39 -0900 >
>> >I agree. On v.2 it would be nice to have a more gradual transition in
>>magic >gems and jewelry. Having mid-quality gems capable of holding minor
>>magics >but needing Large, flawless and brilliant gems to hold the most
>>powerful >magics is a good idea IMHO. > > Alex > >
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