[pnpgm] Game update #22 - File #89 - Party Arrives in Asichi City
pnpgm
pnpgm at softhome.net
Tue Jul 12 04:05:25 CEST 2005
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R3 Balrog................Balrog............Warrior.Normal/Human Ma
?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4 Tom Crockett..........Caladan...........Wizard..Normal/Human Ma
R1 Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
W2 Sergi Sallent.........Jordi.............Wizard..Normal/Elf Ma
R4 Tim Falkenberg........Malradh ben Kasha.Merc....Normal/Human Ma
R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
Do Robert Maxwell........Strie'bog.........Artist..Normal/Human Ma
R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human Ma
W3 Wout Broere...........Unali.............Ninja...Normal/Human Fe
R3 Scott Adams...........Xian..............Wizard..Normal/Human Ma
W2 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's,
Z'Leyra's Eagle, 2 Draft Horses, Wolf - Boyzdar
Game Web Site - For updates, files, links, etc.
<http://users.cybermax.net/~longshot/pbem/index.htm>http://users.cybermax.ne
t/~longshot/pbem/index.htm
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to pnpgm at softhome.net
Game Update #25 in sequence (file #89]
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Admin notes: None.
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[Recap]
From Jordi: [Re: Actions]
OOC: Sorry for the late posting.
Jordi buys the needed food for the trip, and pays for the trip.
He will cast a EL 0 purification to help with the friendly
currents spell, and then he will cast a luck spell (EL 0) before
casting the friendly currents spell at higher EL posible,
recasting it until it works.
Once the spell effects disappear, he will cast it again, highest
EL posible, recasting it until it works. And he will follow
this pattern until he doesn't has any left mana points, or we
reach destiny.
Of course, he won't cast any other magic while in the ship.
Priority is to reach Caladan family ASAP.
Returning to more mundane matters:
"Well, Ben'dar, I'm very good, well, in fact, I'm excellent
with sign language, so if you want to learn a thing or two, I
will glady help you."
(OOC: Ben'dar knows that Jordi is a little bit -to say the
last-oveconfident about his abilities...).
(OOC: Jordi's initial idea was to learn more about navigation
in rivers... is it posible to teach Ben'dar and also learn a
little bit about it?).
Jordi will try to speak with Kasha about hiring mercenaries;
and he will also try to speak with Kasha and Farsekeer about
military matters, mainly about sieges, coordination of allied
armies in the battlefield and logistics. It's obvious for
everybody who knows him a little bit that he is very fested
in the topic... in fact, he seems to be trying to memorize
everything!
GM: Ack on spells. Yes on Navigation. Ack on talking to
Kasha/Farseeker. Plenty of time for that.
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[New Stuff]
GM: I've heard from Unali. So we'll continue. I will be running
Unali as a NPC for a time as he deals with things on his end.
------------------
Sepes 18 and 19, in the 163rd Year [TH]
Location: Cholchara City, Marentia
Sepes 20, in the 163rd Year [TH]
Location: Sea of Cholchara, Marentia
[The players find a merchant ship that is heading toward
the distant port of Asichi city. Caladan, Z'leyra and
Farseeker all haggle with teh merchant captain for expenses
and finally its all paid up front. The merchant normally
would take a load of cargo back with him but he explains the
profit of horse carrier is more this trip so hes happy. He does
emphasis however that if there is any danger like fire or such
he is not responsible for any loses in horses. But this is all
too typical of a merchant's point of view for risk.
Two hours before dawn the cargo and the horses are loaded. Just
as the blue twinge of the rising sun starts to be seen the ship
- Gallant Traveller - heads out into the deep Cholchara sea.
The merchant anchors at night near shore since the sea is known
for fast currents which ground ships on reefs. During the
night the crew and players sleep on deck which at times can be
cramped. The horses all share the cargo hold where they have
enough room to walk around just a narrow bit. At night when
the ship sets anchor the merchant ship gets close enough to
shore to lower a ramp for the hroses to wade, walk or swim to
shore. This is a must so they can get some minor excercise and
do other biological things. This routine keeps the horses happy.
When they get grumpy Z'leyra and Kasha are known to help soothe
the animals down.
The ship begins the long 120 odd miles to the next city on the
other side of the Cholchara sea. During the day Thig stays
below deck. Finally getting his body back into balance of
sleeping during day and awake at night.
During the first day average temperatures reach 77 which is
good but it does rain around 8am for a short while which wets
everyone on deck for a good 10 minutes or so.
