Multiplier Increase Option
A character may increase his multipliers up to the normal maximum (usually 4.0) at a high cost in Experience Points. [MEP may not be used for S, A, C or Ap. CEP may not be used for C or Ap]. The first increase in a particular attribute multiplier is at the listed cost. Subsequent increases multiply the cost by the number of increases (2nd increase doubles the cost, etc.).
Increase Mult from - to | Cost in Characteristic Points | Cost in CEP/MEP |
---|---|---|
1.0 to 1.5 | 50 | 1,250 MEP or 2,500 CEP |
1.5 to 2.0 | 50 | 1,250 MEP or 2,500 CEP |
2.0 to 2.5 | 100 | 2,500 MEP or 5,000 CEP |
2.5 to 3.0 | 150 | 3,750 MEP or 7,500 CEP |
3.0 to 3.5 | 250 | 6,250 MEP or 12,500 CEP |
3.5 to 4.0 | 400 | 10,000 MEP or 20,000 CEP |
4.0 to 5.0 | 650 | 16,250 MEP or 32,500 CEP |
5.0 to 6.0 | 1050 | 26,250 MEP or 52,500 CEP |
6.0 to 8.0 | 1700 | 42,500 MEP or 85,000 CEP |
The Characteristic Points needed to increase a multiplier cannot be used for other purposes i.e. increase statistics.
Further Option - To increase C or Ap takes the points, combined with in-play actions that provide an adequate explanation to the Referee as to how the increase is done (this will typically be magic plastic surgery etc). Only a Fearry can get an 8.0 multiplier, and then only for Ap. Elves can work up to a 6.0 Ap multiplier, Dwarves up to 6.0 C multiplier.
Note Rule 1.1 states that "Section 1.12 sets a number of multipliers that allow the Player, by his own volition, to set developmental priorities for his Character and increase characteristic values in play....The multipliers, as applied to the Native Ability, represent the effect of his interests and goals on the development of his somatic potential." Rule 1.12 states "A) The maximum multiplier that can be assigned to a modifiable characteristic is FOUR...." This can be taken to mean that any modifiable characteristic could, with sufficient work, be improved up to Native Ability times four. Until late in a Character's career the Character is concerned with other priorities and cannot maximise every attribute.