[PnP] Rule 4.511 Spell Failure due to injury
Alex Koponen
akoponen at mosquitonet.com
Thu Oct 19 05:44:51 CEST 2006
Rule 4.51 "...The spell cast will not go into effect until all points
cast for it have been allocated. When they have, it takes effect in the
Magic Effect phase immediately following."
Rule 4.511 states "If a magic-user is damaged while casting a spell,
i.e. before all mana has been allocated to it, the spell will not take
effect and any mana cast is lost. He must start over to cast the spell."
Combined with the phase sequence of Mana Allocation/Missile Fire/Magic
Effect/Move & Melee this presents some questions of interpretation.
Presuming a magic-user is fast enough to fully cast a spell in one phase
(casting speed > or = to casting cost) will the spell take effect
regardless of how much damage the mage took during the missile phase?
[Since the mana was fully allocated before the missile phase.]
Some GMs rule that the mana isn't fully allocated till the spell takes
effect. Thus ruling that a missile can interrupt a single phase spell.
Option:
Perhaps damage suffered by a magic-user should reduce the likelihood of
the spell's success and increase the chance of spell failure and abysmal
failure rather than automatically negating the spell. Say 10% modifier
for each point of damage?
One could get more complex and say % of HPV or add in a Will roll to
reduce (perhaps to half) the penalty.
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