Find Traps & Secret Doors - Skill
Cost to Learn: | 15 |
Cost Next Level: | 3 |
Maximum EL: | (I+W+Em) or 80 |
Find Traps and Secret Doors is used to determine if a character is able to find a secret door or trap when actively searching for it. It gives the chance a secret door is found, not opened, or a trap is discovered without springing it. When a character is not actively searching for traps other rules apply.
The chance determined to find a trap or secret door is modified by the following factors:
Category of Trap or Secret Door | EL-modifier | Time required |
---|---|---|
Easy | *2 | 1 turn |
Normal | *1 | 2 turns |
Clever | /2 | 4 turns |
Ingenious | /3 | 6 turns |
Very Ingenious | /4 | 8 turns |
Bonus to chance: 3 * (turns seeking - turns required)
The bonus can be a penalty if the character does not spend enough time for the kind of trap or secret door. Furthermore, the bonus can never more than double the chance after the EL-multiplier has been applied.
The chances are for searching a 20 * 10 sqft area. The minimum time required for such an area is always 1 turn.
The thief will gain a starting level in 'Find Traps and Secret Doors' in addition to the other benefits as defined in Book I.
NOTE - This skill has been superceded by the problem solving rule for finding traps and secret doors.