[pnpgm] Fwd: Game Update #14b - File #127 - Hippogriff combat starts
pnpgm
pnpgm at comcast.net
Fri Sep 25 05:24:31 CEST 2015
I would have mentioned forest or even woods or even rocks if
possible. But in this area its low hills. You might have 3-4 skinny
trees in one area and clumps of knee high bushes. Nothing ot hide in.
Best bet tactically was to actually stay close up together. Why I
gave option to choose map locations.
Sadly for the bad guys you did well for the first few rounds.
As I said I'd originally would've done 2 phases.
Update !4 - They get clsoer
Update 15 - They get closer
Update 16 - Finally in range..fire!
so..2 updates a full week of you reading they get closer. So I felt
getting them within Bow/Long Bow range worked better.
At 09:10 PM 9/24/2015, David Sanders wrote:
>I feel stupid. We had several phases to head into cover and all we
>did was stay there in the open road. I knew how fast they were but
>messed up TURNS vs PHASES.
>
>Duh.
>
>
>
>Sent from my iPad
>
>Begin forwarded message:
>
>>From: pnpgm <<mailto:pnpgm at comcast.net>pnpgm at comcast.net>
>>Date: September 23, 2015 at 9:47:43 PM MDT
>>To: <mailto:pnpgm at list.powersandperils.org>pnpgm at list.powersandperils.org
>>Subject: [pnpgm] Game Update #14b - File #127 - Hippogriff combat starts
>>
>>
>> HT Aliaver/Player DS Character Name Type Status/N;;tes Sex
>> -- -----------------------------------------------------------------
>> R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma
>> --.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
>> R3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
>>W2R2.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma
>> R4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe
>> W2.Julian.Draven.........Zabyra............Dancer..Normal/Human....Hu
>> R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma
>>W3R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe
>> R3 Npc...............YY..Trihs.Der.........Warrior.Normal/Human....Ma
>> R3 Npc...............YY..Reddof Nonnac.....Warrior.Normal/Human....Ma
>> Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell
>>
>> Game Web Site -
>> http:/<http://nrgcomputers.com/pbem/>nrgcomputers.com/pbem/
>> Public posts/actions to
>> <mailto:pnpgm at list.powersandperils.org>pnpgm at list.powersandperils.o
>> rg (mailing list)
>> Private emails (not public actions) to
>> <mailto:pnpgm at comcast.net>pnpgm at comcast.net
>>
>> Game Update #14b sequence (file #127)
>> ----------------------------------------------------------------
>>
>> Admin Notes: Part 2.
>> ----------------------------------------------------------------
>> [Recap]
>>
>> [None]
>>
>> ------------------------------------------------------------
>> [New Stuff]
>>
>> [Western Marentia - Hills]
>> [Novehas 20th, 1634TH]
>>
>> [Time: 9:03:00 am]
>> [Phase 0]
>>
>> Corona flies westward over the party screeching his warning
>> of the impending attack. Those who can speak the bird's tongue
>> including Unali, Fremea, Z'leyra and Arawn understand the
>> warning. All four turn around or look around but see nothing.
>> Then they realize it must be from the sky and that's when
>> Fremea spots it.
>>
>> Fremea grunts and points causing everyone to look up. There
>> the group sees the 12 flying half horse griffin things diving
>> toward them from the east. Stupid creatures should dive from
>> the west where the sun can cover them but they aren't too bright.
>>
>> Z'leyra and Unali have talked about them to the old group.
>> But in the last 4 days none have talked about these creatures.
>> So the Hunter, Dancer and cousins do not know the extent of
>> what these creatures are.
>>
>> They are now around 500-550 feet in the air and diving fast.
>> At this speed it could take only a few seconds.
>>
>> While on the horse Fremea casts Luck upon herself. Due to
>> time she casts a slightly lower spell degree.
>>
>> Recognizing that the pack horses were the most vulnerable
>> and likely targets Arawn saw to tending to them first. He
>> guided his steed to the nearest of the pack horses, a prayer
>> falling like leaves to bless the horses with protection. But
>> he only thinks the prayer as little time remains.
