[pnpgm] Game Update #10 - File #42 - Fremea's IBT
pnpgm
pnpgm at comcast.net
Fri Feb 1 06:51:55 CET 2013
HT Aliaver/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
--.Floyd Mesler..........Jordan Malic......Warrior.Normal/Human Ma
R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
R1.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma
R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe
R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell
Game Web Site - http:/nrgcomputers.com/pbem/
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Game Update #10 in sequence (file #42)
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Admin Notes: None.
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[Recap]
[None]
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[New Stuff]
[Augado 11th - Sepes 24th, 1634TH]
[Location: Marentia (Maren)]
[Aug 11]
After teleporting to Sivas from Katai the small Fae can
feel different. The energy of this place is more vivid and
full of life. The others say this is one of the biggest
cities in the Marentian kingdom. Unlike Katai cities the
smells are even different. In Katai there are whiffs of
strong incense and spices. Here the smell of the sea and
the smell of industry is more evident.
She is eager to strip her disguise and fly and fly. The
others even mention the Scholar Kaylle who now runs a library
on the west side of town. Can you believe it? A Faerry in
charge of a human library! Back in Donara he wouldn't even
get close to the city without being in danger.
Of course the others do mention that while they may have heard
of the strange winged beast walking in the library they may not
fully understand the situation. So she knows there will be
human bias and bigotry here. But that is their problem.
After finding Cholan's tavern she explores the city from high
up in the sky so no one can scream and run in panic. The city
itself seems to be subdivided into 5 or 6 smaller towns
that make up the actual city. She can tell where the rich live
and the poor live. She can see where the rich market and the
poor beg at the markets. She is sad to see even a class system
is here though not as evident as in Katai with the caste system
there.
That night at the party she meets with Kaylle and whispers a
few things. She shows and discusses things that the scholar
might find interesting. Even to Arawn she seems aloof when others
approach their table as they talk. But she is determined to
find more info on this Fae girl Ta'lil she found in Katai
in Rising Mount. Her body is now at the Vassa sacred forest
and she hopes Chion can answer some questions to the Fae rulers
there on the girl.
Fremea shows Kaylle the book given to her by Luvac. She
explains with a bit of awkwardness she can't read anything.
She does not explain her past as a slave in Donara. At least
for now in the weeks to come when they get closer she will
give that out in pasting as they become friends. Kaylle offers
to teach her how to read Katai. He only learned recently
himself when a new section on Katai military history was given
to the library from some Katai diplomat.
[Aug 12]
Kaylle is gone before sunrise having gone to the library to
get it ready. Fremea gets with Chion briefly and asks him to
learn anything on Ta'lil he can from the Faerry Hill rulers in
Vassa. Then she watches the group teleport away.
Fremea eats a breakfast given by Cholan and finds the new
fried bread balled up to be fascinating. It reminds her of
Sidh biscuits but fried. Soon she heads to the library to
learn reading.
Kaylle explains that his duties will occasionally make him
leave but he can come in to teach during his breaks and
off time. Fremea shakes her head at all the books the
vast amount of information she can't read. Kaylle begins
the basics with the Katai alphabet and does quick flash
learning of the set in random drills.
During a break Fremea decides to warn Kaylle of the thread
to him given to her by Ta'lil. He explains, "I recall her
coming by to ask about you. To be honest she is the first Faerry
I've seen her in my time here. I was surprised and grateful to
find another of my kind. The next day though she sent word by
some street kid that she could not return. She would not go into
great detail but something about a danger. I honestly think
the poor kid got his words confused and probably missed some
of the info Ta'lil gave him. I never saw her again."
Fremea feels bad for the guy losing a possible friend and
informs him of her death at the hands of the Vong. He sighs
and shakes his head. "These Vong the group spoke of last
night scares and amazes me. I will have to research them here
to see if they are in the books. I may interview you and others
on the details."
Fremea casts a knowledge spell today to gain some personal
knowledge.
[Aug 13]
Today in the eastern part of the wing of the library Kaylle
continues his teaching. Fremea is amazed that there may be
as many as 50 in the library at any one time. Many children
and that will give her some hope. Those who are scared by
Kaylle rush out but those who stay either know him or tolerate
him as a nice person. Kaylle has a staff of 3 who help him
in the library. She wonders if King Maros would have given him
the library if the party hadn't done the Climan mission so well.
Fremea is trying to write the first pairs of words like cat and
dog when she is hit by a flying book on the back of her head. She
spins around in the chair but sees nothing. Upset she looks down
the various aisles of books in this section. This is only a single
middle aged female who smiles and explains she is looking for love
poetry. She watches this female and will offer swift justice on
her if she tries it again.
[Aug 14]
Fremea is getting used to sleeping in Cholan's tavern but will
buy a place of her own. Seems like Unali is going to do that
as well. It will allow her to cast and act as she wants without
offense to the other people.
By mid afternoon Fremea is starting to get bored from the
lessons. She has fallen asleep while Kaylle is digging through books
to find a poetry verse. She is suddenly awaken by wetness on her
hand. She finds a spilt bottle of ink on the table. She notices
it has also gotten on Kaylle's note book. Kaylle becomes upset
and she is confused by the event since the ink well was a good
2 feet from her.
