[pnpgm] Fwd: Game Update #14b - File #127 - Hippogriff combat starts
David Sanders
dasandersx at comcast.net
Fri Sep 25 03:10:51 CEST 2015
I feel stupid. We had several phases to head into cover and all we did was stay there in the open road. I knew how fast they were but messed up TURNS vs PHASES.
Duh.
Sent from my iPad
Begin forwarded message:
> From: pnpgm <pnpgm at comcast.net>
> Date: September 23, 2015 at 9:47:43 PM MDT
> To: pnpgm at list.powersandperils.org
> Subject: [pnpgm] Game Update #14b - File #127 - Hippogriff combat starts
>
>
> HT Aliaver/Player DS Character Name Type Status/N;;tes Sex
> -- -----------------------------------------------------------------
> R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma
> --.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
> R3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
> W2R2.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma
> R4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe
> W2.Julian.Draven.........Zabyra............Dancer..Normal/Human....Hu
> R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma
> W3R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe
> R3 Npc...............YY..Trihs.Der.........Warrior.Normal/Human....Ma
> R3 Npc...............YY..Reddof Nonnac.....Warrior.Normal/Human....Ma
> Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell
>
> Game Web Site - http:/nrgcomputers.com/pbem/
> Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
> Private emails (not public actions) to pnpgm at comcast.net
>
> Game Update #14b sequence (file #127)
> ----------------------------------------------------------------
>
> Admin Notes: Part 2.
> ----------------------------------------------------------------
> [Recap]
>
> [None]
>
> ------------------------------------------------------------
> [New Stuff]
>
> [Western Marentia - Hills]
> [Novehas 20th, 1634TH]
>
> [Time: 9:03:00 am]
> [Phase 0]
>
> Corona flies westward over the party screeching his warning
> of the impending attack. Those who can speak the bird's tongue
> including Unali, Fremea, Z'leyra and Arawn understand the
> warning. All four turn around or look around but see nothing.
> Then they realize it must be from the sky and that's when
> Fremea spots it.
>
> Fremea grunts and points causing everyone to look up. There
> the group sees the 12 flying half horse griffin things diving
> toward them from the east. Stupid creatures should dive from
> the west where the sun can cover them but they aren't too bright.
>
> Z'leyra and Unali have talked about them to the old group.
> But in the last 4 days none have talked about these creatures.
> So the Hunter, Dancer and cousins do not know the extent of
> what these creatures are.
>
> They are now around 500-550 feet in the air and diving fast.
> At this speed it could take only a few seconds.
>
> While on the horse Fremea casts Luck upon herself. Due to
> time she casts a slightly lower spell degree.
>
> Recognizing that the pack horses were the most vulnerable
> and likely targets Arawn saw to tending to them first. He
> guided his steed to the nearest of the pack horses, a prayer
> falling like leaves to bless the horses with protection. But
> he only thinks the prayer as little time remains.
>
> Arawn glances down and notices the horses are spread out
> among 60 or so feet between each other on the road. There
> is little hope in protecting every horse with a single skill.
> He reaches down to the horse's neck and begins to speak the
> words as he continues the mental prayer for the horses. He
> casts the spell and horse is reinforced by a magical set
> of natural armor almost as good as chain.
>
> Zabyra looks up and stares at these strange flying beasts.
> Are they horses? They have wings though. She feels hope
> lessen as she has no ranged weapons. She moves between
> Arawn and Z'leyra hoping to protect the spell casters. She
> ensures her dagger is at hand and draws her scimitar. She moves
> her cloak so it doesn't interfere with her arm.
>
> Kiet curses and dismounts off the horse immediately. Once
> on the ground he begins to speak the words of a spell while
> grabbing both javelins with one hand. He gestures the magical
> hand movements to complete the spell. But he does not
> complete the spell as they are still too far away. Kiet is
> more worried about the horses than the others. Sure others
> can be obtained. But if they are snatched up his stuff will
> be taken.
>
> Turning around to face east Z'leyra begins the process to
> start a spell. She pulls out her sling and ensures her bag
> of bullets are ready to fire.
>
> Unali turns and draws both daggers. She will defend her
> horse and others. But fighting a enemy that can swoop and
> climb fast is hard. She grips the horse with her thighs
> and hopes it will control him if he panics.
>
> The cousins look at each other and quietly convey thoughts.
> But they are unsure of these creatures. Will they land?
> If so they can fight. But otherwise they may have to just
> risk fighting on horse back.