>>
>> Arawn glances down and notices the horses are spread out
>> among 60 or so feet between each other on the road. There
>> is little hope in protecting every horse with a single skill.
>> He reaches down to the horse's neck and begins to speak the
>> words as he continues the mental prayer for the horses. He
>> casts the spell and horse is reinforced by a magical set
>> of natural armor almost as good as chain.
>>
>> Zabyra looks up and stares at these strange flying beasts.
>> Are they horses? They have wings though. She feels hope
>> lessen as she has no ranged weapons. She moves between
>> Arawn and Z'leyra hoping to protect the spell casters. She
>> ensures her dagger is at hand and draws her scimitar. She moves
>> her cloak so it doesn't interfere with her arm.
>>
>> Kiet curses and dismounts off the horse immediately. Once
>> on the ground he begins to speak the words of a spell while
>> grabbing both javelins with one hand. He gestures the magical
>> hand movements to complete the spell. But he does not
>> complete the spell as they are still too far away. Kiet is
>> more worried about the horses than the others. Sure others
>> can be obtained. But if they are snatched up his stuff will
>> be taken.
>>
>> Turning around to face east Z'leyra begins the process to
>> start a spell. She pulls out her sling and ensures her bag
>> of bullets are ready to fire.
>>
>> Unali turns and draws both daggers. She will defend her
>> horse and others. But fighting a enemy that can swoop and
>> climb fast is hard. She grips the horse with her thighs
>> and hopes it will control him if he panics.
>>
>> The cousins look at each other and quietly convey thoughts.
>> But they are unsure of these creatures. Will they land?
>> If so they can fight. But otherwise they may have to just
>> risk fighting on horse back.
>>
>> Pyan watches the diving creatures and is unsure if they are
>> a direct threat or not. But when he sees others reacting and
>> showing signs of possible attack he draws his bow. He ensures
>> his quiver is in position. He readies one arrow but until
>> he sees others he is unsure to fire yet.
>>
>> Kell glances at the creatures and considers his own spells.
>> He considers one but glancing around there is no help for
>> that particular spell. He should've studied that one spell
>> Trembyl uses. He yells out, "creatures eat us and horses
>> protect them!" In case the new folks don't realize this.
>> He activates the magic on his armbands. Then unlocks the
>> spear sheathes so he can use them when needed.
>>
>> [Time: 9:03:03 am]
>> [Phase 1]
>>
>> The hippogriffs screech in their own wild method of roars or
>> growls and dive another 90 or so feet. Now under 500 the
>> group has to wait till at least 300 feet before they can even
>> do anything. The group knows they could ride hard to flee
>> but the creatures would catch up as they are faster.
>>
>> Fremea considers closing the distance but being caught up
>> away from the group trapped by 12 beasts is not good so will
>> stay her ground for now.
>>
>> Arawn casts another Armor spell upon himself.
>>
>> Z'leyra finishes her spell and becomes more clairvoyant around
>> her. The area she can sense and see now covers the entire
>> group of the party. While it may mostly help herself she
>> hopes she can have that edge to warn against a bad attack.
>> But in combat these things tend to fail as warning and timing
>> is too slow.
>>
>> [Time: 9:03:06 am]
>> [Phase 2]
>>
>> The hippogriffs continue diving straight for the party and
>> should be in range for the bows at least by the next few
>> seconds.
>>
>> Pyan cocks his bow and aims.
>>
>> Fremea hovers to control motion and aims as well.
>>
>> [Time: 9:03:09 am]
>> [Phase 3]
>>
>> Now maybe 250-260 feet away the hippgriffs select their
>> targets.
>>
>> Fremea and Pyan continue to aim but they only have bows
>> not long bows so have to wait a few more seconds.
>>
>> [Time: 9:03:12 am]
>> [Phase 4]
>>
>> Now at 170-180 feet away the hippogriffs begin to divide
>> up and prepare for final attack.