Fremea is going back to Cholan's tavern when she lands on the
street. Suddenly a group of 5 city guards stop her. They draw
swords and think she is some wild creature. Before Fremea can
react behind the guards Raban appears growling. The lead guard
turns and looks up to the giant. "This thing with you?" Raban
growls and grabs the man. This is when Cholan comes out and
stops the fight. "These are my friends! I will report your
actions to your captain tomorrow! Now get out of here before
this one pulverizes your face."
The guards lower their weapons and rush off without looking
like they are running. Fremea is surprised the guards may
not have seen a Faerry with Kaylle in the city. but maybe
they are new recruits.
Now that Fremea is back in civilization she has decided to
ensure the reputation of Faerry are well known. She decides
to do various pranks in the next few weeks from minor thefts,
spilling things, dropping things on people, switching objects
and all around fun pranks. Over the next few weeks she spends
at least 2 days a week doing these things.
[Aug 15]
Before going to the library Fremea visits a small market.
She is rusty in her skills. She spots a vendor selling nice
red and green apples. The vendor is very alert and watches
a couple kids who are likely wanting to steal a apple as well.
So Fremea decides a good prank is needed. She folds her
wings and dons her magical illusion headband. She approaches
the vendor and pretends to inspect the apples. She begins
to weigh and press down on the apples. But the vendor is
paranoid and is staring at her. This will be a challenge.
She reaches for a stack of apples at the top of the cart. This
causes 4 apples to tumble onto the ground. She looks innocent
and sorry but the vendor mumbles as he picks up the apples.
AS he looks away she stuffs two apples in her quiver. She
then looks at the bunch and asks if he has oranges? The
apple vendor looks like the girl is asking if he can fix
her boots. He just shakes his head and mumbles. He only
sells apples! Fremea decides the man is tortured enough.
So she moves down to the next set of stalls. For this
vendor a rum vendor looks jovial and smiles at her as he
continues to gossip with another vendor. Fremea then tilts
her quiver and grabs the two apples in plain view. But who
watches a person with a quiver in a busy market? This is
more a test of observation than covert action. She places
both apples on the stand and walks back toward the apple
vendor She then does a heavy cough and the apple vendor
looks her way. he wonders if she is going to ask if he
sells watermelons now! Then he sees the two apples and
rushes over to argue with the rum dealer about stealing his
apples. By the time Fremea rounds the corner a market guard
is called to stop the fight. She also notices the two boys
sneak by and steal 3 apples from the apple stand. She grins
and nods to the boys as they run past her.
Fremea decides to explore the aisles and look at the pretty
covers of the books. She can't read but she can look at pictures.
As she stretches she notices a flash from the corner of her eyes.
She flies after whatever is moving around and goes from aisle to
aisle. After chasing the wind for 3 aisles she finally sees what
looks like a glint of purple? She rounds the corner to find the
person or thing and then sees nothing but air. After 10 more
minutes she decides she must be seeing things.
At dinner time Fremea is watching a man walking on the main
road near the library. The man is mumbling to himself but it sounds
like that strange language Malic speaks. She listens and watches
the foreigner go from house to house. After a couple minutes the
man finds the place. A brothel with young girls on the porch.
Fremea considers placing some prank on this one but knows Kaylle
is expecting her back for her last lesson of the day.
That night Fremea is flying over the city. It is around 9 and
the city is shut down for the most part. She hears a woman
screaming down a alley next to a shoemaker's shop. Hovering over
she sees a thug ripping her tunic off and cupping a hand over
her face. She considers this could be a boyfriend or a husband
and those things are best left alone. But it is clear the woman
is desperate to get away. Fremea pulls her dagger and lands
behind the thug. A swift stab in his left kidney forces the
thug to collapse on the ground. The woman looks up now half
naked into Fremea's eyes. It is dark but the woman can see
her wings shape and she stops making noise. Fremea kicks the
thug and watches as the woman runs off. She giggles. She
wonders if the woman will report that to the guards about
being saved by a flying creature. Fremea checks the bleeding
man and finds only 2 lousy silver on him. She kicks the thug
again for measure and flies away. As a last bit of fun she
drops the 2 silver is in front of the fleeing woman hoping she
can buy a new tunic. This time Fremea flies away using the
street light of a store lantern to show her full form and she
giggles again.
[Aug 16]
The next day Fremea is on the library roof. Kaylle is off to
get some food for lunch (flying) and she watches the city below
the 3 story library. All of a sudden a rock hits the back of your
head. She spins around with dagger and see a flash of purple go
beside a old destroyed crate that may have been used for a seat
by some human decades ago. She couldn't find the purple again
but just before she gave up she turned to see a purple Faerry
hovering over the roof edge staring back.
The Faerry is obviously a female but she is all purple and
about 20% smaller than Fremea. She does not say anything but
hurls a rock. Fremea ducks and when she stands back up she is
gone. You look and look but she is gone again.
