[PnP] Magic users in P&P are as weak as AD&D magicians
Paul L. Ming
pming at northwestel.net
Sat May 3 01:05:11 CEST 2014
Hiya.
On a side note...
Has anyone else implemented some sort of 'balancing factor' with
regards to wizards & armor? I did for my campaign, for all casters of
Mana *and* innate powers that duplicate/mimic "spells". It's simple; for
every AV point worn, the cost to cast goes up by that amount, squared.
So with AV1, +1 mana/EnL. With AV 3, +9 mana/EnL. I ignore all magical
bonuses to AV...only the "flat, non-magical AV of average armor" is used
(so having AV 5 Chain still only counts as AV 3.
I played with other variants...AV as a -1 to EL per AV, and 5% per AV
chance of any failure automatically being Abysmal, etc. In the end, I
liked the "AV squared as extra Mana"; simple and no extra dice rolling.
I let priests cast spells *without* this extra MP drain, but _only_
when they are not in a rushed/combat situation (e.g., if casting a spell
in combat, they pay extra; after the battle, with no more threats,
casting doesn't cost extra). This gave the MU/Priest spell's an ever so
slightly different flavour.
^_^
Paul L. Ming
PS: As to the original "P&P wizard = weak"...the opposite is what I've
found. P&P wizards (spells, basically) are easily on-par with AD&D ones
at a minimum....usually they are FAR more powerful in my experience.
On 02-May-14 12:32 PM, Burton Choinski wrote:
> Actually, a funny joke in my group is that when they show up against
> the enemy, the question is "Which one is the wizard?"
>
> The Law wizard is still kind of a Brute; He put into his physical
> stats because he rolled supernatural Intelligence.
>
> Sort of a side effect of P&P's "more-or-less" classless system, since
> wizards can wear armor and be equipped with fighter level weapons.
>
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