Animal and Creature Products Rarity
ome of the natural magic and enhanceable natural magic items are easily available to a Wizard, and quite common. In general, there are two categories of natural magic or useful items, those that are readily available and those that are hard to find or magical.
Name | Use | ||
---|---|---|---|
Adingantida | BL2 slow death poison (ingested) * | 60% | 1 CC |
Beithir Hide | Garment made of it gives +10 MDV versus heat or cold effects. | 5% | 1 GC |
Betony | +10 strength for 1 day * | 75% | 2 CC |
Chimedon | Drinker talks in his sleep * | 30% | 1 CC |
Darbha Grass | Negates Terror or Disorder spells * | 10% | 2 CC |
Fern Seed | +8 mana for casting Invisibility * | 35% | 1 BB/10 |
Hellebore | BL6 cure for insanity or demonic afflictions * | 15% | 1 SC |
Hemlock | BL6 slow death poison * | 5% | 1 GC |
Lunas | BL10 chance to make insane for 3 days. | 10% | 1 SC |
Mevais | BL20 slow death poison | 5% | 20 GC |
Mistletoe | Cure insanity, double WSB of iron weapons vs. those afflicted by iron. | 20% | 1 CC |
Poppy, Black | BL20 death trance * | 5% | 10 GC |
Rue | +1 MDV * | 95% | 1 BB |
Wolfbane | EL2 repeller of werecreatures * | 40% | 1 CC |
Rare and Magical Items
Note that to enhance any of these materials, it must be picked and processed from a wild state. Commercially available cayenne is not enhanceable.
Item | Cost | Location | |
---|---|---|---|
Adingantida | (e) | ||
Alectorius | (e) | ||
Amaranth Seeds | (e) | ||
Anemone | |||
Angelica | (e) | ||
Balim | (e) | ||
Basil | (e) | ||
Basilisk Blood | |||
Bdellium | |||
Bear Claws | (e) | ||
Beithir Hide | (e) | ||
Belladona | |||
Betony | (e) | ||
Bezoar | (e) | ||
Black Cat Blood | (e) | ||
Black Cat Bones | (e) | ||
Boar Tusks | (e) | ||
Bouba Fur | (e) | ||
Castor d'Fay | (e) | ||
Cayenne | (e) | ||
Celadine | (e) | ||
Chameleon Liver | (e) | ||
Chelidonius | (e) | ||
Chimedon | (e) | ||
Cinquefoil | (e) | ||
Cock Feathers | (e) | ||
Darbha Grass | (e) | ||
Dragon Blood | |||
Elder Berries | (e) | ||
Elder Twigs | (e) | ||
Euphorbia | |||
Fennel Seeds | (e) | ||
Fern Seed | (e) | ||
Fire Snake Brain | |||
Garlic | (e) | ||
Great Serpent Venom | (e) | ||
Great Spider Poison | (e) | 1 GC | |
Harab Serapel Claws | |||
Hellebore | (e) | ||
Hemlock | (e) | ||
Henbane | |||
Houseleek | (e) | ||
Hydra Teeth | (e) | 1 SC | |
Hyena Skin | (e) | ||
Hypercium | |||
Lapwing Heart | (e) | ||
Laurel | (e) | ||
Lotus, Purple | (e) | ||
Lotus, White | |||
Mandrake | |||
Mephis | (e) | ||
Moon Rose | |||
Moonwort | (e) | ||
Mugwort | (e) | ||
Pigeon Stones | (e) | ||
Poppy, Black | (e) | ||
Purslane | (e) | ||
Qadishi Root | (e) | ||
Roc Down | |||
Rowan Berries | (e) | ||
Rue | (e) | ||
Saliva | (e) | ||
Salt | (e) | ||
Snake Grape | |||
Toad Blood | |||
Vervain | (e) | ||
Wolfbane | (e) | ||
Wolf Blood | (e) | ||
Wolf Eye | (e) | ||
Wolf Skin | (e) |
Healing Herbs
The healing herbs in a healing kit are usually cinquefoil. The commonly available healing plants are listed below.
Agrimony | Healing herb vs. disease/poison +15 St, +20 HC | 50% | 8 CC |
Amaranth Seeds | Healing herb vs. damage +20 St, +10 HC * | 30% | 1 SC |
Angelica | Potion +30 to St and HC vs. Disease, Decay or Corruption * | 10% | 5 SC |
Bandages | +5 to HC for bandaged wounds. 1-6' needed per use. | 100% | |
Basil | BL1 cure for sting wounds (damage and poison) * | 60% | 5 BB |
Bindweed | BL2 paralytic poison for males, pain reliever for females | 80% | 1 CC |
Bush Resin | +40 HC. If healing occurs, 1D6+8+StB are healed. | 1 SC | |
Chervil | +15 HC. Automatically cures infection. | 30% | 2 SC |
Cinquefoil | +10 HC * | 100% | 5 CC |
Clove Pink | +15 HC when diseased or infecteed | 70% | 3 CC |
Fire Snake Liver | x5 HC and coma until fully healed | 3 SC | |
Fire Snake Venom | BL10 Poison cure, MEL2/EL2 Pain also. | ||
Garlic | MEL3/EL2 cure for insanity * | 100% | 1 BB/ounce |
Mephis | EL3 immunity to magical pain, total to normal pain for two hours * | 40% | 2 CC |
Mugwort | BL6 cure for poison * | 25% | 2 SC |
Peska | +2 to +20 HC. | 2-20 SC | |
Poppy, White | +40 HC, EL2 healing | 10% | 5 GC |
Te'sla Blood | +40 HC, +20 MDV, +4 StB for 24 hrs (for healing or vs. disease only). BL7 death poison vs. L or C aligned. | 1 SC |
NOTE - This is an article in draft by Richard Snider. As you will guess it is not likely to come to print anymore.