Career Skills
A maximum of one Career Skill may be selected during character generation per PC.
Military Careers
Military Officer
Cost to Learn: | 200 |
Cost Next Level: | NEL x 15 |
Maximum EL: | (I+W+Em)/15 + StB |
Ability to train troops
Ability to manage troops in battle
Knowledge of drill techniques and basic commands
Used when employed as a leader of soldiers
When leading troops in battle, Add EL/2 to Effects (Glory) Rolls in battle
Other Skills Gained
- Leadership, max EL
- Tactics, starting EL
- Strategy (40% chance), starting EL
- Infantryman or Cavalryman, starting EL (ignore other skills gained)
- Rhetoric, starting EL
- Horsemanship EL 2
- One Cavalry Weapon (choice) EL 0
- One Infantry Weapon (choice) EL 0
- Shield EL 2
Cavalryman
Cost to Learn: | 100 |
Cost Next Level: | NEL x 12 |
Maximum EL: | (D+A)/10 + StB |
Ability to operate as part of a mounted unit
Ability to cooperate with other mounted warriors in battle
Cavalry parades, drills, routines, and basic commands
Used when employed as mounted soldier
When fighting mounted, Add EL/2 to Effects (Glory) Rolls in battle
Other Skills Gained
- Husbandry, one species (usually Horse), starting EL
- Horsemanship EL 2
- Horse Archery EL 2 (40% Chance)
- One Cavalry Weapon (choice) EL 2
- One Cavalry Weapon or Shield (choice) EL 0
Infantryman
Cost to Learn: | 50 |
Cost Next Level: | NEL x 10 |
Maximum EL: | (S+W)/10 + StB |
Ability to operate as part of a foot unit
Ability to cooperate with other foot warriors
Used when employed as non-mounted soldier
When fighting on foot, Add EL/2 to Effects (Glory) Rolls in battle
Other Skills Gained
- Two Infantry Weapons (or Shield), choice (EL 2 and EL 0)
- One Missile Weapon (EL 0)
Organizational Careers
In my Campaign, the following are also Career Skills:
- Architect
- Assassin
- Scholar
- Smuggler
- Thief
Organizational Careers imply an extended period spent with learning certain skills in order to function as part of an organization in a civilized setting.
Wilderness Careers
- Badlander
- Desertman
- Boatman
- Forester
- Mountaineer
- Plainsman
- Seafarer
Wilderness Careers imply an extended period spent outside civilized areas, learning to survive in the respective terrain type, etc.
New "Other" Skills
Strategy
Cost to Learn: | 60 |
Cost Next Level: | NEL x 12 |
Maximum EL: | (I+Em)/10 |
Ability to lead large forces in combat.
Evaluate strategic options and general capabilities of larger armies, e.g.
speed, defensibility of positions, etc.
Used when resolving large battles.
Tactics
Cost to Learn: | 50 |
Cost Next Level: | NEL x 10 |
Maximum EL: | (I+W+Em)/15 |
Ability to lead small forces in combat.
Evaluate small-unit tactical options and strengths of standard military
forces.
Knowledge of relative strength/weaknesses of various weapon types, if
skilled in those weapons.
Used for resolving small scale mass combats or a part of larger battle,
e.g. a flank attack.
Leadership
Cost to Learn: | 50 |
Cost Next Level: | NEL x 10 |
Maximum EL: | (W+E+Em)/15 |
Ability to inspire others, troops in particular, to greater efforts.
Gains a Reputation Rating.
Used to increase troop morale before and during battle.
Used to rally routing or demoralized forces.