[PnP] Section 7-8 - Final part
Scott Adams
longshotgm at comcast.net
Thu Nov 26 06:32:58 CET 2020
7. Summary
ID Item / Potion Time Value Effect
1. Healing Potions
3.1 Healing Herbs 24 10-15BB +10-+15 HC Roll
3.2 Shark 30 1-18 +D10% Internal HC rolls, (+0
Normal, +10 Good, +15 Fine)
3.3 Regeneration 24 11-18 Regeneration spell like
effects, (+5% if Good, +10% Fine Quality effects)
3.4 Abnari 24 30-40 Heals 1d10+6
3.5 Bush Resin 24 9-12 +20% HC, 1D6+8+Stb Healing
3.6 Fire Juice 72* 19-26 HCx4 until healed
3.7 TE'sla Elixir 24* 28-35# Regenerates D6+StB hit points
per phase, if enhanced blood healed till fully healed
3.8 Horn Juice 12 73-80 BL8 Healing
3.9 Panther Elixir 12 76-83 Healing spell at MEL12/EL10,
1D3 Points of Knowledge on any subject
3.10 Anaranth 48 16-23# Unenhanced- St+15, HC+5 in
healing; Enhanced-x2 of unenhanced effect for 2 days both forms
3.11 Chervil 48 31-38 HC+15 vs wounds and infection,
if already infected cures infection
3.12 Cinequofoil 48 31-38 HC+10 for 24 hours
3.13 Clove Pink 48 46-53 HC+15 against
Disease/Infection for 24 hours
3.14 Heliotrophius Health 24 31-38 Wounds automatically stop
bleeding and swelling, -2 Damage per wound inflicted
3.15 Hydra Head 24 55-62 EL2 Regeneration, Total
immunity to death poison and natural death for 10 days
3.16 Jasper 24 46-53 1) HC+10 2) EL5 vs
Dream/Illusion powers. 1+2 - 24 hours duration
3.17 Mugworth Juice 24 31-38# Unenhanced-BL6 Cure for death
poison Enhanced-BL18 Cure for Death poison, HC+30 vs disease
Value-Enhanced 77-84
3.18 White Poppy 48 76-83 HC+40, St+40 on healing roll
if roll HC%. if heals treat as EL2 Healing
4. Poison Potions
4.1 Chi Frog 24 10-39 EL3 Immunity to Poison for 24 hours
4.2 Toadstone 8 4-80 Cures any poison up to EL of
Gem IF BL>EL else EL% poison effects
4.3 Foxglove 8 14-86 Negates Poisons of EL BL level
or below (EL of item or spell)
4.4 bush Resin 24 49-56 +20% HC, 1D6+8+Stb Healing,
BL1 Slow Death if 2+ Potions a day
4.5 Asp Venom 48* 21-28 D10 BL Death Poison
4.6 Barquest Honor 24 61-68 Total immunity to all Kotothi
poisons for 24 hours.
