Armor Repairing and Labor Costs
A specialist can be hired for 2 GC per month and a magician for 4+ GC per month. Indeed an EL80 armorer can be hired for 80CC a week as an instructor, see Rule 2.211. 1GC per day to get armour repaired is a bit high.
Perhaps (EL/7)CC (or roughly1SC) a day would be more appropriate for repair work. The above is based on the economic factors in the rules. If the economic factors are rewritten then the amount would change.
NOTE - The labor costs for constructing various types of armor presuming an EL70 armorer being paid 1SC per day are:
AV | Days | Labor Pay | Listed Price Armor | Helmet |
---|---|---|---|---|
1 | 9 | 9SC | 8CC/1SC/10SC | 4CC |
2 | 16 | 16SC | 20SC/30SC/40SC | 2SC |
3 | 25 | 25SC | 160SC | 10SC |
4 | 36 | 36SC | 450SC/2500SC* | -- |
5 | 49 | 49SC | 1500SC | -- |
*requires Artist skill, probably takes extra time (perhaps days x 2). Careful analysis reveals these numbers are NOT very realistic for quilted or leather armor. |
Let me try again using the minimum EL required for making a particular AV of armor with pay being ELCCs per week.
AV | Days | Min. EL | Labor Pay | Listed Price | Helmet |
---|---|---|---|---|---|
1 | 9 | 1 | 0.13SC | 0.8SC/1SC/10SC | 4CC |
2 | 16 | 11 | 2.51SC | 20SC/30SC/40SC | 2SC |
3 | 25 | 21 | 7.5SC | 160SC | 10SC |
4 | 36 | 31 | 15.94SC | 450SC/2500SC* | -- |
5 | 49 | 41 | 28.7SC | 1500SC | -- |
This works better. Presumably the higher AVs would also require more expensive facilities, this would increase the Labor Pay somewhat.