[PnP] Gems

Scott Adams longshot at darktech.org
Wed Mar 24 04:54:51 CET 2004


At 06:55 AM 3/23/04 -0500, you wrote:
>That is workable. Can also add option to jeweler whereby he can attempt to 
>improve a gem's qualtiy levels. Success yields increase. Failure yields 
>garbage. Partial success leaves as is and eliminates chance of improvement 
>forever.
>

Good idea.  Make it a time consuming skill though not just overnight.
Maybe a week to even get that far.  Partial could be that its chipped.  And
you have to cllect X Chipped to make the next higher rating.  
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