Fremea is not sure if the sun is making you deluded with the
book learning so she keep quiet for now.
Fremea decides a nice cold beer is needed. At Cholan's
tavern she is testing various drinks. Today the beer from
Ba'ru seems interesting. A bit tangy though. Cholan tells
her not to drink much with her size it might not take much. She
looks at the man with the long sideburns and wonders why he
doesn't get that obviously hurt hand healed.
After a hard and exhausting day it is time for some fun. She
spots her target. A merchant who is obnoxious gloating over
a big deal he cheated some farmer. Days ago Fremea paid for
a flask full of 4 ounces of a fast acting potion. The herbalist
said it was used for healers. But given as a full dose of the
4 ounces it can do other things. Fremea slips toward the table
the merchant is at. Tonight a singer from the east side of town
is in the bar singing some old songs. The merchant is getting
into it and she makes her move. She blows out the table candle
that is on her table. This makes the corner darker. While the
merchant is memorized by the singer she pours the flask into the
man's mug. She looks to see if anyone notices but the singing
is a major distraction. She then sits back and waits. A half
hour later on his third mug the merchant decides to go relieve
himself out back. A few minutes later the man rushes back in
yelling. "Your food has made me sick!" Cholan looks confused
and shrugs. "My ...it was blue! You made me go blue! I need
a healer now!" He leaves the tavern as fast as one can do when
you find body fluids of a strange color. Fremea giggles then
heads upstairs.
[Aug 17]
The next day Fremea is almost at the library. She is about
to land when from a small ledge she sees the purple Faerry. She
is staring back coldly and this time she is holding what could be
a wand or something. Before Fremea could say anything the purple
Faerry raised the tube to her mouth and fired a dart at her.
Fremea is agile enough to avoid it. But by this time Fremea
gives chase and she flies away. Since she is smaller she is a
bit faster. Fremea chases her down winding streets, alleys and
roof tops. After the 8th alley Fremea rounds the corner and she
is gone again. Fremea searches but lose sight of her.
Fremea returns and this time has a dart to show she is not
seeing things. Fremea finally asks Kaylle if he has seen her
but he has not. In fact as you are talking she appears from a
corner out of the blue and Fremea points her to Kaylle but he
can't see her. This time Fremea chases her down but she leaps
out a balcony door and rounds the corner to disappear.
Kaylle is intrigued by this and when Fremea returns he is deep
in thought. He says to return tomorrow and he will come up with
a possible answer with some thinking.
[Aug 18]
Fremea heads to the library on the look out for the purple
Fae. But she is no where. When Fremea is a block away Fremea
find a arrow whizzing by and hit her own backpack. Fremea spins
to find the purple Fae on a roof of a bakery. Fremea gives chase
and raise your own bow. Fremea fires and miss the first shot
hitting a wall. After 15 seconds of chase she somehow eludes
Fremea and disappears again.
Fremea gets to the library and Kaylle looks haggard from a
lack of sleep. He has a large book on the table and shows it.
"I think I know what she is. I was researching some Fae
legends. I think I may have...accidentally...fully by chance...
activated a ..legend...this story here." He flips pages to a
place at the rear of the book. "Tells of a Fae that was turned
so jealous of her lover that she used dark magic to be his
tormentor if he would not be with her. He would torment and
torture him from small pranks to full fledged attacks. Then just
before he would die she would heal him just to start over the
next day. It seems....the male Fae had a powerful magician Elf
friend and he trapped her ...well..in this rune here." He points
to the glowing purple symbol on a page. "I may have accidentally
released her a few weeks ago. This ancient Fae may be trying
only to protect me for now. Who knows what she may do when you
leave? But you may be a rival and she does not like that."
"Her dark magic turned her into a purple color for some reason so
she may be a unique one." Kaylle looks away wondering of the Fae
might be here.
Fremea asks how she might be trapped again. If this Fae chased
off Ta'lil from this place then she should be trapped. Maybe she
might have lived if not chased away. This has to be the threat
she also mentioned.
"Well the Elf used a magic item but it is not here. He did write
down a fail safe to trap her Need to place her on the book on the
rune itself. Then simply banish her. She is not a supernatural
force but the rune itself can twist the banish spell to trap her
inside the rune itself." Kaylle looks at Fremea and wonders if
she is able to do that.
Fremea nods and smiles. She moves her hair away from her face
and twinkles her eyes. She walks toward Kaylle and he looks
worried. "What?..." Fremea reaches for Kaylle and pulls him forward.
The young Scholar looks startled. "Hey now!" Fremea plants a big
kiss on his lips and waits. Kaylle muffles something but then seems
to stop and takes a deep breath when she is done. "Now ...look
here! I'm not looking for that....ohh!" For a Scholar Fremea wonders
how smart he really is.
Two books are tossed at Fremea and both hit Kaylle slamming him
back into the book case as Fremea ducks. She giggles and gives
chase to the purple Fae. But now she knows the library much
better. The Fae is cornered and she draws her bow and fires it
at Fremea. Fremea dodges and the arrow hits a shelf. Fremea
charges and speaks the magical words needed. The purple Fae bucks
backwards and fall asleep. A quick sleep touch spell should keep
her out for a bit. With some effort she flies with the body back
to the table. Fremea explains that she has no banish spell and
so will need to get Z'leyra to help.
