Powers and Perils

Nerid

Nerid has been tied to the Empire of the Ced for centuries. In the year 782LA [399SA] it own its partial independence from the Empire and became a tributary ally. It has retained this status ever since.

Nerid has been the focus of many wars. In the year 807LA [424SA] it was sacked by Salaq. In 1086LA [703SA] the Climans sacked it. Most recently, it fell to the Confederacy (1456LA [1073SA]) and was pillaged extensively. Despite this evil luck, the people remain and rebuild after every catastrophe.

Population

The capital city, Nerid (6,000), is a river port. The total population of the nation is 45,000. Nerid's army contains 400 footmen. The city will also be defended by the crews of 2d6 pirate vessels who are in port at the time. (The people of Nerid call them "visiting traders.") The fleet of Nerid has 2 warships. They are usually outnumbered by the pirates and do little except show the flag.

Economy

Nerid's main source of revenue is ship repair and catering to the pirates who base in the city. It is a poor realm that imports food, finished goods and weapons.

Religion

The people of Nerid worship Elder Gods of War. Its citizens are religious and devout. In the lower classes, the worship of the Gods of War is not as prevalent as worship of gods of commerce, luck and other things important in day - to - day survival for the poor. The people of Nerid are tolerant of other people's religions.

Personality

The people of Nerid are pragmatic, tenacious and malleable. They will do anything for the right price. Most citizens are suave, calculating and unpredictable. Survival and the accumulation of wealth are their main concerns.

Most of the pirates in Nerid hail from Donara, Aratad and the Empire of the Ced. Most of the "Donarans" are Salaqi. The pirates are hedonistic and cruel in seeking pleasure ashore. They are an arrogant group who "know" that they own Nerid.

Legal System

Nerid is ruled by a hereditary Duke. It has an organized justice system that makes no pretense about its corruption. Whatever the crime, the right price will buy innocence. Penalties in this realm are severe. The minimum penalty for any crime is severe mutilation, i.e., the loss of a hand, an eye, etc.

Allies

Nerid's citizens are loyal to the Empire of the Ced, supported by the pirates and connected with various criminal groups. As often as not, the city is run by the meanest pirate crew that is in town at the time.

Enemies

The Donarans, the Confederacy and Clima hate Nerid. (Trading nations have no love for a land that harbors pirates.) Except for the fact that they despise each other more, these powers would untie to burn Nerid to the ground.

Language

La'Ced
Rogizini 5%
Climan10%
Salaqi20%
Zarunese5%
Shandar5%
Fomorian10%
Bhamoti5%
Aratad10%
Portan30%
Dechan5%
Donaran10%
Marentian15%
Kolari5%
Gomese5%

Basic Characteristics

Height67"
Weight140lbs

Common Weapons

Short Sword, Spear, Crossbows

Ancestry

These people are La'Cedi. Most have dark hair and dark complexions. They tend to be dexterous and agile.

The Culture Book

Location on PL Maps

121722
711162126
3610152025
259141924
148131823