Night 20 - Around 2:07am
[The ship is anchored by a tall cliff and the only lights
around for miles is the ship's lanterns. On deck this
hour a crewman, Trembyl and Xian stand sentry. Everywhere
else is asleep. Thig is also awake and flying around
scouting and exploring the area. He notices movement on
the rock cliff that goes about 700 feet high about a mile
to the North West of the ship. He flies toward it to
inspect it and notices a single large animal. On closer
inspection he finds its a horse. He lands and approaches
it and finds its not a normal horse but a sleek male Fay
horse. Both creatures eye each other in the inky blackness
of night. While Thig has seen fay Horses before he is surprised
to see one in this area and this far east of their nromal
stomping grounds. While its not rare its a honor to spot one.
The horse seems unafraid of Thig and continues to graze before
Thig lifts off and returns to the ship. He doesn't report
what he saw that night however.]
Sepes 21, in the 163rd Year [TH]
Location: Sea of Cholchara, Marentia
[Ship continues sailing. This day turns out on average cooler
around 65 as a mountain breeze hits the ship. In the distance
the party can see a minor sleet storm near some hills but it
never hits the party.]
Sepes 22, in the 163rd Year [TH]
Location: Sea of Cholchara, Marentia
[Most of the day its cloudy as the ship continues. The top
temperature for the day is 77. But its rather cold in the
morning. In fact around 9am a sleet storm hits the ship.
It is a mix of snow and small hail stones. It batters the
ship but most are protected under make shift tarps or below
decks. Only 2 or 3 crew actually remain on deck and have
to battle the storm. The storm lasts for about 20 minutes
and the snow covers the ship but is a very thin layer only.
Its obvious this means fall is here and winter storms may
be growing in strength.]
Sepes 23, in the 163rd Year [TH]
Location: Sea of Cholchara, Marentia
[The weather is better today with only morning heavy fog which
burns off quickly. For the most part the day is sunny and
clear with highs in the 70s.]
[Around 6:08pm that night the ship spots 3 fast moving merchant
ships, of Marentia it seems, in a small voncoy. They are
heading south likely toward Cholchara city or further south.
The ships are moving a bit faster since they are being rowed.
They are not flying any danger flags so the captain ignores
them and lets them pass without any interference.]
Sepes 24, in the 163rd Year [TH]
Location: Sea of Cholchara, Marentia
[Clouds move in to make it mostly partly cloudy with highs in
the mid 70s. Around 7:16 a quick 1 minute rain storm occurs
which is so fast by the time the players take cover its over.]
Sepes 25, in the 163rd Year [TH]
Location: Sea of Cholchara, Marentia
[The day stays sunny and clear but cooler with high around 68.
The captain underestimated travel time due to the spells Jordi
casts and finds his ship arrives in Asichi port early around
8am. The city is bustling with activity on the docks where
about 40 odd craft are berthed of various sizes, shapes and
purposes. All of the city but Farseeker has never been here
so its a new place. But theres not much time to explore the
new city. Caladan sets out immediately to find a river barge
as the day is still early. Theres no need to stay when the
day is so young....]
GM: Sailing report for your information only. Jordi helps cast
spells to make the ship faster during all water travel.
Sail Spell Final Sailed Winds
Day (Miles) Help (Miles) (Miles)
20 20 9 29 Good
21 20 9 29 Good
22 10 9 19 Poor
23 10 9 19 Poor
24 10 9 19 Poor
25 5 9 5 Excellent
This is a distance of 120 miles from Cholchara to Asichi city.
[Four hours later Caladan finds a single river barge. The
captain is found in a tavern slightly drunk. But after he
sees coins he stirs up and gets his crew ready.]
GM: Party is now in Asichi. The last civilized place the
party may see for a month or more. The party will have
4 hours for any last minute things. Gear is alreayd planned
for so nothing to buy at this point unless you need to.
For friday's update we'll move on and up through the Zen'da
river on the barge.
------------------------
[During the trip Jordi spends time with Farseeker and Kasha
alot talking about the military including topics on formations,
strategy, tactics, small unit procedures and history. This
peeks the interest of the party who is curious as to why all
the questions.]
Actions? Comments?
Next update Friday...
Six days pass for the update. We'll likely do 4 more before
the end of friday's update is over.
Website may be back up. As I type this its being rebuilt on
the servers down south. The main server died. ISP is moving
files from one server to another. So as of this update the
website itself may not be 100% complete. I'll work on it in
the next couple days and should give you more ino for next
update.
Longshot - ZC of AdventureNet International Echomail Network
Fringe BBS - EWOG II - 904-733-1721
Telegard / Allfix Beta Site
Website: http://users.cybermax.net/~longshot
ICQ: 24436933
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