>
> Pyan watches the diving creatures and is unsure if they are
> a direct threat or not. But when he sees others reacting and
> showing signs of possible attack he draws his bow. He ensures
> his quiver is in position. He readies one arrow but until
> he sees others he is unsure to fire yet.
>
> Kell glances at the creatures and considers his own spells.
> He considers one but glancing around there is no help for
> that particular spell. He should've studied that one spell
> Trembyl uses. He yells out, "creatures eat us and horses
> protect them!" In case the new folks don't realize this.
> He activates the magic on his armbands. Then unlocks the
> spear sheathes so he can use them when needed.
>
> [Time: 9:03:03 am]
> [Phase 1]
>
> The hippogriffs screech in their own wild method of roars or
> growls and dive another 90 or so feet. Now under 500 the
> group has to wait till at least 300 feet before they can even
> do anything. The group knows they could ride hard to flee
> but the creatures would catch up as they are faster.
>
> Fremea considers closing the distance but being caught up
> away from the group trapped by 12 beasts is not good so will
> stay her ground for now.
>
> Arawn casts another Armor spell upon himself.
>
> Z'leyra finishes her spell and becomes more clairvoyant around
> her. The area she can sense and see now covers the entire
> group of the party. While it may mostly help herself she
> hopes she can have that edge to warn against a bad attack.
> But in combat these things tend to fail as warning and timing
> is too slow.
>
> [Time: 9:03:06 am]
> [Phase 2]
>
> The hippogriffs continue diving straight for the party and
> should be in range for the bows at least by the next few
> seconds.
>
> Pyan cocks his bow and aims.
>
> Fremea hovers to control motion and aims as well.
>
> [Time: 9:03:09 am]
> [Phase 3]
>
> Now maybe 250-260 feet away the hippgriffs select their
> targets.
>
> Fremea and Pyan continue to aim but they only have bows
> not long bows so have to wait a few more seconds.
>
> [Time: 9:03:12 am]
> [Phase 4]
>
> Now at 170-180 feet away the hippogriffs begin to divide
> up and prepare for final attack.
>
> Pyan fires and the arrow flies toward a group of three
> but they weave just in time and the arrow goes flying behind
> them.
>
> Fremea fires and her arrow hits one of the hippgriffs in
> the belly. She had selected the last of her Elf Shot
> arrows and this one takes effect. The creature stops
> flapping his wings and goes spiraling toward the ground
> paralyzed by the arrow. The arrow takes first blood doing
> 8 points of damage. But the fall does another 20 points
> on impact killing the creature.
>
> A cheer is heard from the cousins.
>
> Those with Slings and spears hold off as they are still
> out of range.
>
> [Time: 9:03:15 am]
> [Phase 5]
>
> Kiet casts his spell to hopefully protect himself.
>
> Now less than 100 feet, looks to be maybe 80-85 feet away.
> The creatures should be attacking in a couple of seconds.
>
> Pyan fires his bow and hits Hippogriff #4 doing 9 points of
> damage to his rear lower belly.
>
> Fremea only selects one more Elf Shot giving her only 1 more
> left if she recalls. She will have to risk normal arrows
> after this. Because if these beasts are paralyzed they
> could fall on the party. She targets and fires. The elf Shot
> arrow slices the large left right doing 8 points through
> his wing. The beast's wings stops and he also falls.
>
> Z'leyra fires her magical sling and the magical bullets
> zip toward hippogriff #10 hitting him in the neck doing 23
> points of damage. The creature whirls to the left dazed by
> the blow.
>
> Kell throws one of his magical spears that can do electricity
> through it but the spear goes wild and he misses.
>
> At the same time Kiet throws his javelin at one of the beasts
> diving toward him. The javelin pierces into his belly doing 9
> points of damage. But the spear's Fatal Spear activates and
> kills the beast.
>
> [Time: 9:03:18 am]
> [Phase 6]
>
> Actions? Comments?
>
> Next Update....Monday...
>
> GM: I know 5 phases. But I figure 2 updates would've been
> "they are getting closer!" So I just got them within
> missile fire range. Now it will be 2 phases per update.
> Ok. Consider this the Friday update since it was late
> for Monday. I will start a bit on Saturday but will
> try to get the bulk done by Monday noon EST. If posts
> come in after that it will delay things. :) The only
> one to select a spot was Zabyra so placed her by the
> spell casters. All others were randomly chosen. There
> are 9 creatures left. There are 14 on the party side
> so odds are less but means chances are folks will be
> selected at least once.
>
> I will update the mana chart after the combat. I did not
> list the hippos on map since they are still around 3 hexes
> to the right of the party (in general). Next phase I
> will place them on map. Keep in mind they will attack
> next phase. If they attack odds are they will attack
> and sweep high leaving them rising up anywhere from 10-20
> feet above you on first phase or 70-80 on other phases
> once they are in area.
