Powers and Perils

Animal and Creature Products Rarity

Some of the natural magic and enhanceable natural magic items are easily available to a Wizard, and quite common. In general, there are two categories of natural magic or useful items, those that are readily available and those that are hard to find or magical.

NameUse
AdingantidaBL2 slow death poison (ingested) *60%1 CC
Beithir HideGarment made of it gives +10 MDV versus heat or cold effects.5%1 GC
Betony+10 strength for 1 day *75%2 CC
ChimedonDrinker talks in his sleep *30%1 CC
Darbha GrassNegates Terror or Disorder spells *10%2 CC
Fern Seed+8 mana for casting Invisibility *35%1 BB/10
HelleboreBL6 cure for insanity or demonic afflictions *15%1 SC
HemlockBL6 slow death poison *5%1 GC
LunasBL10 chance to make insane for 3 days.10%1 SC
MevaisBL20 slow death poison5%20 GC
MistletoeCure insanity, double WSB of iron weapons vs. those afflicted by iron.20%1 CC
Poppy, BlackBL20 death trance *5%10 GC
Rue+1 MDV *95%1 BB
WolfbaneEL2 repeller of werecreatures *40%1 CC

Rare and Magical Items

Note that to enhance any of these materials, it must be picked and processed from a wild state. Commercially available cayenne is not enhanceable.

ItemCostLocation
Adingantida(e)
Alectorius(e)
Amaranth Seeds(e)
Anemone
Angelica(e)
Balim(e)
Basil(e)
Basilisk Blood
Bdellium
Bear Claws(e)
Beithir Hide(e)
Belladona
Betony(e)
Bezoar(e)
Black Cat Blood(e)
Black Cat Bones(e)
Boar Tusks(e)
Bouba Fur(e)
Castor d'Fay(e)
Cayenne(e)
Celadine(e)
Chameleon Liver(e)
Chelidonius(e)
Chimedon(e)
Cinquefoil(e)
Cock Feathers(e)
Darbha Grass(e)
Dragon Blood
Elder Berries(e)
Elder Twigs(e)
Euphorbia
Fennel Seeds(e)
Fern Seed(e)
Fire Snake Brain
Garlic(e)
Great Serpent Venom(e)
Great Spider Poison(e)1 GC
Harab Serapel Claws
Hellebore(e)
Hemlock(e)
Henbane
Houseleek(e)
Hydra Teeth(e)1 SC
Hyena Skin(e)
Hypercium
Lapwing Heart(e)
Laurel(e)
Lotus, Purple(e)
Lotus, White
Mandrake
Mephis(e)
Moon Rose
Moonwort(e)
Mugwort(e)
Pigeon Stones(e)
Poppy, Black(e)
Purslane(e)
Qadishi Root(e)
Roc Down
Rowan Berries(e)
Rue(e)
Saliva(e)
Salt(e)
Snake Grape
Toad Blood
Vervain(e)
Wolfbane(e)
Wolf Blood(e)
Wolf Eye(e)
Wolf Skin(e)

Healing Herbs

The healing herbs in a healing kit are usually cinquefoil. The commonly available healing plants are listed below.

AgrimonyHealing herb vs. disease/poison +15 St, +20 HC50%8 CC
Amaranth SeedsHealing herb vs. damage +20 St, +10 HC *30%1 SC
AngelicaPotion +30 to St and HC vs. Disease, Decay or Corruption *10%5 SC
Bandages+5 to HC for bandaged wounds. 1-6' needed per use.100%
BasilBL1 cure for sting wounds (damage and poison) *60%5 BB
BindweedBL2 paralytic poison for males, pain reliever for females80%1 CC
Bush Resin+40 HC. If healing occurs, 1D6+8+StB are healed.1 SC
Chervil+15 HC. Automatically cures infection.30%2 SC
Cinquefoil+10 HC *100%5 CC
Clove Pink+15 HC when diseased or infecteed70%3 CC
Fire Snake Liverx5 HC and coma until fully healed 3 SC
Fire Snake VenomBL10 Poison cure, MEL2/EL2 Pain also.
GarlicMEL3/EL2 cure for insanity *100%1 BB/ounce
MephisEL3 immunity to magical pain, total to normal pain for two hours *40%2 CC
MugwortBL6 cure for poison *25%2 SC
Peska+2 to +20 HC. 2-20 SC
Poppy, White+40 HC, EL2 healing10%5 GC
Te'sla Blood+40 HC, +20 MDV, +4 StB for 24 hrs (for healing or vs. disease only). BL7 death poison vs. L or C aligned. 1 SC

Richard L. Snider

NOTE - This is an article in draft by Richard Snider. As you will guess it is not likely to come to print anymore.

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Animal and Creature Products Rarity

Scans of the original article.

Design: Wout Broere