Kaylle rubs a small bruise on his shoulder from the large book
and shakes his head. "You knew before you...Well I can help with
this. I had hoped you might have better skill. But I have a light
touch that can do it. I'll try."
Kaylle is not a trained wizard but learned this from a scroll
some time ago. If he can only recite the words. The first attempt
does nothing. Then he retries before Fremea goes to find Z'leyra.
This time the rune glows bright purple and surrounds the purple
Fae with energy. The Fae is then shrunk down and disappears into
the book. Kaylle smiles and closes the book. "Whew! I'll hide
this book in my private section."
[Aug 19]
Fremea is flying over a rich neighborhood looking at the
nice homes before she goes to the library. She notices
the same guard who was almost killed by Raban's protective
fists. She lands in front of him and smiles. He backs up
and stares. She tells the man that she will not issue a
complaint if he will just show her his skills. She wants
him to attack her. Confused he shakes his head. She
turns back and looks as saying where the nearest barracks
are. The man's face turns red and does not want to be
embarrassed by some winged freak. He charges with hands out
to grab the creature. Fremea can sense this and turns to raise
her right arm to yank his left hand toward her. She twists
her hip and forces the man to bump against her side and hip. Then
she pushes the man forward and over her toward the iron fence
of a home. The man hits the metal fence hard and growls. He
stands and charges again swinging his fist. She easily ducks
and kicks out to trip the man into a mud puddle. Tired of
this play she places a nice shiny dagger on his neck and suggests
that next time use that human compassion she hears about. She
slams his face into the puddle and flies off giggling.
After the fun morning and exhausting education at the library,
Fremea finishes a meal at a tavern with mostly dock workers. The
food is lousy but the conversations is fascinating. She learns
who has the best dock masters and which companies ship the most
with profit.
Once over with the meal Fremea heads for Cholan's tavern for
a good night. Suddenly a arrow passes a half inch from her left
wing to land on the ground. But another hits her on the right
side below her ribs doing 5 points of damage. Spinning she
reacts quickly and draws her own dagger. She turns to see two
Sprites hovering behind her. She was attacked back in the
Dark Lands right at the citadel by sprites and they almost killed
her then. Thanks to Corona she was saved. But now she is alone
and up against two of them. She flies toward the two hoping
to get them before they fire again.
This is when another set of arrows fly at her. The first misses
but the second hits her in her left shoulder doing 2 points of
damage. She falls to the ground flat on her face. The two
sprites laugh as best as evil sprites can. They come forward
ready to torture the Sidh. Fremea wonders if this will be the
end. To die here away from others. she heard a tale about Triest
who died in such a random encounter.
The Sprites look down standing just above her shoulder at her
left shoulder wound. Then they stop laughing. They notice
something odd on her left shoulder. One of the sprites begins
to speak in that odd language and they both begin to argue back
and forth. Suddenly Fremea swipes her dagger right into the
stomach of one of the Sprites. She faked the Elf Shot effect as
she knows it only so well. Once she saw the Sprites it would be
either that or a sleep spell. So she faked the effect to lure
them closer. Flipping sidewise she gets to her feet and lunges
for the second sprite. The sprite pulls a very tiny knife but
the larger Fae's dagger impales deep in his chest. Now with both
wounded she kicks the first wounded and continues her attack on
the second doing the fatal blow with her dagger. Standing over
the last wounded Sprite she stares and can see pure hatred in the
Sprites eyes. The sprite spits at her and tries to claw at her
but she is too far away. Realizing the sprite is not worth
a blood stain her own dagger she steps on the sprites neck and
crushes his throat.
Limping back she flies toward the tavern. She is unsure if
she should go to Z'leyra for help or rest. But knowing about
her left shoulder she decides to patch herself.
[Aug 20]
Kaylle is worried about Fremea's wounds but she is quiet about
it and ignores his questions. But the entire day she wonders
what the sprites were arguing about.
[Aug 21]
Fremea spends some time this morning in a herbalist shop to
get some more healing herbs. She has no outright healing skills
but as a slave she knows enough to keep infection away. The
shop clerk stares at her and when a city guard comes in to get
some incense for his wife the clerk asks him to get rid of the
winged one but in whisper. The guard looks at her and only
shrugs. "She has important friends all the way to the Throne."
The guard simply says and leaves. The clerk then becomes very
attentive and even discounts the herbs for her.
That night at dusk Fremea is enjoying the warm air currents
and notices a Eagle flying nearby. The eagle watches her but
seems to skim the ground mostly looking away. This brown eagle
is very pretty and Fremea decides to follow her for a bit to a
nest made in a city park. She wonders if Corona will ever have
a family.
Fremea gets some lesson on throwing random things from Cholan
at the tavern. Never know when one may need to throw a mug or
crate as a weapon. She learns this that day and the next day.
[Aug 23 - 24]
Just after sunrise Fremea decides to visit Z'leyra's manor.
