[pnpgm] Game Update #181 - File #1255 - Groups and tactics
Scott Adams
longshotgm at netzero.com
Tue Aug 16 08:44:24 CEST 2011
HT Aliaver/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma
??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma
W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
R1.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma
R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe
R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
NPC...................Captain.Lin.......Warrior.Normal/Human..Ma
Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar,
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Game Update #181 in sequence (file #1255)
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Admin Notes: None.
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[Recap]
From Kiet: [Re: Actions]
Group #1
Farseeker, Arawn, Fremea, Raban. Strie'bog
Group #2
Ben'dar, Caladan, Kell, Kiet, Sunan, Zhou
Group #3
Chion, Unali, Will, Z'leyra, Captain.Lin.
GM: Ack. Good ideas.
From Kell: [Re: Actions]
[OOC - sorry this isn't in character. It's in the spirit of
Kell, since I control him. Just too lazy to "kell" it up now.
Assume this is from Kell, in a better form than this email.]
General tactics thoughts. I also had the idea of a floater/
teleport group. Put Caladan in there, so he can toss fireballs
into the pit, putting any possible humans out of their misery,
give us more light, and possibly kill some bugs. Heavy magic
in this group.
Keep one teleporter with each group. Then every group can
move quickly if necessary.
Farseeker, Raban, and Unali; arugably three best fighters.
Split them up, each with a group. Unali with the roaming group
for stealth attacks, probably.
Ben'dar with a front line, non-planned teleport group.Lin with
a front line, non-planned teleport group.
Fremea is a great scout, assassin. Try to use those
abilities Give each group one dark vision person. (Arawn,
Fremea, Kell) Keep Healing in the front lines. Mainly for
Kell, his arm will take another beating. :) Z and Arawn in
front lines for healing each group.
Leading me to these groupings:
Front line #1:
Farseeker, Ben'dar, Arawn, Kiet, Zhou
Front line #2:
Raban, Captain Lin, Will, Ha'Kell, Z'Leyra
Support/Hit n Run:
Chion, Caladan, Unali, Strie'bog, Fremea
GM: Ack. Good tactics. Good groups.
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[New Stuff]
[Augado 10th, 1634TH]
[Location: Middle Katai Plains]
[ Mountains west of Pamau]
[Time: 1:18 pm]
Farseeker listens to Kell and Kiet suggest their tactics and
groups. He tends to agree with the points and suggestion.
Actions? Comments?
Next Update....Friday...
GM: Good input. I'll let this go on a bit more and see if
others have suggestions. This is a very small update
with nothing new. I was going to add some npc and
comments from a couple others. But wanted to wait
till next update (and no time). Lost my notes from Ryan
aka Far so can't complete his suggestions. Will add them
to the next update.
GM: The Abyss Map -
1 Row = 6 feet
1 Column = 3 feet
1 2 3 4 5
12345678901234567890123456789012345678901234567890
I--------------------------------------------------I
I%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%I A
I%%%% %%%%%%%%%%% V V +%%%%%%%%%%%%I B
I%%%%% B %%%%%%%% ____ %%%%%%%%%I C
I%%%%%% %%%%%%%+ / \ V [ C I D
I%%%%%%% V OOS __/ \___ V ` [ I E
I%%%%%%% ____/ \____ V%%%%%I F
I %%%% _____/ \ +%%%%%I G
I A %%V / : %%%%%I H
I ` / :S %%%%%I I
I%%%%% : :H %%%%%%I J
I%%%%+ : : + %%%%I K
I%%%% V : : V %%%%%I L
I%%%% S : The Pit of : %%%%%I M
I%%%% HHH: : %%%%I N
I%%%% : bodies : %%%%I O
I%%%% V : : %%I P
I%%% : : %%%%%I Q
I%%@ : : V +%%%%I R
I%%% P :___ ______: %%%%%I S
I%%%% \ ________/ VV @%%%I T
I%%%%%% \___ / S %%%%%%I U
I%%%%% V \_____/ %%%%%I V
I%%%%%%%+ V O +%%% %%%%%I W
I%%%%%%%%% V %%%%%%%%%%%%I X
I%%%%%%%%%%%%%%%%%%%%%%%X%%%%%%%%%%%%%%%%%%%%%%%%%%I Y
I--------------------------------------------------I
1 2 3 4 5
12345678901234567890123456789012345678901234567890
Details:
Pit: 50-60 feet deep in most places. Minor lichen allows some light
from below. There are maybe 100-150 bodies. There are three
times that in estimated body parts.
@ - Perch like area, 20 feet off ground, possible wall ladder below
A, B = Possible mini cave areas
C = Possible doorway? '['= Door
% = Rock wall, cave wall
Ceiling = 60-80 feet above pit top.
+ = Torch B38, D18, G45, K5, K45, R46, W18, W39
Torches are about 15 wide light areas so about 3 rows or 6 columns
V = Vong Warrior clearly with weapons, armor
O = Vong outcast? No armor so must be them.
S = Shaper females, gown so no full length armor
H = Humans
` = Voxyen animals E42, I7
Each V,S,O, H is a single Vong or Human on the map
X = Y26 party's position
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