Powers and Perils

Missing Priest Spells

The spell descriptions for Dispersion and Damnation, from the Ashipu/Qadishtu Mah priestly spell list, were originally ommitted. They have been added by Richard Snider in 2004.


The spell is a potent blast used to eradicate the power of evil. It can be cast in combat and as a ritual. Combat casting affects the target's HPV and EnL equally. If either is reduced to zero or less, the enemy is killed. Apply the damage determined for the EL used to both factors.

The cost to use the spell as a ritual is double normal. Used in this manner, it is a precise assault on all that is evil in the target. It can only be used to maximum affect on a person of the enemy alignment and must be cast on an altar purified for the priest's alignment. Supernatural forces thereof will at best be slain by the effort.

Dispersion of evil in this case yields a chance to eradicate any evil influences on the person. This can be anything from being a life long member of the enemy to being the victim of an enemy curse. The caster must have a sufficient MDV Limit to affect what he is attacking. If he does, the damage done is his percentage chance of eradicating the evil completely. Should his effort fail to erase all evil, he may cast the spell again. If it succeeds, the new damage done is added to the previous damage to yield the final percentage chance.

BMC 10
Range EL+1"
Damage (EL+1)D10
MDV Limit (EL+1)x5

EXAMPLE - An EL5 spell is cast by a priest of Inanna against a Heliophobic demon. He scores 31 hits with his 6D10. That amount is subtracted from the demon's EnL and HPV. The physical damage kills it.

EXAMPLE - A Korchi wizard (MDV22) is chained to Ashur's altar. An MEL12/EL7 Dispersion rite is cast. The MDV Limit is 40 so he can be affected. When the spell succeeds, the priest scores 42 points with 8D10. This yields a 42% chance that ALL evil in and influencing the wizard is dispersed. He loses anything considered to be evil by Ashur, starting with all knowledge of Chaos magic.


The rite of Damnation must be cast on a temple altar purified for the caster's faith. Unless the priest chooses to risk heresy, it may only be cast on a person who has been judged damned. The affect of the spell sends the victim's shackled, generally unconscious, body to the divinity the rite is cast for. Optionally, the victim can be slain at the end of the rite and sent. In either case the result is his or her removal from the game unless the Referee wants to play out interaction with the Gods.

One week of purification is required before attempting this spell. Its sole intent is delivery of abomination onto the Gods. If the god who receives someone does not agree the person should be damned, the priest may have some trouble to deal with.

BMC 15

Richard L. Snider