She misses the Healer and her snow white eagle. Z'leyra
is finishing up breakfast and outlines her agenda that day.
Fremea only half listens. Something about making more magic
items and casting this and that spell. Fremea nods and seems
to get distracted by the words. Corona leaves his perch on
the roof and this is when Fremea acts. She flies up to the
roof without being seen. Then pours a liquid on the area that
is the wooden perch. She giggles and then head to see what
Z'leyra is doing at the magical anvil. Soon Corona returns
and lands on Z'leyra's shoulder after a rest at the perch.
Fremea admires the bird but can't resist the fun. Then
Z'leyra notices that the dark table cloth on the work shop
table is riddled with red marks. She then realize they are
talon shape. Corona did rest there as well. Then the stewart
mentions her tunic is showing some red marks. Z'leyra soon
discovers Corona's talons are leaving red stains. She wonders
if it is blood or something else. It takes time to clean but
she never discovers how the stains got on Corona. Fremea
giggles under her breath. Then to show no feelings she
flies with Corona for a bit.
Fremea decides to expand her skills. As a slave her master
would force her to play act and beg as well as steal. While
those skills are naturally against the general view of the
party she feels it might be needed in the future. Today
she asks Raban some tips on acting. He teaches her a few
tips and she wears her old rags costume that makes her look
like a human child beggar.
She attempts to act as a child beggar to see if she can get
just a bit more than usual. Tries different gestures, tones
of voice even ensuring less clothing is not worn. She does
this 12 times and 3 times she convinces people to give her
coins of Silver quality. As expected she gets tons of brass
and a few copper. But Silver was her goal.
The second day of acting she notices a boy of about 10 is
staring at her. The boy looks upset but Fremea likes kids.
It is her soft spot. The boy explains that she is not to
beg without Juvic's permission. Intrigued she convinces the
boy to show him this person. After some walking the two
end up at a deserted park on the south side of town. She
enters an abandoned two story old house. She is amazed to
find at least 2 dozen kids from 8 to 14 it seems. Then she
spots Juvic a man in his 30s with a long scar on his left
cheek.
"You beg on my streets? These are my streets. No one
begs without my permission." The man grabs the 10 year
old boy and slaps him in the face knocking him down. "Why
didn't you teach her a lesson?" He turns to Fremea who is
now fuming for the abuse. But she does not have her bow
just her dagger. "Let's look at you girl." The man stands
in front of Fremea and looks down at her. He grabs Fremea
by the shoulder and looks her down. "You could be quite
a take. Clean the face...let's see what you have." He
begins to pull away the old shirt top of Fremea down.
This is when Fremea reaches behind her and grabs her dagger
from her belt. She slices upward cutting the man in the chest.
The man staggers back. She could have used this man for her
own contacts but after treating the kid there is no mercy.
Fremea steps forward and kicks the man in the face as he
flies backwards on his back. Fremea watches the kids who
only stare back. The man pulls a wood plank from the dirty
floor and swings it at Fremea. She steps back avoiding the
blow. Then charges stabbing the man in the middle of the chest.
The man falls to his knees. the man collapses onto the ground.
The oldest boy who may be 13 or 14 comes forward. "You killed
him! You are now the boss!"
Suddenly the kids begin to chant boss. Fremea looks around
not knowing what she just got into. For the rest of the next
few hours she learns about the group of beggars who steal.
Mostly from the poor but sometimes the rich. Everyone ignores
the street urchins. Fremea is not sure if she should report
these kids or use them.
On Augado 24 Fremea casts another knowledge spell today to
gain some more knowledge.
Fremea casts teleport 5 times to practice her spells. But
only 2 fail.
[Aug 25 - 26]
The next few days Fremea tries to see how skilled these bunch
of kids are. She is told that with what they steal and beg
they can eat for that day. But at times some kids get sick and
may need expenses for healing or clothing. Juvic had at once
did that after he took his cut but now Fremea may have to do
that over time.
One of the boys who is 12 teaches Fremea how to be quick in
grabbing from pockets. She tries herself to pick pockets from
merchants and other people 10 times. She is good with 3 of
the tries but fails on the others. Only once though does the
merchant claim she is a thief and she simply runs away to
avoid a fight. She is able to obtain 8 Silver and 20 copper
with some 22 Brass bits. She turns those over to the kids
as a sign of good faith. After all she has good money now.
[Aug 27 - 28]
Fremea decides to do a 2 day prank. She finds a merchant
selling pottery at a outdoors stall. The stall has a good
roof overhang that works for her. She decides to annoy the
merchant and see if he has some brains. After each transaction
this merchant goes to the back and checks on his inside stove
that is working on new clay items. When he does she drops
brass bits (2-5) each time onto a wooden bucket that is where
the merchant has his coins from the transactions. Usually he
picks up the coins to place in a box in the back. The first
time the merchant figures he was careless and scoops up the
bits. By the 4th transaction 45 minutes the merchant is starting
to scratch his head. He checks the bucket to wonder if it
is now magical that seems to produce coins. From the roof
Fremea giggles watching the fun not even seen by the merchant
or the others in the alley. The next day she decides to
spend 2 hours doing this. She drops this time a couple of
copper coins. The merchant is clearly going nuts and asks
his friend to watch the bucket from across the alley. But
Fremea figures this will be a challenge. The other merchant
who is selling cookware watches but is distracted and this
is when Fremea drops 3 more brass bits and 2 copper coins.