4.7 Cu Venom 24 28-35 BL3 Paralytic Poison when drunk
4.8 A'miri Yellow 24 51-58 Total Immunity to Poisons for 8 hours
4.9 Koti Venom 24 43-50 #1-BL10 Paralytic Poison
#2-Magical Venom-BL1 -D3 to Will points (2 different potion types)
4.10 Firehound Fire Juice 30 51-58 BL10 Death Poison
4.11 Dirailla- 12 61-68 BL15 Slow Death Poison,
MEL10/EL5 Pain after
4.12 Dirasa 24 19-26 BL6 Slow Death poison
4.13 Wyrm Bladder 24 19-26 BL6 Immedidate Death poison
4.14 Eater Wipes 96 81-88 Herbalist EL/2+10% chance of
poison prevention of forceful strike (+10% if Good, +20% Fine quality)
4.15 Fusin Venom 24* 37-44 BL6 Paralytic Poison per dose
4.16 Gartula Venom 24* 37-44 BL2 (Leader), BL4 (Male), BL6
(Female), BL8 (Children) Paralytic Poison
4.17 Ape Juice 12* 41-48 BL10 Paralytic Poison
4.18 Great Serpent Glob 12* 25-32 BL8 Paralytic Poison to dip in
or wipe on weapons
4.19 Great Spider Venom 24* 61-68 BL20 Paralytic Poison for 40
hours duration
4.20 Harboul Adhesive 24* 13-20 BL2 Magical Sleep Poison sleep
for 2 days
4.21 Hydra Gas 24 273-280# BL4 Slow Death, Also 1D10 to
Energy Level per turn till death (5 min on average)
4.22 Blood of LEon 24 31-38 BLD10 Immunity to poisons for
1 day, 3% chance total immunity for 3 days
4.23 Manticore Sac 24 43-50 BL4 Immediate Death Poison
4.24 Nakinmal Venom 24 33-40 BL8 Hallucingenic Poison
(Abandon like spell effects)
4.25 NEbora Flame 24 33-40 Poison acts like EL2 Flaming Death
4.26 Peist Love 168* 25-32 BL8 Poison like BL8
Forgetfulness spell effects
4.27 Rakshasha Venom 24 25-32 BL6 Slow Death (30% chance on
success BL8)
4.28 Shachihoko Toxin 24 17-24 BL4 Slow Death Poison
4.29 Shadow Hawk 24 13-20 BL4 Spirit Poison that causes
12 hours loss of concentration
4.30 Tatzlwurm Toxin 24 43-50 BL6 Slow Death for Humans, BL4
Slow Death Poison to all others
4.31 Te'sla Blood 24 59-66 HC+30, MDV+15, StB+3 combat
against poison
4.32 Wyvern Venom 24 52-59 BL7 Death Poison
4.33 Diease Demon Toxin 24 19-26 Potion that gives MEL4/EL2
Plaque like poison effects
4.34 Adingantida 24 55-62# Potion - Unenhanced-Slow Death
BL2, Enhanced-Immediate Death -BL10
4.35 Agate 48 12 Negates snake/insect Poison if
BL5 roll is made
4.36 Deadly Nightshade 24 46-53 BL15 Slow Death poison
Success-Die by end of day if not negated magically
4.37 Bezoar 12 61-68 Cures any Death Poison automatically
4.38 Bindweed 12 19-26 BL2 Paralytic Poison for 4
hours only for Male Drinkers
4.39 Black Poppy Juice 12 55-62 BL18 Death Trance until negated
4.40 Cayenne 48 41-48 Drink potion prior to drinking
alcohol can't get drunk for 8 hours, after that normal effects
4.41 Heliotrophius Cure 24 33-40 Negates any poison, must drink
within 5 turns
4.42 Lodestone 24 55-62 EL8 Paralytic Poison if given
to servants or liars for 16 hours
4.43 Mevais 24 107-114 BL20 Slow Death Poison works
over 20+StB days as for Hell Powers-Pain EL=Day of poison (20+StB)
