[pnpgm] Game Update #5a - File #44 Supplement - Ship IBT
Chris & Karen Wells
ckwells at gmail.com
Tue Apr 28 15:38:19 CEST 2009
If anyone wants training in spear/pike, archery, or fighting dagger, Ben'Dar
will provide it during the voyage. If not, Ben'Dar will practice his ship
seige weapon skill. (He will make sure that whatever ship we choose has a
mangonel or ballista or something)
On Sat, Apr 25, 2009 at 1:22 AM, Scott Adams <longshot at darktech.org> wrote:
>
>
> Howdy gang,
> s
> A supplement update.
>
> I figure why waste a week of you guys sitting waiting for me.
> Well I did some quick math. If my math is right it is 132
> hexes (give or take a few) to city of contact from Dark Lands.
> That is 2,640 miles of coastline. I may be wrong but when
> I do the numbers for sailing will have exact figures.
>
> At the very least the merchant ship will go 34 miles at the
> very best 64 miles. This is with added boost from magic that
> Ki'ama will mention later (see I forgot to mention it in the
> update).
>
> Assuming everyday has poor winds it would take 78 days to
> get there. Assuming great winds then its 41 days. This
> should be plenty for figuring out a good cover story. In
> that time we can do some partial IBT events. On a average
> that is about 53 days.
>
> Let's assume 30 days of "stuff to do". This gives us a margin
> of days between. Keep in mind it will be all on board so
> limited in some things you can do. But if you want to practice
> skills or magic let me know. Basically IBT stuff but with
> the limits of a ship. At times the horses will be allowed ashore
> for exercise.
>
> When I do the numbers I'll have exact figures. But let's
> assume a month of travel for IBT purposes. The other
> days for ease of bookkeeping will be thrown away. Consider
> those days sick days, bad weather days, bad wave days, crew
> is tired of the activity, etc. This seems the best fair
> and quickest way to do it.
>
> So while I'm gone if you want to work on ship board activities
> let me know. The crew will be wary of magic but since they
> sail back and forth this far north are not scared of it. You
> will not need to cast magic to help the ship as I'll do that
> with the HE's help. So just plan what you want to do.
>
> Keep in mind some tasks like hunting, city stuff is out. It
> will be a month of activity on the ship. So using a forge to
> make the nifty enchanted item is out. Fire doesn't mix well
> on ships. There will be short spurts into villages for food
> and supplies or to walk the horses. But not enough to merit
> a day's skill training.
>
> If no one did magic I could get this done in a couple days
> after I get back. But for magic it might be a bit longer.
> If you cast magic keep in mind the ship and those limits.
> Fireball isn't so wise to practice on a ship.
>
> If you don't want to do anything that's fine as well.
> There is still a link to the IBT hints/tips on the old
> game site via the link on the current game site. The
> IBT link is at bottom of page for adventure #3.
>
> I figure I'll get this all done now rather than after I
> get back and will allow you a full week (and more) to
> work on it. Might as well get a head's start.
>
> This is how I'll pad it
>
> Poor Winds Average Winds Good Winds
> 78 days 54 days 42 days
>
>
> 24 days lost 12 days lost 6 days lost
> 30 days-IBT 30 days IBT 30 days IBT
> 24 days lost 12 days lost 6 days lost
>
>
> So just use Day 1, 2...14..15...29..30 that sort of thing.
> I'll figure out the exact route and times later for my
> purposes.
>
> Example
>
>
> Practice Dagger combat Stances - Fight - Dagger - 21 days
> Practice Katai language - 9 days
>
> Day ...
> Day 12 - Cast Levitation x2 EL1, Invisibility EL0...
> Day ...
>
> Keep in mind for magic failure rules for repeats. The
> lost days will be good to get everyone back up to full
> mana though if good winds you may want to buffer it by
> doing spells for 3 weeks and last week resting IMHO.
>
> Keep in mind I've not determined random encounters while
> sailing. There could and likely will be a combat or two
> if things go bad. Monsters, pirates, customs agents, mean wagon
> salesman and the like.
>
> There that and the magic items to take/leave is enough homework
> for you guys. :) I know last time I was away a week nothing
> really got done only 3 whole posts. So use the time as you
> see fit. This will speed things. It might be a month before
> we get to Katai (in our real term not game time). So anything
> to help speed the process will help. Doing as little IBT
> will also speed up things but that is your choice. If you
> do nothing though let me know so I can mark it. Thanks.
>
> Note: Any experience from this point on in IBT or future combats will
> earn CPs but they will not be spent till after the adventure. It
> is too hard to update 10+ sheets till the end. :)
>
>
>
>
>
>
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--
Wells
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