This causes the potter to argue with other merchant. For
the next hour the merchant decides to leave the coins in
the bucket figuring they will multiply. After 3 more
transactions he ignores the bucket. Fremea casts a quick
invisibility spell and uses it to then scoop up all the
coins and places them onto the cookware merchant's stall
while he isn't looking. A pile of about 5 copper and 3
dozen or so brass bits. Not much but an argument comes
when the potter sees the bucket on the ground and the pile
on the other vendor's stall. Fremea flies off and giggles.
Fremea watches Raban acting some ancient scenes from a play
in a town square and asks him about acting and disguises. He
gives her a few tips and she leaves to practice her new tips.
She decides to try 10 times to fool folks. She tries to
disguise herself as a noble spoiled brat. She goes into
merchants and demands to see the best items like jewelry and
gems. She tries to buy a nice horse only on her word as a
noble with her father going to pay.
OF the 10 attempts though it may be her size, but she is
not trusted fully While they may believe she is of high
blood she seems to be too spoiled for her good. Only twice
does she get away with any full success. Once she is able
to convince a gem merchant to ship a nice piece to her
estate that she makes up and her father will pay for it
later. The merchant does this but later when she is long
gone the messenger returns to inform the place does not
exist. The other is a boot maker she convinces to make
ornate boots for her. But the other times the merchants
and other people just rush her off and pretend lip service.
For the last 2 weeks Fremea has tried to research through
Kaylle about Ta'lil. But Kaylle only finds one book
called Exotic Plants and Creatures written some 80 years
ago by some scholar. Detailing plants and animals from
other lands. Only in this one book is Faerry ever mentioned.
The classic story of strange winged naughty creatures that
rather steal apples and then run away. This is the only
thing that he can find. Chion was also no good in that
area as well. Those at the Faerry Hill found no info on
her but they are a more dedicated local group of Fae
that rarely if ever seen western Fae. Fremea figures
that only those in the Wild Forest may know of the dead
fae girl.
[Aug 29]
Fremea has seen how Z'leyra has her large manor, Chion has
his unique home and barn and now even Unali has her own place.
Others like Caladan and Ben'dar have their own places. But
she doesn't know if its time or the place to settle down
to a home. But she does need a place she can rest and
cast spells in purified areas. Using Cholan's place is
risky and dangerous. Plus is a short term place for visitors.
So for the last few weeks she has been looking around in her
spare time for a place.
She finds a small lot with a small home in a middle class
but not poor area. The home has a single room and is 250
square feet. Enough room for a bed, workshop area, desk,
kitchen area and tables. As well as place for other areas
like a stove, dressers and chests. She quickly buys the
home which was once used by a book dealer. It is clear
the guy liked books since the place came with a nice
bookcase and many shelves. One day she will have to fill
it up with books that she can read. She has to learn
how to read Marentian soon. She quickly pays for furniture
to be shipped and stocked.
There is a small well, outhouse and tool shed with lock.
But the garden will not likely be used. The place has two
windows. But she orders a carpenter to remove the door. This
way there is no way in but using her teleport spell. A trick
she learned form Chion's own home. Makes theft much less probable.
But she does need a roof hatch she can open from the inside.
Might not be wise to use a teleport just to go to the outhouse
out back. Might end up 2 miles away and really need to go if
it backfires. So she orders a small trap door for the roof and
gets a locksmith to make a high quality lock inside. She
will have to do some wards like Z'leyra's place one day.
Today the place is finished and she moves in. In the center
of the room where her large Bhamotin rug is she purifies the
ground for future spells.
[Aug 29 - 30]
As a slave Fremea had to steal for her master. Some
liked to use monkeys to climb windows. But a creature
that could fly was great. She has crude lock picking
skills. She decides to spend a couple days to practice it
and learn it more. She uses Cholan's tavern to pick room
door locks when they are empty. Then she tries a few stores
at night. Just to see if she can
open the doors.
She tries to do it a dozen times. She is able to open
3 good locks. In fact one was so fast she barely had time
to insert the pick it was a fast pick. But the other times
she fails or they are much better locks.
[Sepes 2]
It is almost 2 weeks later when Fremea encounters the same
eagle. This time flying with a mate. The eagles to recognize
Fremea and does quick diving runs on her. Not out of attack
but as fun as if to see who is the better flyer and faster.
Fremea seems to recognize this play time and enjoys a full
half hour of acrobatic maneuvers and speed flying. Clearly
Fremea is faster but the eagle has a better turn skill than
she does. She actually studies this and try to learn from
it. Being a slave she could not do such free flying and so
this is really brand new. Who knows when turning quickly
to avoid an attack will be needed.
[Sepes 4]
Fremea is flying from a visit to Z'leyra's manor to the market
to check on some items. It is now mid afternoon when she sees
a very large eagle flying some distance from her north of her.
