Powers and Perils

Cultural Power

The formula for determining the power rating of a nation or cultural group is as follows:

(Gross National Income/5) + (Number of warriors that can be levied for war/1000)* + (All naval vessels that are a part of the military establishment including heavy and merchant where applicable/10) + (Heavy vessels - Trireme or heavier/5) + (Total population/100,000)

*In calculating the number of warriors, elite units are at double value, soldiers, warriors and trained militia are normal value, and militia are half value. To indicate the greater significance of barbarian groups, a second power rating has been placed in parentheses beside the first. 20 has been added if the group is warlike and 10 has been added if it is not warlike. An asterisk indicates the group should be placed one class higher. This will give a true indicator of its influence.

Relative Position

This factor is determined by comparing the power ratios with the largest read first.

Less than 2-1The cultures view themselves as equals. Fear of the larger nation has little effect on the national policy of the smaller nation. The larger nation is unsure of its advantage and curbs its aggressiveness as a result
2-1 to 3-1The larger nation is more powerful but not enough to cow the smaller nation. The smaller nation handles the larger nation with care but will not be browbeaten if that nation chooses to be domineering. The larger nation is confident that it can win any war between them, but feels that it might suffer substantial losses in doing so. They will only attack if the likely gain exceeds the anticipated losses by a significant amount.
4-1 to 5-1The larger nation has a sizable advantage over the smaller. The smaller nation bends every effort to handle the larger nation carefully. The larger nation may be domineering and/or arrogant in dealing with the smaller. The larger nation is very confident that it will win any war between them.
5-1 or moreThe difference in strength is overwhelming. The smaller nation makes every effort to placate their giant neighbor. The larger feels that the smaller continues to exist at its sufferance. It is loath to tolerate any disrespect or villiany from the smaller nation.

The information in this table only fully applies to civilized nations. Barbarian nations will be somewhat guided by it but their attitude, and increased mobility, makes it less of a factor for them. Finally, cultures will react within the parameters that their personality and legal system would logically allow. Even outclassed 5-1, a fanatically lawful culture will be hostile to a larger, Chaotic enemy.

Class I (300 and up)

The dominant military and social influence in the area, "super-powers."

The Cerulean Empire 313
Fomoria 411
Katai 706

Class II (101 - 299)

A major power with strong influence on its area. These nations are powers to be reckoned with.

A'Korchu 159
Chunrey 129
Clima 105
Donara 109
Lemasa 142
Marentia 110
The Rogizini Empire 264

Class III (51 - 100)

These powers are important locally. Most are capable of defending themselves from aggression and can influence their neighbors.

The Aratad Confederacy 70
Bhamotin 74
Caldo 54
L'p'nth 87
Ro'babza 54
Shurikal 51
Taolisa 54

Class IV (20 - 50)

These powers are without international significance. Locally, they are of some importance but must assume a defensive posture at most times.

The Empire of the Ced 40
The Confederation of the Shanda 36
Dechat 23
Dirllar 23
Djanesborg 46
Gom 43
Ma'helas 37
Teos 41
Northern Fierazi 40(60)*
Southern Fierazi 31(51)*
The Thaliban Tribes 21(41)*
Western Zen'da 33(53)*
Central Zen'da 22(42)
Eastern Zen'da 21(41)

Class V (Less than 20)

These powers exert little or no influence on their neighbors. They are small nations with little military power.

Ba'rual 12
Chiros 8
Choshai 14
Iravoy 10
Ja'xon 16
Kirazan 12
Nerid 4
No'mal 17
Novarask 4
RegisBaya 14
Shiben 10
Thaliba 18
Porta 7
Ticasi 9
Treaus 11
Valheim 12
Chaotic Kll'maun 11(31)*
Shamanic Kll'maun 15(35)*
Lawful Kll'maun 8(28)*
Bayan Kll'maun 9(29)*

Tim Falkenberg