>>
>> Pyan fires and the arrow flies toward a group of three
>> but they weave just in time and the arrow goes flying behind
>> them.
>>
>> Fremea fires and her arrow hits one of the hippgriffs in
>> the belly. She had selected the last of her Elf Shot
>> arrows and this one takes effect. The creature stops
>> flapping his wings and goes spiraling toward the ground
>> paralyzed by the arrow. The arrow takes first blood doing
>> 8 points of damage. But the fall does another 20 points
>> on impact killing the creature.
>>
>> A cheer is heard from the cousins.
>>
>> Those with Slings and spears hold off as they are still
>> out of range.
>>
>> [Time: 9:03:15 am]
>> [Phase 5]
>>
>> Kiet casts his spell to hopefully protect himself.
>>
>> Now less than 100 feet, looks to be maybe 80-85 feet away.
>> The creatures should be attacking in a couple of seconds.
>>
>> Pyan fires his bow and hits Hippogriff #4 doing 9 points of
>> damage to his rear lower belly.
>>
>> Fremea only selects one more Elf Shot giving her only 1 more
>> left if she recalls. She will have to risk normal arrows
>> after this. Because if these beasts are paralyzed they
>> could fall on the party. She targets and fires. The elf Shot
>> arrow slices the large left right doing 8 points through
>> his wing. The beast's wings stops and he also falls.
>>
>> Z'leyra fires her magical sling and the magical bullets
>> zip toward hippogriff #10 hitting him in the neck doing 23
>> points of damage. The creature whirls to the left dazed by
>> the blow.
>>
>> Kell throws one of his magical spears that can do electricity
>> through it but the spear goes wild and he misses.
>>
>> At the same time Kiet throws his javelin at one of the beasts
>> diving toward him. The javelin pierces into his belly doing 9
>> points of damage. But the spear's Fatal Spear activates and
>> kills the beast.
>>
>> [Time: 9:03:18 am]
>> [Phase 6]
>>
>> Actions? Comments?
>>
>> Next Update....Monday...
>>
>> GM: I know 5 phases. But I figure 2 updates would've been
>> "they are getting closer!" So I just got them within
>> missile fire range. Now it will be 2 phases per update.
>> Ok. Consider this the Friday update since it was late
>> for Monday. I will start a bit on Saturday but will
>> try to get the bulk done by Monday noon EST. If posts
>> come in after that it will delay things. :) The only
>> one to select a spot was Zabyra so placed her by the
>> spell casters. All others were randomly chosen. There
>> are 9 creatures left. There are 14 on the party side
>> so odds are less but means chances are folks will be
>> selected at least once.
>>
>> I will update the mana chart after the combat. I did not
>> list the hippos on map since they are still around 3 hexes
>> to the right of the party (in general). Next phase I
>> will place them on map. Keep in mind they will attack
>> next phase. If they attack odds are they will attack
>> and sweep high leaving them rising up anywhere from 10-20
>> feet above you on first phase or 70-80 on other phases
>> once they are in area.
>>
>> GM: Arawn - Will assume Sword/Buckler on horse as planned.
>>
>> Fremea - Do you want to continue bow or go melee with
>> your sword? I would assume bow since with sword will
>> need to chase. So if no reply will assume bow. But
>> using normal arrows. I believe you only have 1 Elf
>> Shot left.
>>
>> Kiet - Will assume throw one more javelin then go to
>> Tulwar/Shield and your other posted actions.
>>
>> Unali - I'd have tried a sling or bow attack but I
>> have some sneaky plans in mind for you if I get
>> get the creatures close enough. :)
>>
>> Z'leyra - Will assume Sword use next phase.