She hovers and watches the wide wingspan and realizes it is not
a eagle but a Roc. Arawn had told of such a thing on the
ship to Katai. She admires the Roc's smooth flight as it dives
and dips on the air currents.
[Sepes 4]
Fremea is shocked when she spots a house that caters to
dog fights. The cruel masters force the dogs to fight to
the death. Then the sick humans get rich on the bets that
come about. She could free the dogs but that would only
lead to other dogs. So maybe its time to teach them a
lesson. In her illusion disguise she meets a rich spoiled
brat in his 20s who has not worked a day of hard labor
The brat is placing a 5 gold bet at 3 to 1 odds on one
dog. Seeing this she convinces other betters to bet against
the others and the house. Then half a hour before the
fight she pours strong wine in the dog's bowls. All three
dogs get insanely drunk. Maybe the dogs should have guards
to stop this but that's their fault for leaving them ignored
in dirty pens. When the fight goes on she watches as the
3 dogs can barely stand much less fight. The crowd gets
upset and causes a uproar. She flies away watching the house
suddenly became a bed of anger. City guards are called before
the owners of the dogs are killed by the mob. Two days later
Fremea learns that the magistrate forces the owners to pay the
mob all the money which bankrupts them causing them to sell
the dogs and their house. Sadly she does not find out what
happened to the dogs.
[Sepes 10]
Fremea feels that if her parents are dead or alive that
those in Donara may have some idea. It may be years before
she gets there again. But maybe when she does go she can
track down them or relatives quicker. In order to do that
she will need to learn Donaran. So she asks Kaylle to help
teach this language. He agrees for the next 15 days to
teach her. It is ironic that she would learn a language
whose people treated her only as a slave. If she knew
then what she does now she might have been a far more
useful slave.
That night Fremea feels a new prank is in order. She
finds her target a guard who collects the nightly fees
from the market stalls. It is a form of taxes and rent
combined. But it also ensures the merchants are safe from
outsiders and other dangers. The guard heads to the money
lender to deposit it. Fremea hires a group of 4 kids by
some brass bits to swarm the guard asking for candy. This
is a common scenes in cities especially with tourists. So
it would not be too rare. The kids do the deed and hound
the poor guard for candy. Fremea runs up acting as if she
is the big sister and apologizes. As she shoves the kids
away she grabs the money bag and turns pushing 2 of the kids
away. This keeps 2 of the kids bugging him and keeping
him distracted. By the time the guard realizes he has
been robbed the kids and Fremea is gone. The next day
a charity that feeds sick kids whose families can't afford
ford is found to be given a sudden donation of 78 silver.
The charity has no clue where it came from.
[Sepes 14]
Sitting on the Library roof, Fremea is watching the city below
with her feet dangling. By now even the locals seem to have
gotten used to her. The staff no longer stares and even says
hello now. It is breakfast time as her studies are stopped for a
break. She is watching the distant sea with her magical
spyglass. She can sit her for hours watching the people and the
ships. If at the very least it allows her to study human
behavior.
She notices a fog has fallen from the clouds to the sea and
shoreline. She notices with her glass that a small rowboat has
rolled over. It had a small child and man on it fishing. She
stands wonder if the kid will fall in but he remains in the boat
as it rolls back to its side. So where is the man? She considers
teleporting there to help. But then notices a creature appear
from no where. It uses wings to dive to the water and scoop up
the man. It helps the man to the boat and then quickly flies
off. She looks for the creature but it disappears in the fog.
She later learns from Kaylle that based on her description it
was a Aerial Vily.
[Sepes 21]
Fremea is bored and decides to tease Raban. When Raban
goes to dress after a bath at the massage house she plants
oatmeal in his boots. It would only be his everyday boots not
his fancy ones. After Raban finds the mess he tries to clean it
out. But walking barefoot in a street full of horse waste may
not be wise. So he has to walk back to the tavern with still
boots with some food in them. Raban figures it to be some gal
he scorned but never finds the truth. That night he does admit
it was a fun trick whoever set it.
[Sepes 22]
Fremea feels bad for playing the trick on Raban. She has
been playing this for some time and finally picks up the
item from the jeweler. It is a nice pin that is enchanted
for protection against Chaos and Kotothi. The Jeweler had
to buy it from a Ba'ru shop. Raban presents the pin to
Raban. To her he is just a big brother and unlike the
association with Arawn is more kin to a sibling than
anything else. As she smiles at Raban's enjoyment of
the pin she wonders if she ever had siblings.
[Sepes 23]
It has been a month since Fremea saved the kids from the
clutches of Juvic. She hasn't really let anyone know yet
as she has been considering their future. She could have
sent them to the state but they would end up in orphanages
and the kids spread all over the province. That would be
good and cause harm to them. Especially for the siblings.