5. Energy Related
5.1 Energy Vibe 16* 2-30 Same effects as Detect Energy
but duration 16+Spell/item EL hours
5.2 Anti-Leech 48* 31-38 Total Immunity to Astral Leech
or Leech spells for 24 hours
5.3 Spirit Blessing 12* 4-60 Gives 2d10+(EL*2) Energy if drunk.
5.4 Asp Juice 36* 7-14 Heals 1D6+2 Energy per dose
5.5 Druga Kick 24 11-18 Regenerates 1D10+5 Energy points
5.6 Druga Lust 24 26-33 Drains 2d10+2 Energy Points
for D10+2 Phases
5.7 Angelica 24 49-56 1) MDVx2 2) 3D10 Energy level healed
6. Other Related
6.1 Luma Potion 72 11-18 Negates Lunma Acid effects
6.2 Quick Endurance 24* 15-42 Enhances endurance related
spells by EL of item
6.3 Chi Frog Potion 24 10-39 EL3 Immunity to Acids for 24 hours
6.4 Life (Anti-leech) 24 26-53 Negates Decay spell effects once drunk
6.5 Taste of Life 120* 8-43 Taste spell effect for
5+Spell/Item EL/2 Days (+3 if Good, +5 Fine quality)
6.6 Owl Eyes 120* 8-43 Sight spell effect for
5+Spell/Item EL/2 Days (+3 if Good, +5 Fine quality)
6.7 Feel it 24* 8-43 Touch spell effects for
1+Spell/Item EL/2 Days (+3 if Good, +5 Fine quality)
6.8 Trunk Potion 48* 8-43 Smell spell effects for
2+Spell/Item EL/2 Days (+3 if Good, +5 Fine quality)
6.9 Bat Juice 72* 8-43 Hearing spell effects for
3+Spell/Item EL/2 Days (+3 if Good, +5 Fine quality)
6.10 Stone Dust 48* 16-23 Negates Paralysis fully
6.11 Mana Sense 120* 18-33 Grants Mana Sensing when drunk
for 1 Day at Spell/Item MEL/EL levels
6.12 Mana read 72* 18-33 Grants Mana Reading when drunk
for 1 Day at spell/item's MEL/EL level
6.13 Burn Release 48 3-10 Heals 1D6 of Burn and pain damage
6.14 Stamina Elixir 24 11-18 Stamina +D10 for 8 hours
6.15 Firehound Vibe Juice 12 25-32 BL4 Immunity to All Magic,
excluding Balance Magic for 12 hours
6.16 Peist Jab 168* 25-32 Counter acts Peist Love to
restore 40+6D10% of memory back
6.17 Great Serpent Slime 48 33-40 Metal-(except Silver/Gold)
Acid effect FV-2, Magical BL8 Roll if so FV-4
6.18 Grundwergen Blood 48 33-40 Metal-Acid effect FV-2,
Magical BL8 Roll if so FV-4
6.19 Sidh Touch 24 29-36 Potion for MEL7/EL7 Disease Effects
6.20 Disease Blood 24 28-35 Potion for MEL5/EL4 Disease effects
6.21 Scorpion Women Blood 24 25-32 Potion for EL8 Insanity effects
6.22 Truth of agate 1 20 Truth potion, if lies has fits
of spasms, BL=EL of Agate for success of failure detection
6.23 Amber Resin 12 41-48 HC+10%, Can see in darkness
6.24 Amethyst 12 37-68 Gold-1) drink 2x drinks of
boose 2) Can't get drunk 3) Int+5 4) Emp+5 5) Photographic memory
Silver-BL12 Death Poison
6.25 Angelica 24 85-92 1) St+30 2) HC+30 1+2 vs
Disease, Decay & Corruption on Healing roll
6.26 Basilisk Blood 48 55-62 EL12 Immunity to
Petrification, Disease, Decay, Corruption 2) Do not age 3) Only
killed by magic or in combat
6.27 Bdellium 72 28-35 BL9 Immunity to Disease for D3 Days
6.28 Belladona 12 85-92 Hallucinary trance MEL20/EL10
Divinations see future for 12 hours
6.29 Betony Juice 48 61-68 Unenhanced-Str+10 for 24
hours; Enhanced-Trance for 2D6 Hours (see notes)
6.30 Bindweed Juice 12 21-28 Total immune to pain for 48
hours (Female drinkers only)_ Impossible to feel pain
6.31 Black Cat Blood 24 43-50 BL7 Cure for any Disease
6.32 Chemedon 24 21-28 Unenhanced-Sleepr talks in
sleep giving secrets, Enhanced-As Unenhanced but can Q&A sleeper
6.33 Cock Feather 24 11-90 Cures any insanity or being drunk
6.34 Darba Grass 24 21-28 Negates Terror/Disorder spells
6.35 Dragon's Blood 24 103-110 Unshakeable courage-48 hours,
Str/St +15 (48 hours), See in any darkness (48 hrs), MDVx2 vs Fire
Spells (48 hrs)
6.36 Fern Seed 48 33-40 EL3 Invisibility for 12 hours
to end must magically end
6.37 Firestone 24 37-44 1) EL4 Fire spell immunity 2)
Combustion immunity to Firey Spirit 3) Speak Tongue of Younger Chaos
EL60. 1-3 12 hours
6.38 Bella Worlds 24 31-38 Strange visions of strange
worlds and reality of the 3 True Worlds. Can remember if roll
Will<D100.