>
> GM: Arawn - Will assume Sword/Buckler on horse as planned.
>
> Fremea - Do you want to continue bow or go melee with
> your sword? I would assume bow since with sword will
> need to chase. So if no reply will assume bow. But
> using normal arrows. I believe you only have 1 Elf
> Shot left.
>
> Kiet - Will assume throw one more javelin then go to
> Tulwar/Shield and your other posted actions.
>
> Unali - I'd have tried a sling or bow attack but I
> have some sneaky plans in mind for you if I get
> get the creatures close enough. :)
>
> Z'leyra - Will assume Sword use next phase.
>
> GM: Spells
> Start End Notes Spell
> Fremea Ph 0 Ph 15 Luck
> Arawn Ph 0 Ph 12 [His Horse] Armor
> Arawn Ph 1 Ph 13 [Himself] Armor
> Kiet Ph 5 Ph 7 Iron Skin
> Z'leyra Ph 1 Ph 65 Clairvoyance
>
> GM: First Leg of Trip
>
> Slowest Horse - 22 MR (+25% Road- +6)
> Speed - 28 MR MPH/day on road
> Per hour- 2.3 miles/hour
>
> To Malnon -200 miles 100 by Plains, 100 by Hills
>
> Nov 16 - 1030am-7pm - Plains - 15
> 16 - 7am-7pm - Plains - 28
> 17 - 7am-7pm - Plains - 28
> 18 - 7am-7pm - Plains - 28
> 19 - 7am-7pm - Hills - 28
> 20 - 7am-7pm - Hills - 28
> 21 - 7am-7pm - Hills - 28
> 22 - 7am-240pm- Hills - 17
> ~240-Enter Malnon
> [Assuming no delays]
>
> This is mostly a reminder to me.
>
> GM: hippogriff Combat Map
>
> /I\ - North
> 1 Hex = 10 feet (1 Row = 5 feet, 1 Column=5 feet)
>
>
> 1 2 3 4 5 6
> 1234567890123456789012345678901234567890123456789012345678901
> / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ A
> \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_B
> / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ C
> \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_D
> / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ E
> \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_F
> / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ G
> \__/ \__/ C\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_H
> / \__/ \__/ \__/ \__/A \__/ \__/ \__/ V__/ \__/ \__/ I
> \__/ \__/ \__/ \__/ \_Z/ \__/ \__/ \__/ \__/ \__/ \_J
> / \__/ \__/ \__/ \__/ \__/ K\__/ \__/ \__/ \__/ \__/ K
> \__/ \__/ \__/ \__/ L2_/ \__/ \_R/ U\__/ \__/ \__/ \_L
> / \__/ \__/ \__/ \__/ P__/ T1_/ \__/ \__/ \__/ \__/ M
> \__/ \__/ \__/ \__/ \__/ \__3 \_D/ \__/ \__/ \__/ \_N
> / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ O
> \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_P
> / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ Q
> \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_R
> / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ S
> \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_T
> / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ U
> \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_V
> / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ W
> \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_X
> / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ Y
>
> Road - Rows H - O
> [Spares - No Riders]
> [Off] - Off map to clear clutter
>
> C - Corona [H12] 50' feet off ground, flying
> A - Arawn [I26] On Horse
> F - Fremea [I46] 30' feet off ground, flying
> K - Kell [K33] On Horse
> T - Kiet [M34] On Foot
> U - Unali [L42] On Horse
> Z - Zabyra [J27] On Horse
> P - Pyan [M29] On Horse
> L - Z'leyra [L25] On Horse
> R - Red Shirt [L40] On Horse
> D - Reddof [N40] On Horse
> 1 - Spare #1 [N35] Kiet's Spare Horse
> 2 - Spare #2 [L26] Z'leyra's Spare horse
> 3 - Spare #3 [N34] Kiet's Personal Horse
>
> Hippogriffs -
> G - #1 [Off] Down/Dead? G - #2 [ ]
> G - #3 [ ] G - #4 [ ]
> G - #5 [ ] G - #6 [Off] Down/KO?
> G - #7 [Off] Dead G - #8 [ ]
> G - #9 [ ] G - #10 [ ] Dazed
> G - #11 [ ] G - #11 [ ]
>
> Dead/KO - 3
> Alive - 9
>
>
>
> Oh crud...I forgot to a map without the hexes will do that next time. Sorry.
> As always use website if can't read.
>
>
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