She has spent some free time with the kids learning more
about them. Some are actual orphans, some escaped from
slavery or abusive homes. Some just decided to be on the
street. She is sickened that a few of the girls were used
as sex workers. She wish she could kill Juvic five more
times. Maybe she can ask Chion to resurrect him to kill
him again. She has always been fond of kids. Maybe because
they are so adaptable. She was taken in by the kids without
bias or even fear. In fact the small kids enjoy flying
with her. Could this be how her own parents felt about her
growing up? To have someone to depend on you.
Fremea decides she will help the kids for their own good.
A week ago she found a 2 story closed Inn on the east side
of town. Granted it is in a bad neighborhood but it is
good to keep a low profile from the city guards. She
buys the closed inn which was closed due to bad business.
There are 18 rooms allowing 2 kids to sleep in each room.
it has a nice kitchen, storage area, common room and a
well and outhouse with a bath area with a tub.
She ships the kids there and directs the 2 oldest kids
a boy of 15 and a girl of 14 to be in charge. She explains
that she will help them get some education and she has
friends who can heal them and treat for their health. With
Kaylle he can help to teach basic skills like reading.
She claims this home will be theirs for as long as they need
it. She understands that this may ruin their free time
and they gives them the choice to leave back to the streets.
She will help in other ways and if needed she will call on
her friends. She waits an hour and lets the kids talk it
over One boy of 10 does decide to leave. He was planning
on heading to Maren to join some family there. But Juvic
has forced him to stay or he would hurt one of the others.
Fremea allows the boy to go and even arranges for a
ticket on a merchant ship to go to Maren. Fremea also
states some basic rules including that no one will be
forced to do things and there will be no exploitation
especially for the girls so no more sex.
[Sepes 24]
Now that Kaylle has taught her Donaran she feels more
confident. More civilized and cultured. Who knows maybe
one day she will even get a higher station in this world.
Proud that a old slave can be taught new tricks she watches
a parent yell at some poor boy about 10. Something about
stealing a orange. The woman threatens to tan his rear. It
is their right to do as the parents wish for their kids. But
maybe a good lesson is in order. She watches the two go in
and out of market stalls. Fremea had paid for her own
orange and waits. The two sit down at a tavern and decide
to eat lunch. Fremea approaches the table and deftly bumps
against the table as if in accident. She drops the orange
into the woman's basket and then leaves without notice.
When the two leave the kid sees the orange and questions
his mother. She of course says she has no idea where it
got there. The kid begins to argue that she must have stole
it and soon the roles are reversed. A city guard watches
and approaches. He asks the two to return to the market
so he can ask the vendor if he is missing an orange. The
women looks frustrated and worried. But Fremea finds the
face of the boy priceless as he grins.
Fremea tells Kaylle of the kids and asks him to help out
at times. He replies, "kids? I'm not so good with kids.
They need nose wiped and other ends cleaned and always
begging."
Fremea laughs if only he knew they were beggars once.
She explains the kids are old enough aside form a few
kids around 7 or 8 that can take care of themselves. The
other kids will take care of the younger ones. Kaylle
agrees to help as he can in his spare time.
But then Kaylle becomes serious and leans in to give
some news....
Actions? Comments?
Next Update....Monday...
GM: We are progressing. I have to work on Raban's IBT Then
complete the other PC ones. So I will probably post
Raban's next update. Doubt I will finish other IBTS
over the weekend.
GM: Fremea you already read the above so probably skipped
it. But as per our quick chat in Trillian I added
the Sepes 23 and the info we talked about on your sheet.
You can look at Sepes 23 and bottom of 24 I added
some text you have not seen.
GM: Fremea's IBT - ]
Expertise
Read/Write Katai - 45 - Learned
Actor - 4 -
Actor experience - 23 - +1 EL
Disguise Artist - 4 -
Disguise Exp - 5 - +1 EL
Locksmith - 2 -
Locksmith exp - 26 - +4 EL
Read/Write Donaran- 15 - Learned
MEP EP
Knowledge - 40 40 x4 +1 EL
Sleep Touch - 2 2 x1
Teleport - 36 38 x3
Luck - 24 28 x6 +1 EL
Purification - 4 4 x1 +1 EL
Invisibility - 4 4 x1
GM: IBT Time -
Augado 11-31 - IBT time period [21 days]
Sepes [September] 1-24 - IBT time period [24 days]
Reminder: Learning skill is 1 point per day, learning
with trainer is 2 and with a book and teacher is 3.
GM: CP/IBT Report
Player CP Action IBT Action Notes
Ben'dar Completed Completed
Caladan Completed Completed
Chion Completed Completed
Farseeker Completed Completed
Fremea Completed Completed
Strie'bog Completed Completed
Kell Completed Queued
Kiet Completed Queued
Malic --- Queued
Unali Completed Queued
Raban Completed No Info
Arawn Completed No Info
Will Need Info No Info
Z'leyra Completed No Info
Completed - Finished
Queued - Has info/Work in progress in order of when got it
No Info - No info / Need data
GM: My immediate schedule: [in order of tasks]
1. Unali's IBT [90% done - Waiting for email reply]
2. Kiet's IBT [In Queue to start next]
3. Malic's IBT [Rough draft, In Queue]
4. Kell's IBT [Got info need to queue it]
5. Any others that come in order.
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