[pnpgm] Game Update #5a - File #44 Supplement - Ship IBT; cover story
Murtha, Mark D (N-Resources)
mark.d.murtha at ulalaunch.com
Tue Apr 28 16:36:04 CEST 2009
Kell can and will train others with the Shield since no else publically responded, or in merchant, rhetoric, acting skills. Or start someone with smuggling as there is not enough time to learn all of it. Kell suggests we all speak Katai as much as possible, and if Unali (or Zhou) can give culture/overall teachings on Katai for those that want it.
Depending oh how things work out, Kell may ask for Archery training. He doesn't know how to use a bow. Would like to learn Unarmed Combat.
[OOC] How do you all usually handle magic? Do you ever cross-train each other?
For the cover story, Kell is planning to be the merchant in whatever scheme and details we finally pick. Kell's alias, well, I am up for suggestions. I'm thinking maybe "Swan" of "Swan and Talm Trading".
Raban can be Mongo. "Let's give him to Mongo!" :) If not Raban then someone big and mean looking can be Mongo. Or not.
________________________________
From: pnpgm-bounces at abroere.xs4all.nl [mailto:pnpgm-bounces at abroere.xs4all.nl] On Behalf Of Chris & Karen Wells
Sent: Tuesday, April 28, 2009 7:38 AM
To: Scott Adams
Cc: PBEM List
Subject: Re: [pnpgm] Game Update #5a - File #44 Supplement - Ship IBT
If anyone wants training in spear/pike, archery, or fighting dagger, Ben'Dar will provide it during the voyage. If not, Ben'Dar will practice his ship seige weapon skill. (He will make sure that whatever ship we choose has a mangonel or ballista or something)
On Sat, Apr 25, 2009 at 1:22 AM, Scott Adams <longshot at darktech.org<mailto:longshot at darktech.org>> wrote:
Howdy gang,
s
A supplement update.
I figure why waste a week of you guys sitting waiting for me.
Well I did some quick math. If my math is right it is 132
hexes (give or take a few) to city of contact from Dark Lands.
That is 2,640 miles of coastline. I may be wrong but when
I do the numbers for sailing will have exact figures.
At the very least the merchant ship will go 34 miles at the
very best 64 miles. This is with added boost from magic that
Ki'ama will mention later (see I forgot to mention it in the
update).
Assuming everyday has poor winds it would take 78 days to
get there. Assuming great winds then its 41 days. This
should be plenty for figuring out a good cover story. In
that time we can do some partial IBT events. On a average
that is about 53 days.
Let's assume 30 days of "stuff to do". This gives us a margin
of days between. Keep in mind it will be all on board so
limited in some things you can do. But if you want to practice
skills or magic let me know. Basically IBT stuff but with
the limits of a ship. At times the horses will be allowed ashore
for exercise.
When I do the numbers I'll have exact figures. But let's
assume a month of travel for IBT purposes. The other
days for ease of bookkeeping will be thrown away. Consider
those days sick days, bad weather days, bad wave days, crew
is tired of the activity, etc. This seems the best fair
and quickest way to do it.
So while I'm gone if you want to work on ship board activities
let me know. The crew will be wary of magic but since they
sail back and forth this far north are not scared of it. You
will not need to cast magic to help the ship as I'll do that
with the HE's help. So just plan what you want to do.
Keep in mind some tasks like hunting, city stuff is out. It
will be a month of activity on the ship. So using a forge to
make the nifty enchanted item is out. Fire doesn't mix well
on ships. There will be short spurts into villages for food
and supplies or to walk the horses. But not enough to merit
a day's skill training.
If no one did magic I could get this done in a couple days
after I get back. But for magic it might be a bit longer.
If you cast magic keep in mind the ship and those limits.
Fireball isn't so wise to practice on a ship.
If you don't want to do anything that's fine as well.
There is still a link to the IBT hints/tips on the old
game site via the link on the current game site. The
IBT link is at bottom of page for adventure #3.
I figure I'll get this all done now rather than after I
get back and will allow you a full week (and more) to
work on it. Might as well get a head's start.
This is how I'll pad it
Poor Winds Average Winds Good Winds
78 days 54 days 42 days
24 days lost 12 days lost 6 days lost
30 days-IBT 30 days IBT 30 days IBT
24 days lost 12 days lost 6 days lost
So just use Day 1, 2...14..15...29..30 that sort of thing.
I'll figure out the exact route and times later for my
purposes.
Example
Practice Dagger combat Stances - Fight - Dagger - 21 days
Practice Katai language - 9 days
Day ...
Day 12 - Cast Levitation x2 EL1, Invisibility EL0...
Day ...
Keep in mind for magic failure rules for repeats. The
lost days will be good to get everyone back up to full
mana though if good winds you may want to buffer it by
doing spells for 3 weeks and last week resting IMHO.
Keep in mind I've not determined random encounters while
sailing. There could and likely will be a combat or two
if things go bad. Monsters, pirates, customs agents, mean wagon
salesman and the like.
There that and the magic items to take/leave is enough homework
for you guys. :) I know last time I was away a week nothing
really got done only 3 whole posts. So use the time as you
see fit. This will speed things. It might be a month before
we get to Katai (in our real term not game time). So anything
to help speed the process will help. Doing as little IBT
will also speed up things but that is your choice. If you
do nothing though let me know so I can mark it. Thanks.
Note: Any experience from this point on in IBT or future combats will
earn CPs but they will not be spent till after the adventure. It
is too hard to update 10+ sheets till the end. :)
_______________________________________________
pnpgm mailing list
pnpgm at abroere.xs4all.nl<mailto:pnpgm at abroere.xs4all.nl>
http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnpgm
--
Wells
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.powersandperils.org/pipermail/pnpgm/attachments/20090428/27bdad68/attachment.htm>
More information about the pnpgm
mailing list