[pnpgm] Game Update #182 - File #1256 - Groups start up
Scott Adams
longshotgm at netzero.com
Fri Aug 19 06:51:05 CEST 2011
HT Aliaver/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma
??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma
W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
R1.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma
R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe
R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
NPC...................Captain.Lin.......Warrior.Normal/Human..Ma
Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar,
Game Web Site - http://www.furvert.net/longshotgm/pbem/index.htm
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Game Update #182 in sequence (file #1256)
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Admin Notes: None.
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[Recap]
[None]
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[New Stuff]
[Augado 10th, 1634TH]
[Location: Middle Katai Plains]
[ Mountains west of Pamau]
[Time: 1:18 pm]
Ben'dar doesn't like the tiresome strategy meetings so decides
whatever is determined he will go with.
Caladan quickly adds his view after some thought. "The edge we
will have are the ones with long range weapons. We should divide
those up. Three of each bowers and magic users at the least."
Chion simply doesn't care who goes where as long as the Shapers
have to be dealt with first. He warns if they have the Orbs all
stealth is lost.
Farseeker quickly figures out the groups he suggests. Based
on their skills and abilities. "Group 1 - Arawn, Caladan, Unali,
Strie'bog and Ben'dar. Group 2 - Chion, Kell, Z'leyra, Lin
and myself. Group 3 - Will, Raban, Fremea, Kiet and Zhou. I
also think the Shapers have to be dealt with first. The
human prisoners helped second and everyone else can be handled
as needed.
Raban who has been quiet for some time figures the best group
would before him to be near Fremea to protect her. But otherwise
does not care.
Strie'bog agrees with the group suggestions made by Farseeker.
Zhou shakes his head, "I don't understand this tactics myself.
But I tend to agree with Farseeker's suggestion. Except my
babysitter," he glances briefly at Kiet, "not letting me fight."
Captain Lin crosses his arms and considers the plans. "I simply
can't suggest anything. I do not know how each of you act. I've
seen the good warriors but I've not seen everyone.
[Time: 1:21 pm]
Actions? Comments?
Next Update....Monday...
GM: I'm a organized fool being a computer programmer. I tend to
like charts. So here is one I came up based on notes and
comments.
Player Group MU TP Bow Fighter Support Notes
Arawn Y Y Y Y - --
Chion Y Y Y Y - --
Fremea Y Y Y Y - --
Will Y Y Y Y - --
Z'leyra Y Y Y Y Y --
Caladan Y - Y Y - --
Kell Y - Y Y - --
Raban Y - Y Y - --
Strie'bog Y - Y Y - --
Kiet Y - - - Y --
Unali - - Y Y - --
Ben'dar - - Y Y - --
Lin - - - Y - --
Farseeker - - - Y - --
Zhou - - - - Y --
To help classify folks. Group isn't defined yet. MU=Magic
user. TP = Teleporter. Bow=Archer or use of ranged weapon
like spear. Fighter tends to be fighter oriented person.
Support tends to be behind lines and support position.
GM: Based on the votes taken and notes this is the votes roughly.
Ben'dar Abstain/No Vote
Caladan 3 Archers/3 Wizards/3 Fighters per group
Chion Abstain/As long as Shapers taken care of first
Farseeker Vote given
Raban Abstain/As long as near Fremea
Strie'bog Same votes as Farseeker
Zhou Same votes as Farseeker
Lin Abstain/No vote
Kell Voted already
Kiet Voted already
Z'leyra Semi given suggest, middle group to help heal
Arawn Not given suggestion
Fremea Not given suggestion
Unali Not given suggestion
Will Not given suggestion
With 8 folks being a majority the votes are good for now.
We have a general census. Those not voted can still
make their suggestions. It could change things.
This is a quick chart on what groups are who.
Ara Cal Chi Far Fre Kell Kiet Rab Str Una Wil Zly Zho Lin Ben
1: X 5 X 3 X 2 X 1 X 1 X 1 X 4 X 3 X 4
2: X 1 X 3 X 3 X 4 X 1 X 3 X 1 X 4 X 1
3: X 1 X 3 X 1 X 3 X 4 X 1 X 5 X 2 X 3 X 1 X 1
O: X 1 X 1 X 1 X 1 X 1
Top is the player names in short form. Should be able to figure
out but if not let me know. 1-3 are the groups. The O-is other
not put in a particular group (Kell's votes).
Based on these votes Arawn seems to be driven to group 1.
Caladan to 1. Chion to 2. Far to 2. Fremea to 3. Kell to 2.
Kiet to 3. Raban to 4. Strie'bog to 1. Unali to 1. Will to 3.
Z'leyra to 2. Zhou to 3. Lin to 2. Ben'dar to 1.
If you wish to change teams let me know.
GM: Now that we know what will be done group wise. We can move
on for next update. But problem is no plans have been made
for the first few rounds. Scouting? Plain ambush? Slice
and dice? if Unali or others do not give orders then I
will go on some suggestions Farseeker gives. This includes
teleporting some groups to certain places and going from
there. It will be a rough plan. If you guys want to iron
out the details I can hold the updates more. Let me know
and we can work on the plans.
if charts mess up see website for better format.
GM: The Abyss Map -
1 Row = 6 feet
1 Column = 3 feet
1 2 3 4 5
12345678901234567890123456789012345678901234567890
I--------------------------------------------------I
I%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%I A
I%%%% %%%%%%%%%%% V V +%%%%%%%%%%%%I B
I%%%%% B %%%%%%%% ____ %%%%%%%%%I C
I%%%%%% %%%%%%%+ / \ V [ C I D
I%%%%%%% V OOS __/ \___ V ` [ I E
I%%%%%%% ____/ \____ V%%%%%I F
I %%%% _____/ \ +%%%%%I G
I A %%V / : %%%%%I H
I ` / :S %%%%%I I
I%%%%% : :H %%%%%%I J
I%%%%+ : : + %%%%I K
I%%%% V : : V %%%%%I L
I%%%% S : The Pit of : %%%%%I M
I%%%% HHH: : %%%%I N
I%%%% : bodies : %%%%I O
I%%%% V : : %%I P
I%%% : : %%%%%I Q
I%%@ : : V +%%%%I R
I%%% P :___ ______: %%%%%I S
I%%%% \ ________/ VV @%%%I T
I%%%%%% \___ / S %%%%%%I U
I%%%%% V \_____/ %%%%%I V
I%%%%%%%+ V O +%%% %%%%%I W
I%%%%%%%%% V %%%%%%%%%%%%I X
I%%%%%%%%%%%%%%%%%%%%%%%X%%%%%%%%%%%%%%%%%%%%%%%%%%I Y
I--------------------------------------------------I
1 2 3 4 5
12345678901234567890123456789012345678901234567890
Details:
Pit: 50-60 feet deep in most places. Minor lichen allows some light
from below. There are maybe 100-150 bodies. There are three
times that in estimated body parts.
@ - Perch like area, 20 feet off ground, possible wall ladder below
A, B = Possible mini cave areas
C = Possible doorway? '['= Door
% = Rock wall, cave wall
Ceiling = 60-80 feet above pit top.
+ = Torch B38, D18, G45, K5, K45, R46, W18, W39
Torches are about 15 wide light areas so about 3 rows or 6 columns
V = Vong Warrior clearly with weapons, armor
O = Vong outcast? No armor so must be them.
S = Shaper females, gown so no full length armor
H = Humans
` = Voxyen animals E42, I7
Each V,S,O, H is a single Vong or Human on the map
X = Y26 party's position
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