>>
>> GM: Spells
>> Start End Notes Spell
>> Fremea Ph 0 Ph 15 Luck
>> Arawn Ph 0 Ph 12 [His Horse] Armor
>> Arawn Ph 1 Ph 13 [Himself] Armor
>> Kiet Ph 5 Ph 7 Iron Skin
>> Z'leyra Ph 1 Ph 65 Clairvoyance
>>
>> GM: First Leg of Trip
>>
>> Slowest Horse - 22 MR (+25% Road- +6)
>> Speed - 28 MR MPH/day on road
>> Per hour- 2.3 miles/hour
>>
>> To Malnon -200 miles 100 by Plains, 100 by Hills
>>
>> Nov 16 - 1030am-7pm - Plains - 15
>> 16 - 7am-7pm - Plains - 28
>> 17 - 7am-7pm - Plains - 28
>> 18 - 7am-7pm - Plains - 28
>> 19 - 7am-7pm - Hills - 28
>> 20 - 7am-7pm - Hills - 28
>> 21 - 7am-7pm - Hills - 28
>> 22 - 7am-240pm- Hills - 17
>> ~240-Enter Malnon
>> [Assuming no delays]
>>
>> This is mostly a reminder to me.
>>
>> GM: hippogriff Combat Map
>>
>> /I\ - North
>> 1 Hex = 10 feet (1 Row = 5 feet, 1 Column=5 feet)
>>
>>
>> 1 2 3 4 5 6
>>1234567890123456789012345678901234567890123456789012345678901
>>/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ A
>>\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_B
>>/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ C
>>\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_D
>>/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ E
>>\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_F
>>/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ G
>>\__/ \__/ C\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_H
>>/ \__/ \__/ \__/ \__/A \__/ \__/ \__/ V__/ \__/ \__/ I
>>\__/ \__/ \__/ \__/ \_Z/ \__/ \__/ \__/ \__/ \__/ \_J
>>/ \__/ \__/ \__/ \__/ \__/ K\__/ \__/ \__/ \__/ \__/ K
>>\__/ \__/ \__/ \__/ L2_/ \__/ \_R/ U\__/ \__/ \__/ \_L
>>/ \__/ \__/ \__/ \__/ P__/ T1_/ \__/ \__/ \__/ \__/ M
>>\__/ \__/ \__/ \__/ \__/ \__3 \_D/ \__/ \__/ \__/ \_N
>>/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ O
>>\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_P
>>/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ Q
>>\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_R
>>/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ S
>>\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_T
>>/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ U
>>\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_V
>>/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ W
>>\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_X
>>/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ Y
>>
>>Road - Rows H - O
>> [Spares - No Riders]
>> [Off] - Off map to clear clutter
>>
>> C - Corona [H12] 50' feet off ground, flying
>> A - Arawn [I26] On Horse
>> F - Fremea [I46] 30' feet off ground, flying
>> K - Kell [K33] On Horse
>> T - Kiet [M34] On Foot
>> U - Unali [L42] On Horse
>> Z - Zabyra [J27] On Horse
>> P - Pyan [M29] On Horse
>> L - Z'leyra [L25] On Horse
>> R - Red Shirt [L40] On Horse
>> D - Reddof [N40] On Horse
>> 1 - Spare #1 [N35] Kiet's Spare Horse
>> 2 - Spare #2 [L26] Z'leyra's Spare horse
>> 3 - Spare #3 [N34] Kiet's Personal Horse
>>
>> Hippogriffs -
>> G - #1 [Off] Down/Dead? G - #2 [ ]
>> G - #3 [ ] G - #4 [ ]
>> G - #5 [ ] G - #6 [Off] Down/KO?
>> G - #7 [Off] Dead G - #8 [ ]
>> G - #9 [ ] G - #10 [ ] Dazed
>> G - #11 [ ] G - #11 [ ]
>>
>> Dead/KO - 3
>> Alive - 9
>>
>>
>>
>>Oh crud...I forgot to a map without the hexes will do that next time. Sorry.
>>As always use website if can't read.
>>
>>
>>_______________________________________________
>>pnpgm mailing list
>><mailto:pnpgm at list.powersandperils.org>pnpgm at list.powersandperils.org
>>http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnpgm
>_______________________________________________
>pnpgm mailing list
>pnpgm at list.powersandperils.org
>http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnpgm
More information about the pnpgm
mailing list