6.39 Garlic 24 21-28# Unenhanced-MEL3/EL2 Cure for
Insanity, Enhanced-MEL10/EL10 Cure for all emotional problems
6.40 Great Serpent 24 31-38 Immunity to Paralytic poison
for 24 hours
6.41 Heliotrophius 24 16-23 MDV+5 vs Disease for 12 hours
6.42 Helebore 24 19-26 Unenhanced-EL6 Cure for
Insanity/mental problems from demons, Enhanced-Vision of the hells
6.43 Houseleek 48 45-52 1) MDVx2 vs Storm Powers, 2)
MDVx2 vs Fire Powers 3) Energy/Mana Regen x2. 1-3 for 48 hours
6.44 Hypercium 48 29-46 MDV+3 vs all magic, -10 to
dispel/negate magic only for magic users for 24 hours both
6.45 Jacinth 24 33-40 Unenhanced-MDV+3 vs
Fascination, Enhanced-Influence Chance +10 on business operations for
24* hours
6.46 Jade 48 85-92 1) Str+10 St+10 2) Potion
cures any disease 3) EL7 Immunity to Disease, Corruption, Decay 1-3
for 12 hours
6.47 Jet 24 61-68 1) Total Immunity vs Disease
2) Appearance+10 1+2-24 hours duration
6.48 Memphis 24 27-70# Unenhanced-Total insensible to
pain & EL3 immunity to magical pain
6.49 Moon Rose 24 25-56# EL8 Suggestion to drinker roll
BL12 on Magic table for success
6.50 Topaz 24 41-48 BL10 Cure for Insanity and
Emotional Curse
* - May extend like +Herbalist EL/10
# - Value may double if enhanced for example
8. Notes
8.1 Version - This is the second redrafting of document. Back in
2018 I started it and was 80% done. But that fall had a pc crash and
was able to recover 98% of files. But it seems the draft was in a
directory not recovered. So this is slightly different and at times
better a draft.
8.2 Quantity - While a 8 oz container is assumed. Feel free to
adjust to your sizes of 16 or 24 oz if you so wish. Just use a
proportion of the info above and adjust accordingly. A couple use 1
Quart instead of 8 oz so have to adjust.
8.3 Purpose - Purpose of using spells to create, as an ingredient,
potions is so that those who do not have magical ability or those who
need to buy such powers off the shelf. Some social classes may be
reluctant to use a herbalist but can buy a pre-made potion they can
just use. The whole "evil witch" vs "home remedy medicenes" debate.
8.4 Herbalist skill can be used to analyze new found herbal items
and decode the reciepe on how to make such items with a good use of skill.
8.5 Type - While Potions are the main aspect a Referee can adapt
this document for oils, balms, lotions and other tyeps of herbal
items. Some of the above are not drinkable but used to wipe wounds
or on weapons.
8.6 Fire Snake Lost info - Legend has it there is a venom Recipe for
a cure for poison potion. But most cultures (espeically Law) aside
from Chaos/Kotothi burned the info and outlawed it.
8.7 General rule of thumb a creature that is milked for Venom can
yield unless stated otherwise D6 doses per day and to figure out
their total limit before they are useless is ENl/# of doses days. So
a snake does 6 doses and Enl 96, 96/6=16 days of milking but there
are chances may not get full # of doses. The skill of herbalist will
help to determien this.
8.8 The base unit of the potion is 8 ounces of liquid. The
ingredients made will displace the mixture (water, wine, etc). In
order to maintain a 8 oz potion it must be a offset mixture. A
powder like plant or herbs have no displacemtn, but blood is thick
and will need to be offset (2 oz of blood needs 6 of say water) and a
stone like a mineral or gem will offset space so should still have
enough liquid for 8 oz so if using a stone you may want to use 12 oz
space with just 8 oz of final potion.
8.9 The type of wine is more a factor of quality than alcohol
percentage. So if it Wine brandy variants can be used. But if it
says Goideli then that is considered best quality. A lower quality
may limit results. GM can decide if replacements can be made.
9. Stats
Healing Related 18
Poison Related 43
Energy Related 7
Other Related 50
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[Updated - 11/25/20] v2.03
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